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General/Other - Tanya Tanya SHOULD be normalized.

What do you think about the normalizations?


  • Total voters
    242

WidowPuppy

Attack pekingese
Couple options out of Tanya's stupid regular teleport loops. This might be obvious but, even offline... sometimes I'll see people just standing there and eating chip damage from multiple loops.


Some highs will whiff on her decent for the dash under so you need a quick mid or low before she can guard again. You can just walk back and whiff punish her as well. You can catch a staff to the face or a njp with the dash under though, risky business.

Tanya needs some adjustments, not for me to decide what but... Her regular teleport is not the problem.
 
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RunwayMafia

Shoot them. Shoot them all.
Kobu is by far the best variation imo...it doesn't rely on tele but uses it to enhance her already good spacing and pressure (which is better than the other 2)
I actually have a hard time rating her variations, lol. They are all good and useful. I go back and forth between Pyro and Kobu as being her best (all depends on your playstyle) and DN as her third, which doesnt mean shit because DN is solid as well.

I think Pyro looks the "weakest" on paper but actually does exceptionally well in a lot of MU's.
 

Pan1cMode

AUS FGC represent!
Hmmm, I think either remove the invincibility on all her teleports, or increase the startup to 10-12 frames (increasing hitstun on 112, f2 and 24 by 5 frames in the process) but not both.

This allows her to keep meterless dragon naginata combos while still toning down stuff. ex forward tele can be 12-15 frames as long as it still combos.

You haven't mentioned aerial teleports at all so I'm assuming you didn't want them touched, but lbsh, they're much more OP than her grounded ones. If aerial back teleport really is 1 frame than an increase to 3-5 frames while maintaining invincibility seems fair.

I still don't think this address her dark shroud in pyro (which is so much better than forward tele lol) nor her block pressure in kobu but whatever hahaha.

I would also add that f4 should be made 6 frames more negative on block but be allowed to be special cancellable (like the frame data says it should be) and b312 to have a bigger gap between the 1 and the 2 (of at least 10 frames) while removing the gap between b3 and 1 and making the 1 hit mid.

Thoughts?
 
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Like for real. There are CLEARLY best variations for certain characters.
not for all. since all of tanyas variations are very different. example, pyro beats covert ops, but demolition beats pyro, (she rips sonya apart but that is a simple way to show that her variations are different)etc.

that is WHY i want people to learn a character with all 3 variations and not just a variation.
 

xWildx

What a day. What a lovely day.
not for all. since all of tanyas variations are very different. example, pyro beats covert ops, but demolition beats pyro, (she rips sonya apart but that is a simple way to show that her variations are different)etc.

that is WHY i want people to learn a character with all 3 variations and not just a variation.
Well, this is why I said "certain" characters. Most others generally having at least two viable ones. I'd have to agree with a character specialist learning all three though. Even if they suck it might be just enough to throw off an opponent due to lack of experience.
 
Well, this is why I said "certain" characters. Most others generally having at least two viable ones. I'd have to agree with a character specialist learning all three though. Even if they suck it might be just enough to throw off an opponent due to lack of experience.
that is what i wrote in my post but guy just highlighted that small part so. +1 for flame baiting @Lexithanius
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
not for all. since all of tanyas variations are very different. example, pyro beats covert ops, but demolition beats pyro, (she rips sonya apart but that is a simple way to show that her variations are different)etc.

that is WHY i want people to learn a character with all 3 variations and not just a variation.
For exactly the reasons you mentioned, is why people who might want to learn a couple of different variations in this game, learn 1 variation of 1 character, and 1 variation of a vastly different character to cover their bad match ups. It's also a lot less monotonous.
 
For exactly the reasons you mentioned, is why people who might want to learn a couple of different variations in this game, learn 1 variation of 1 character, and 1 variation of a vastly different character to cover their bad match ups. It's also a lot less monotonous.
good luck with that
 

Pan1cMode

AUS FGC represent!
not for all. since all of tanyas variations are very different. example, pyro beats covert ops, but demolition beats pyro, (she rips sonya apart but that is a simple way to show that her variations are different)etc.

that is WHY i want people to learn a character with all 3 variations and not just a variation.
In what matches is ethereal mileena better than piercing or ravenous?

When is brood mother D'Vorah a better choice than swarm queen?

What matchups are better for high tech Jacqui than full auto?

Why use spectral Ermac over MoS?


Some characters just have bad variations, or one variation which is obviously much superior to the others.

Tanya, Jax, Cassie, Kung Jin, Quan Chi and (to some extent) Kenshi, Scorpion and Sonya are the exception with 3 (mostly) viable variations.
 
In what matches is ethereal mileena better than piercing or ravenous?

When is brood mother D'Vorah a better choice than swarm queen?

What matchups are better for high tech Jacqui than full auto?

Why use spectral Ermac over MoS?


Some characters just have bad variations, or one variation which is obviously much superior to the others.

Tanya, Jax, Cassie, Kung Jin, Quan Chi and (to some extent) Kenshi, Scorpion and Sonya are the exception with 3 (mostly) viable variations.
i dont play mileena, jacqui or ermac. but for dvorah i can say that brood mother takes away kung jins space control and yolo divekicks/nj2s cause of krawler and very fast bug blast. it is all mentioned in my brood mother guide, please dont be lazy and read it, you can find it in my threads. and please read the entire thing i wrote about TANYA
 

Pan1cMode

AUS FGC represent!
i dont play mileena, jacqui or ermac. but for dvorah i can say that brood mother takes away kung jins space control and yolo divekicks/nj2s cause of krawler and very fast bug blast. it is all mentioned in my brood mother guide, please dont be lazy and read it, you can find it in my threads.
Her crawler with massive cool down time does better than massive plus frame pressure and consistent meterless punishes on bowswing and bowswat that swarm queen gets? mmmmk

As for the other 3, I can tell you there is no reason to use them over the other options because they just aren't as good (in their current state).
 
Her crawler with massive cool down time does better than massive plus frame pressure and consistent meterless punishes on bowswing and bowswat that swarm queen gets? mmmmk
she gets 30% meterless damage midscreen and 45% meterless in corner with brood mother, are you that stuck up? check the thing out, and by the time you are done with combo in brood mother her krawler is back.
 
no. leave her the way she is. fix issue with tall characters being being chipped 50% and make her xray break armor that is it. no nerf needed no buffs needed she is fine.
 

SaltShaker

In Zoning We Trust
Hmmm, I think either remove the invincibility on all her teleports, or increase the startup to 10-12 frames (increasing hitstun on 112, f2 and 24 by 5 frames in the process) but not both.

This allows her to keep meterless dragon naginata combos while still toning down stuff. ex forward tele can be 12-15 frames as long as it still combos.

You haven't mentioned aerial teleports at all so I'm assuming you didn't want them touched, but lbsh, they're much more OP than her grounded ones. If aerial back teleport really is 1 frame than an increase to 3-5 frames while maintaining invincibility seems fair.

I still don't think this address her dark shroud in pyro (which is so much better than forward tele lol) nor her block pressure in kobu but whatever hahaha.

I would also add that f4 should be made 6 frames more negative on block but be allowed to be special cancellable (like the frame data says it should be) and b312 to have a bigger gap between the 1 and the 2 (of at least 10 frames) while removing the gap between b3 and 1 and making the 1 hit mid.

Thoughts?
I think 10f should be the max Nerf on teleport. Regular teleport is starting to get blown up now. I can see EX getting more of an adjustment if it has armor and combos still.

Air tele feels anything but invincible. Scorpion Minions destroy it in the air. Kenshi destroys it in the air. Etc. It can't be 1 frame, but it shouldn't be too broken apart.

Shroud needs buffs. :DOGE

I think F4 and F43 not being special cancelable is for the better. If it was, I may never lose a game again lol. That might make it a little too powerful for her. B312 needs the B31 fixed for sure. Need to test the gap on the 3rd hit more before I'm sure about that part.
 

RunwayMafia

Shoot them. Shoot them all.
Hmmm, I think either remove the invincibility on all her teleports, or increase the startup to 10-12 frames (increasing hitstun on 112, f2 and 24 by 5 frames in the process) but not both.

This allows her to keep meterless dragon naginata combos while still toning down stuff. ex forward tele can be 12-15 frames as long as it still combos.

You haven't mentioned aerial teleports at all so I'm assuming you didn't want them touched, but lbsh, they're much more OP than her grounded ones. If aerial back teleport really is 1 frame than an increase to 3-5 frames while maintaining invincibility seems fair.

I still don't think this address her dark shroud in pyro (which is so much better than forward tele lol) nor her block pressure in kobu but whatever hahaha.

I would also add that f4 should be made 6 frames more negative on block but be allowed to be special cancellable (like the frame data says it should be) and b312 to have a bigger gap between the 1 and the 2 (of at least 10 frames) while removing the gap between b3 and 1 and making the 1 hit mid.

Thoughts?
Great post.

This is one of many reasons I adore you.
 
I say shut up and deal with it, as it's nothing but crying and bitching since say 1 about bloody nerfs, instead of actually learning the characters/matchup's. Soon as a character is mopping people, it's a NERF bat straight away.

Sz Gm and Raiden Tg are prime examples and now it's Tanya. Give the game proper breathing space for a good few months before considering changes and only fix ones like the current Kung Lao's Wake up, Teleport Meter glitch. etc......
Yep, because both Sub-zero and Raiden are literally unplayable now, after they were hit with the nerfs.
 

TKB

Noob
I'm actually shocked people aren't outraged with Dark Shroud. I wreck shop with this move the second I get an opening.

Safe on block, has armor, can end virtually every string with it, breaks armor, and lasts for two years. Oh and the chip damage and added damage to the fireballs.

But alas, regular teleport is the real broken tool. *rolls eyes*
*evil eye* stupid shroud