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Combo List - Takeda Takeda Practical BnBs Thread

hayatei

Noob
*was unpunishable. I just said the air tele whiff is good
it's good to punish certain projectiles (you can recover faster and use a string with good timing) and to reverse your opponent wake up inputs but asides from that I don't advise using it much, people who knows the match up will anti air into a full combo or d2 you everytime
 

Poser Paul

#1 Unbreakable
it's good to punish certain projectiles (you can recover faster and use a string with good timing) and to reverse your opponent wake up inputs but asides from that I don't advise using it much, people who knows the match up will anti air into a full combo or d2 you everytime
Well yeah people shouldn't just throw it out there but when it's done you can neutral jump punch or back 3. If the punish it that's when you should neutral jp and if they are just scared to punish that's when you can back 3 or do 112 kunai. Which is how this all started, 112 kunai
 

hayatei

Noob
Well yeah people shouldn't just throw it out there but when it's done you can neutral jump punch or back 3. If the punish it that's when you should neutral jp and if they are just scared to punish that's when you can back 3 or do 112 kunai. Which is how this all started, 112 kunai
you get punished before you can do anything (njp back 3 etc) if the person reacts properly
 

xInfra Deadx

Gimmick stolen by Jordan Peele
Some Ronin BnB's:

B1,1,2-F1,2,2+4/SRK - 24%
B2,1,2+4/Far Blade Kall-D1/SRK - 25%
B3_B2,1/Blade Kall-D1-2,1/Fist Flurry - 27% *B2,1 is inconsistent vs bigs/females
EX Tornado Kick~4,4/SRK - 28% 1 bar
EX Fist Flurry~4,4/SRK - 29% 1 bar
EX Blade Kall-NJP-4,4/SRK - 29% 1 bar
4,4/EX Fist Flurry~4,4/EX Blade Kall-NJP-F2,1/SRK - 50% 2 bars (15 frame punish)
B2,1,2+4/EX Blade Kall-NJP~2,1/Fist Flurry - 31% 1 bar
NJP-4,4/SRK - 23%
NJP-4,4/EX Blade Kall-4,4/SRK - 36% 1 bar
 
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Kensou

Noob
Ronin
-Saber Set already out-
F12 2+4 (1 chain hit), DF1, D1, 112, BF2
Not the most damaging but its a reliable combo with hard knockdown and decent damage if you don't want to spend meter using EX Recall
 

Zoidberg747

My blades will find your heart
So with b21 you can connect with EX flurry anywhere but max range. So if you have two bars you can do b21 EX flurry b21 tele 33 EX spear b2 spear for 45%.
 

ZigZag

That Welsh Guy
Can the OP update the damage on the lasher combo to post patch damage.

these are the practical Lasher combos you'll catch me using are;
NJ2, 44 Whip assault
B21 EX Whip assault walk, j2, forward, 44 Whip Assault

pretty much all I need but there's various things you can confirm into the EX whip assault.
 

Wrath0594

Steam profile: 76561198102032134
Some Ronin BnB's:

B1,1,2-F1,2,2+4/SRK - 24%
EX Tornado Kick~4,4/SRK - 28% 1 bar
EX Fist Flurry~4,4/SRK - 29% 1 bar
EX Blade Kall-NJP-4,4/SRK - 29% 1 bar
4,4/EX Fist Flurry~4,4/EX Blade Kall-NJP-F2,1/SRK - 50% 2 bars (15 frame punish)
B2,1,2+4/EX Blade Kall-NJP~2,1/Fist Flurry - 31% 1 bar
NJP-4,4/SRK - 23%
NJP-4,4/EX Blade Kall-4,4/SRK - 36% 1 bar
I like f1 2 2+4 xx drop/call better as an ender since it builds more meter.
 

Zoidberg747

My blades will find your heart
I'm bad at this but is bumping your own question a thing
It depends on your playstyle. I personally like ending in spear because I like to play at max f12 2+4 range if I can and am not comfortable up close against most characters. Thats just my opinion.
 

DHERO

Noob
For two bars, the OP says to go into EN Flurry from B21. What is the most damaging option if I wanted to go into EN Spear?
 

CrimsonShadow

Administrator and Community Engineer
Administrator
For two bars, the OP says to go into EN Flurry from B21. What is the most damaging option if I wanted to go into EN Spear?
Probably what @Thanos_Reign shared a couple posts ago. It's a tough combo to land with 100% consistency though -- so I probably wouldn't add it as a true 'BnB'.
 

DHERO

Noob
Yeah! That was the exact reason I asked haha. That combo is so hard to do. It looks super cool though.
 

DHERO

Noob
b21 EX Spear Tele njp j3/j4 EX Air Spear 33 [Fist Flurry 45%] [Spear 45%]
Love it. More damage and slightly easier to do than the above. Many thanks!

@CrimsonShadow You listed a combo under Shirai for 2 bars that says:

b21~EN fist flurry, b2~tele, b2~spear (47%).

I think there's something missing lol.

Is there anything I can do off a raw Air EN Tele (using a bar of meter and not using a bar meter)?
 

Maevar

Shirai-Ronin
Apologies if some1 else already posted these.

I've got 2 Bars insanely easy to execute, though depending on the start up..:

[opener] xx EN Fist Flurry, B2 xx Teleport, 33 xx EN Spear xx run xx d2 / throw (1% less for throw)

% per opener:

50% = JiP 44~
46% = b21~
 

CrimsonShadow

Administrator and Community Engineer
Administrator
@CrimsonShadow You listed a combo under Shirai for 2 bars that says:

b21~EN fist flurry, b2~tele, b2~spear (47%).

I think there's something missing lol.
Should have been b21~EN fist flurry, b2~tele, 33~EN spear, b2~spear. Fixed.

@Maevar as far as what you posted, easier to just end in b2~spear and get the extra % of damage.
 
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Maevar

Shirai-Ronin
@Maevar as far as what you posted, easier to just end in b2~spear and get the extra % of damage.
I'll give it a shot.

Thanks, @CrimsonShadow


EDIT: If I use B2~spear for ending the combo, it's only 1% gain (when started with B21, when I start with JiP44~ the dmg is exactly the same)

Also if JiP 44 ~ EN Fist Flurry, B2~tele, 33~EN Spear, jump in~Air Spear = 51% and ultra easy to execute
 
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