buyacushun
Normalize grab immunity.
I just wanted to create a thread to gather all the thoughts and have a place to show NRS that more caution should be taken with changing characters with variations. I started playing Master of Storms Raiden a little while ago. He does all the basic Raiden things and sets traps. The traps are pain to get going. Such a pain that sometimes I'll go a round without touching them because it's just easier to use his basic things. Raiden recently got a nerf to f1 which i'm sure is because of the way Thunder God Raiden's f12 string works. The thing is that f12 was specifically a TG Raiden string. But instead of changing how the second part of that string works NRS nerfed the normal that was available to all variations. So now the troublesome variation (Thunder God) still has all the chip, cancels, and overall usefulness it always had but now MoS and Displacer get hindered as collateral damage. I'm not saying nerf TG Raiden's damage or other stuff. But when a problem is variation specific please make changes specific to that variation instead of character wide changes that affect all aspects unless it absolutely necessary. On that note is it possible for NRS to give different variations different frames on the same normals because of the way the variation specific moves are interacting with it?