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MY PREDICTIONS FOR THE NEXT BALANCE PATCH - POST YOURS

Wetdoba

All too easy...
I've been using Ruthless recently too, but I do think the Ferra return should be more consistent, there is no reason for it not to be. Not saying it should be quick, but it should be at least a little more consistent, imo.
Oh yeah I mean Im better at recognizing how it works mid screen now but if we have our back to the corner and say Jax does the gotch grab that leaves us standing and starts jabbing away it feels like Ferra just cant make up her mind and runs back and forth the whole time
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
The blockstun on Erron Black's 21122 string is increased so that it no longer tick throws at any point.

We get more advantage off of gun cancels, opponents stop randomly getting hit when we're trying to build meter and people can stop complaining about the tick throws. Everyone's a winner.
 
Raiden- F1 is now a high.
F1 is now 9 frames.
F1,2 is now -8.
F1,2,b2 is now -12
Shocker is now -15
All lightning string build less meter and have no pushback
Lightning can no longer be canceled
 

SEV

Noob
So you want to make a move that does like 8 or 9 damage on hit punishable on block, when it's already -7 giving the opponent a free poke or at least free pressure, because the game is F'ed up and has an unintended OS in it? I don't think that's a good reason to make shocker negative on block. Sure that would make the OS less relevant but you'd literally be blowing a move into the ground. It's not like shocker launches or anything. You don't even end combos with it because it's not that good.

Regarding ex vb... that's called the neutral game. If you don't do it it's their turn. If you do it, it's either players' turn. It doesn't need to be changed. You just said people will need to start using ex-rising thunder instead of ex-shocker and ex-vb. Then you said once they start respecting that you can go for ex-vb. How much meter do you think Raiden really gets? You keep saying Raiden is never short on meter. It's simply not true. If you're putting yourself in THAT many negative situations (holding out your charge strings multiple times to build meter), there's no reason they shouldn't have opportunities to blow you up. Not to mention that if you want to do combos that do more than 20%, you need to use ex-shocker in your combos. After ex-vb is blocked, they can also armor through your next f1. Ex-vb doesn't always leave you in range for a f1 giving them an opportunity to whiff punish, especially if you're just throwing it out at the end of a charged string which already gives good push back. You keep saying there's no reason not to throw it out. If you don't want to get blown up or don't have the meter to blow simply to put yourself at 0... you probably don't want to just be throwing out ex-vb.

Raiden is fine. Either give all characters an 8 frame or less poke, or make f12 -5 on block. Nerf his meter build (which would fix all of your "raiden is never short on meter" claims). We don't need to go changing the properties of all of his special moves. That's called an over reaction.
Dude, do you even read any of my posts before replying? How would it be nerfed into the ground. I commend you for making one good post, the last one, but now your just back to pulling strawmen.

Electrocute would be completely fine at -14 for the terrible cancel options that you feel entitled to. You're already safe at -13 from lightning strings, you'd lose one more frame, you'd get extra push back, so you could probably still continue to do your unsafe, very situational cancels that you're crying about over the prospect of losing. You didn't even attempt to refute any points I made as to why it would be fine; again you just took a paragraph to say no.

Again you don't understand complex thought. Saying people will start using Thunder Strike means people will have to respect the mid option for armor, which means if someone ever reads armor, they will have to block to be safe and so Raiden can go for Vicinity Burst more freely. And again, because apparently I need to say it again, saying I have no reason not to use Vicinity Burst, doesn't mean I use it every time I have meter. I don't know why both times I've said something like this I need to explain that I'm not literally doing it every time, or doing it back to back. Have you not seen words arranged in these orders to understand what they mean? You understand that the meta game is an over arching concept, and not just one canon game right? Rhetorical question, Woodcock.

You keep regurgitating the same point for Vicinity Burst. Did you not watch Dizzy play to see how to use it after cornering someone? He would corner carry than do a meaty B3 canceled into Vicinity Burst on their wake up. It prevented them from being able to armor out on wake up because they have to respect the 2 from B32 that will break their armor and then they were left standing at neutral where their only remaining option was to armor out, and if they didn't have meter they just had to deal with it.

The risk/reward is unbalanced because he corners you from one touch, regardless of where you are on the screen, and now he can completely nullify all of your options but one, which would force his opponent to spend meter, and still possibly be punished. All that from an anti-air move that is used while grounded against grounded opponents. But your reasoning for it being fine as is, is because it can neutral ducked to punish on read... or that it does low damage, completely disregarding the fact that, that low damage will carry you to the corner from anywhere on the screen or put you into a restand situation if you're already cornered...

And Raiden builds a half of a bar for a single lightning blockstring, that's how much bar I know he builds. I'm pretty sure I saw Dizzy breaker twice in one round once, almost back to back, just having to wait for his stamina to regenerate, because he built enough meter to breaker again, at least a bar, before his stamina fully regenerated. But I guess that's not enough meter generation in your opinion to warrant liberal meter usage in the neutral, eh?

Either way, I'm done. I refuted your points three times, giving you a lot to work off of, and you just keep saying the same things. I guess you don't know how productive discussions work either. I hope your character, that is fine, remains untouched. I'll just keep playing my alt, Kenshi, so I can actually have some fun with this game.

And good to know that my post, that I put a good amount of thought, time and effort into, is now burried somewhere in here. I wonder if Dave's thread will be merged with any of the other complaint threads; I think his main post was more comparable to the countless others grounded in nothing but negativity, than mine was to this one. I really wonder why I try to participate in this community at all.
 
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Chaosphere

The Free Meter Police
Dude, do you even read any of my posts before replying? How would it be nerfed into the ground. I commend you for making one good post, the last one, but now your just back to pulling strawmen.

Electrocute would be completely fine at -14 for the terrible cancel options that you feel entitled to. You're already safe at -13 from lightning strings, you'd lose one more frame, you'd get extra push back, so you could probably still continue to do your unsafe, very situational cancels that you're crying about over the prospect of losing. You didn't even attempt to refute any points I made as to why it would be fine; again you just took a paragraph to say no.

Again you don't understand complex thought. Saying people will start using Thunder Strike means people will have to respect the mid option for armor, which means if someone ever reads armor, they will have to block to be safe and so Raiden can go for Vicinity Burst more freely. And again, because apparently I need to say it again, saying I have no reason not to use Vicinity Burst, doesn't mean I use it every time I have meter. I don't know why both times I've said something like this I need to explain that I'm not literally doing it every time, or doing it back to back. Have you not seen words arranged in these orders to understand what they mean? You understand that the meta game is an over arching concept, and not just one canon game right? Rhetorical question, Focker.

You keep regurgitating the same point for Vicinity Burst. Did you not watch Dizzy play to see how to use it after cornering someone? He would corner carry than do a meaty B3 canceled into Vicinity Burst on their wake up. It prevented them from being able to armor out on wake up because they have to respect the 2 from B32 that will break their armor and then they were left standing at neutral where their only remaining option was to armor out, and if they didn't have meter they just had to deal with it.

The risk/reward is unbalanced because he corners you from one touch, regardless of where you are on the screen, and now he can completely nullify all of your options but one, which would force his opponent to spend meter, and still possibly be punished. All that from an anti-air move that is used while grounded against grounded opponents. But your reasoning for it being fine as is, is because it can neutral ducked to punish on read... or that it does low damage, completely disregarding the fact that, that low damage will carry you to the corner from anywhere on the screen or put you into a restand situation if you're already cornered...

And Raiden builds a half of a bar for a single lightning blockstring, that's how much bar I know he builds. I'm pretty sure I saw Dizzy breaker twice in one round once, almost back to back, just having to wait for his stamina to regenerate, because he built enough meter to breaker again, at least a bar, before his stamina fully regenerated. But I guess that's not enough meter generation in your opinion to warrant liberal meter usage in the neutral, eh?

Either way, I'm done. I refuted your points three times, giving you a lot to work off of, and you just keep saying the same things. I guess you don't know how productive discussions work either. I hope your character, that is fine, remains untouched. I'll just keep playing my alt, Kenshi, so I can actually have some fun with this game.

And good to know that my post, that I put a good amount of thought, time and effort into, is now burried somewhere in here. I wonder if Dave's thread will be merged with any of the other complaint threads, I think his main post was more comparable to the countless other complaint threads grounded in nothing but negativity, than mine was to this one. I really wonder why I try to participate in this community at all.
The salt is real. Yeah dizzy stuffed wakeups using a bar of meter for b3~ex vb. Other characters get to do that without meter.

Charge strings leave you at -8 not -14. At least f12b2 and b32 are. otherwise I'd be getting punished every time I do a charge string like I do when ex-shocker is blocked.

I understand your points, but I think they're really weak. There would literally be 0 reasons to ever use shocker if it goes to -14. ex shocker is already -13 and it gets blown up pretty bad.

Sometimes you just have to block and let raiden blow his meter. But that's clearly not something a person who "understands complex thought" should have to be told.
 

SEV

Noob
The salt is real. Yeah dizzy stuffed wakeups using a bar of meter for b3~ex vb. Other characters get to do that without meter.

Charge strings leave you at -8 not -14. At least f12b2 and b32 are. otherwise I'd be getting punished every time I do a charge string like I do when ex-shocker is blocked.

I understand your points, but I think they're really weak. There would literally be 0 reasons to ever use shocker if it goes to -14. ex shocker is already -13 and it gets blown up pretty bad.

Sometimes you just have to block and let raiden blow his meter. But that's clearly not something a person who "understands complex thought" should have to be told.
I think I'm entitled to some salt for that last point. I've been using TYM for two years now, and my post was probably the most positive, and productively laid out post that I had seen on this site. But more people came in to shit on it than actually contribute anything constructive. Despite our disagreements I actually appreciated our discussion, to a point, haha. Yet this community goes in droves to cheer on threads that are grounded in nothing but negativity that all say the same thing, whether it be this game or Injustice: the game isn't what I wanted it to be, or that their character isn't as good as they wanted them to be. The inherent cynicism in this community kills me sometimes; the mentality shared by a good amount of people in this community is what keeps outsiders away, even those in your own genre. Ironically, the other community I'm a part of is the same way. There's always a slight boom in numbers surrounding a new title, but ultimately it's the same hundred some people, that don't travel outside of their region to support the scene nationally, and the numbers slowly dwindle down until the game dies; rinse and repeat. I guess I just have bad luck when it comes to the video games that I enjoy playing.
 
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Chaosphere

The Free Meter Police
I think I'm entitled to some salt for that last point. I've been using TYM for two years now, and my post was probably the most positive, and productively laid out post that I had seen on this site. But more people came in to shit on it than actually contribute anything constructive. Despite our disagreements I actually appreciated our discussion, to a point, haha. Yet this community goes in droves to cheer on threads that are grounded in nothing but negativity that all say the same thing, whether it be this game or Injustice: the game isn't what I wanted it to be, or that their character isn't as good as they wanted them to be. The inherent cynicism in this community kills me sometimes; the mentality shared by a good amount of people in this community is what keeps outsiders away, even those in your own genre. Ironically, the other community I'm a part of is the same way. There's always a slight boom in numbers surrounding a new title, but ultimately it's the same hundred some people, that don't travel outside of their region to support the scene nationally, and the numbers slowly dwindle down until the game dies; rinse and repeat. I guess I just have bad luck when it comes to the video games that I enjoy playing.
Yeah I like the convo too. Tried my best to not be salty. Anyways, all of those responses I made were on my phone. I'm sitting at a PC right now so I'm going to go back and hopefully refute the points you accused me of not refuting. And I'll start.... right.... now.
 

Chaosphere

The Free Meter Police
From my understanding this isn't the option select that most people are talking about. I could be wrong but most people are talking about the OS that will cancel a special input if you input directional inputs on block. This is a cancel from move that consists of more than one hit from one button. Some characters rely on this type of input mechanic: I believe Cassie's D+F1 low can be canceled into American Way to make it safe if I'm remembering properly from a Brady stream(don't actually play Cassie), Takeda's F1 2+4 to be able to make it safe, and Kung Jin doesn't rely on it but has a mix up off of his armor breaking string; are all these not meant to be patched out as well? Somehow I don't think they will, and if they are it will probably be a case by case basis.
I think all of those weird input directions+block OSs should be removed. They are a weird glitch that is clearly unintended I think. Raiden's b2 OS should go too.

You clearly don't understand my post. The nerf to Shocker would only affect his ability to anti-air when people neutral jump to avoid and punish advancing pressure, but get punished anyways because it says active forever and has an insane vertical hit box too. I've never said it was impossible to NJP punish, but I don't think I'd believe you if you claim that you've never gotten anti-airs from that move when you probably should've been punished.

I don't understand why you keep saying just block Shocker; nerfing active frames shouldn't have any effect on blocking or punishing(true you might be able to punish it easier since you can stand quicker but be real, against anyone good you're getting punished regardless). You keep bringing it up when it has nothing to do with anything that I've said, or proposed.
I don't know man. I guess I don't feel it's too strong. It has great horizontal range and if someone is jumping in on you from a super long distance (ie fishing for a jk) then yeah ex-shocker works. But ex-shocker doesnt simply blow up neutral jumps. It can sometimes if you'r waiting for them on the way down but even then I still get knocked out of it all the time with quan's njp, takeda's njp, kung jin njp, cassie's njp, etc. And a lot of times, like i said before the ex-shocker will fly under them causing you to whiff while they're landing right next to you for a full punish. I really don't feel like ex-shocker is easy mode anti air. Maybe I'm terrible at the game? I don't think so. I don't think he should lose his ability to anti air with it. It's not like he has a jacqui or kano standing jab that he can already anti air with AND ex-shocker costs a bar of meter.

And I know Vicinity Burst isn't plus but it being neutral is an issue because Raiden can follow up with a 6 frame mid, and not all characters even have a 6 frame move. In closing situations if I have my opponent cornered and I'm sitting on meter, every time I'm negative I have no reason not to use it. If it hits I'll win, if they block it, it's neutral so I can either pressure with my 6 frame F1 which you can't beat out without armor, if they low profile poke I'll absorb and it and can still hit sometimes as they're recovering from their poke and win, and if I have more meter I can just Vicinity Burst again for more chip and to go back into the same situation. But it hits high, so they can just duck it right? Because that's a good idea: ducking directly in front of Raiden without holding block.
If Raiden follows up with f1 then just block and now it's your turn. I know this is too simple of an answer for you but it's all I have. I really don't think ex-vb is too strong because it's 0 on block. And as far as ducking in front of Raiden.... it can be a great idea. And it's a great idea every time someone actually punishes me for it. I'm not going to do it again unless it's at the end of a block string. People can back dash after (not in the corner), or armor. Or just block. The opponent has more defensive options than Raiden has offensive options in this scenario. ex-vb doesn't leave you at point blank range.

Then tell me why these are unreasonable. How are these actually going to ruin anything? The only reason you have said so far relates to Electrocute and your point is, "why not cancel on block," so that you can build next to no bar and be less negative. But Raiden is already great at building meter, and again, realisitcally: when do you ever do it? I was serious when I asked; what strings do you actually cancel into it from on block? It doesn't jail from B33 so you can't make that safe unless you're fighting someone that doesn't know the match up, no reason to do it from any F2 string since you're plus, 34 is less negative... seriously let me know.
Not everything has to jail for something to be useful on block. I cancel f12b2 into shocker. You can do it after 1 charge, 2 charges, 3 charges, or 4 charges. Preferably after 4 so you get maximum meter build, but if they can armor through you dont have to do it every time. This also applies to b32 or f22+4, etc on block. After 214 sometimes just to fish for the shocker to hit if they try to press buttons after 214. I never use b33. F2 is + on block but that doesn't make the followups to f2 useless. F24 is 0 on block f22+4 has ridic range and good meter build/pushback preventing a punish if done at the right range. Hopefully I addressed what you were wanting me to address here.
 

DOOMSDAY-15RUS-

i'LL DESTROY YOU ALL
There are to many 50/50 i think they should be full combo punishable, not only for half of characters and safe for the last part. Commando Kano grabs faster start up, and chock anti air. Nerf NJpunch of KJ touching crounching opponents from jump distance. Nerf SZ run speed because he is more a zonner and give faster run speed to real rushdown characters like Cassie. Please give reptile better jump in and cross over chance to connect his hits, every single character have time to uppercut it
 
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Dope Dojo

The Bomb Diggity
If Mystic variation is supposed to be Ermac's "zone" then the moves he has to zone with shouldn't be horrendously unsafeon block. He takes a bit drop in damage from MOS and doesn't get a lot out of it other then the ability to push opponents across the screen.

But when you can literally run then block and be right back in his face the whole thing just seeks kind of lacking.

Also, buff Spectral. Do something to it. Give him air combos, let him have armor on something. Don't make him instant d2 prone when coming at an enemy in flight, or make Soul Crusher slightly less punishable. Do something to make Ermac players remember that Variation even exists.

Lastly, give ex Teleport Armor in general and not just on wake up reversals. Whose idea was that? Also, force Blast should be a true mid that can't be low profiled under. You've got no reason to fear Ermac on wake up. Just run up d3/d4 and blown him up.
 
Raiden- F1 is now a high.
F1 is now 9 frames.
F1,2 is now -8.
F1,2,b2 is now -12
Shocker is now -15
All lightning string build less meter and have no pushback
Lightning can no longer be canceled
F1 should still be a mid, and the start up should be 10 frames, lightning cancels make Thunder God what it is.
 

Low Blow

How far have you fallen?
Raiden:
I feel like if they keep Raiden's f1 as 6 frames make it a high instead of a mid. I agree with the meter build needing to be reduced. Otherwise adjust it 7 frames.

But I don't agree that they need to change EX VB to be -4.

If Raiden's f1 was a high then it would be easier for characters that can't deal with the constant spam of f1,2.

I really hope they don't change his vortex game. I think people are crying for nerfs for Raiden without doing any lab work on how to beat it yet.

They just want NRS to adjust it without actually having to think about what their character can do to beat it.

Quan-Chi
Can we please reduce this guys damage? Not a huge amount but it needs to be adjusted, the damage output is insane right now. Just slightly nerf it.

I would also adjust the bat timing to be a bit slower still as he can still get his vortex game in a constant loop.

Kung-Lao:

Please revisit this guys damage.... It's huge for 1 hit right now.

I feel like Erron Black needs a change as well as his mixup game is really strong. I'm not sure how and don't want to make a suggestion as I don't play him but I feel it needs an adjustment with his command grab or something.
 

Zoidberg747

My blades will find your heart
Energy wave can be seen miles away to be poked or neutral ducked on reaction, Jax takes a huge the risk if he goes for the OH and if u guessed right he eats a combo.

Would u mind to explain the d12 pressure ur talking 'bout?

If EB gets toned down then I have no problem with Summoner having no wakeup, but not Sorcerer Quan lacking of wakeup.
If d12 hits he gets free pressure last time I checked.

Sorceror has just as good offense as Summoner with the proper portals.
 

haketh

Noob
Lastly, give ex Teleport Armor in general and not just on wake up reversals. Whose idea was that? Also, force Blast should be a true mid that can't be low profiled under. You've got no reason to fear Ermac on wake up. Just run up d3/d4 and blown him up.
Hell no
 

NurzBenny

Old Member
Raiden:I really hope they don't change his vortex game. I think people are crying for nerfs for Raiden without doing any lab work on how to beat it yet.

They just want NRS to adjust it without actually having to think about what their character can do to beat it.

. . .

I feel like Erron Black needs a change as well as his mixup game is really strong. I'm not sure how and don't want to make a suggestion as I don't play him but I feel it needs an adjustment with his command grab or something.
well ain't that about a bitch lol
 
Can we get an Ermac buff please? Maybe just a safer option for F4? Or an Erron Black like a command grab that can be canceled off of all his pressure strings? Or at the very least an option select in the corner similar to Raidens.