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MY PREDICTIONS FOR THE NEXT BALANCE PATCH - POST YOURS

SEV

Noob
How is the name of this thread reasonable nerfs, yet it's only about Raiden?
Because he said he only wanted people to suggest nerfs for characters they main, since they would know more about them I guess.
This. I have ideas about other characters, both characters that I do and don't play, but I wanted to only post about my main, the character that I have the most experience with, because I knew people would just shit on the thread otherwise(even though they decided to anyway) complaining that the nerfs are too absurd. All of the tweaks I suggested wouldn't even take him out of S tier probably, but look at how many Raidens are in here crying regardless.

I was hoping more people would contribute, but maybe people are too worried about getting nerfed to admit that their characters might be over powered, even though they're going to be nerfed anyway. I might add some ideas since there have only been a few productive posts.
 

Raidenwins

Raiden Practitioner
It would be a shame to nerf raiden, and realize later on down the road when other characters are just as, if not more powerful, that he wasn't that strong to begin with. You guys should spend less time on TYM talking about balancing the game, and spend more time practicing so we can develop the meta and actually find out whats good and whats not.
Thank you for being one more voice of reason. There is hope for TYM yet.
 
OP, seriously?! Did you do a thorough analysis of every character's tools and compare each one of those to Raiden's and explore every possible combination of suggested nerfs versus real match application, or do you perhaps have access to half a dozen testers and all of you sat down and explored every single of your suggested nurfs in every match up to ensure that you didn't over nurf Raiden, and in the process promote some other character to over-powered status, (cough ** Kabal ** cough)? If not, you are just spouting off dry theory, without any real world evidence to back it up. It's a shame that even a Raiden player was so influenced by the "nerf Raiden" mob mentality that their knee jerk reaction would be to make their own character weaker.

The only real world evidence we have is that his F1, 2 can be over powering and hard to deal with, even though it can definitely be countered, as demonstrated by Alucard, REO, and SonicFox at a recent major tournament. As such, I don't disagree with your first suggestion, even though I think it is too early to consider it. We need more practical knowledge before such a decision can be made. The other ones are unnecessary.

At this point, nothing needs to be done to any character. There was an immense diversity of character representation at Combo Breaker Top 16 and Top 8, which shows many more characters, than people currently believe, have the necessary tools to compete at a high level. What needs to be done is allow the game to evolve and see what strategies people come up with with their characters to counter the current "top tiers".
Real world evidence.

1) Raiden can make one of the most punishable moves in the GAME!! basically safe .. With an OS. Do you really think it was intended that you would be able to make this move safe?
People might say that all OS should be removed because of this but doing that will limit some of what other characters can do that they might need in there game to be viable. I have Jason (relentless and unstoppable) in mind when i say this with his B2 into tick throw OS.

Like many have said there shouldn't be "any" changes to the game unless it is a fix. I kinda think that too with the addition of removing obviously broken things from the game. In my opinion everyone should have a fall in their game and with that OS Raiden has none..........

Edit:
Because of right now his 50/50 game is too strong and he can reset it on demand (in the corner).
 

qspec

Noob
Right now, the big OS (the one that affects every character in the game) needs to be patched out.

It makes balancing a nightmare. Without it, frames can easily be adjusted. With it, they can't. There is talk about making some of Raiden's supers more unsafe, or unarmor, or whatever... something that might not even be necessary if he's forced to commit to them instead of being allowed to OS them.

Once the OS are out of this game, we can have meaningful conversations about the strengths of the possible top-tier vs the weaknesses of the possible bottom-tier and so on. Until then, we are simply discussing which characters benefit more from bugged mechanics.
 

Eddy Wang

Skarlet scientist
The only way i see buffing everyone else to fight this effectively is giving many of them super armor at least on wake up... Or you could just give him some slight nerfs instead of having to change 23 characters in the cases ....
Super armor on wakeup would automatically kill all armor breaking moves, and variations that depend on that as primary threat would lose the point.

IMO, if scorpion only has armor on wakeup, why can't raiden and all other characters have the same treatment as well?
 

Raidenwins

Raiden Practitioner
Real world evidence.

1) Raiden can make one of the most punishable moves in the GAME!! basically safe .. With an OS. Do you really think it was intended that you would be able to make this move safe?
People might say that all OS should be removed because of this but doing that will limit some of what other characters can do that they might need in there game to be viable. I have Jason (relentless and unstoppable) in mind when i say this with his B2 into tick throw OS.

Like many have said there shouldn't be "any" changes to the game unless it is a fix. I kinda think that too with the addition of removing obviously broken things from the game. In my opinion everyone should have a fall in their game and with that OS Raiden has none..........

Edit:
Because of right now his 50/50 game is too strong and he can reset it on demand (in the corner).
I also think OS is a bug and it needs to be removed for all characters.
 
Right now, the big OS (the one that affects every character in the game) needs to be patched out.

It makes balancing a nightmare. Without it, frames can easily be adjusted. With it, they can't. There is talk about making some of Raiden's supers more unsafe, or unarmor, or whatever... something that might not even be necessary if he's forced to commit to them instead of being allowed to OS them.

Once the OS are out of this game, we can have meaningful conversations about the strengths of the possible top-tier vs the weaknesses of the possible bottom-tier and so on. Until then, we are simply discussing which characters benefit more from bugged mechanics.
I think OS should stay it makes the game more interesting .. But they should make Raidens B2 uncancelable .


Super armor on wakeup would automatically kill all armor breaking moves, and variations that depend on that as primary threat would lose the point.

IMO, if scorpion only has armor on wakeup, why can't raiden and all other characters have the same treatment as well?
Didn't know that about Scorpion .. Thanks for the info... Time to go in there on him :D
 

Chaosphere

The Free Meter Police
First part is just false. Electrocute jails when you OS it from B2; you cannot duck and get a free punish. Serious question: when do you ever use Electrocute on block? Raiden doesn't have a single string that you can't hit confirm into from. You don't need to use it if they block. Right now, if you're using Raiden at the highest level, the only time your opponent would block an Electrocute is when you OS it off of B2, otherwise you're just being lazy and not hit confirming. Sure it can be ducked in the neutral or on wake up, but I'm sorry if this would ruin your strategy of using it raw during the neutral game or waking up without armor.
:DOGE
There's actually no reason NOT to cancel your blocked strings into shocker for less negative frames, meter build, and more pushback. But it's always my go to especially after 214 on block. Yeah it adds more negative frames, but gives more push back. I would be perfectly fine with nerfing thunder god's meter build In general. He needs meter the least in TG as opposed to his other variations. And it's much more reasonable than making shocker completely unsafe. You still get a free poke afterwards. Either way it's your turn. Do something.

I understand your concern with shocker jailing after b2. Let's not forget that the b2 OS shouldn't be in the game. Why would we make shocker unsafe when we should remove the OS? I still don't hit the OS every time and before I knew it existed I would throw out b2~shocker if I had the life lead and wanted to play safe. I do it now sometimes when the pressure is on. Fix the OS. Nerf his meter build. Don't ruin shocker.

Ducking it or making it more unsafe to grounded opponents isn't the point of it, nor would changing active frames affect that in any way, anyway. And to build off your point, yes, Shocker isn't the best anti-cross up(anti-air to be more specific), but right now it covers way too many options after negative pressure. Punishes counter pressure(if not ducked), back dashes, and neutral jumps. He already has a move built specifically for anti-air, so there is no reason why it should cover this option so easily, and reducing it's active frames would allow people to neutral jump on a good read on Raiden using armor to punish, rather than being punished for making the right read.

The point is the move is an anti-air but it's use when grounded is just too good because of how many options it can cover, but the main reason it should be negative is due to it's anti-wake up capabilities. Raiden already has a restand after landing a combo in the corner; why should I be able to touch you from anywhere on the screen and instantly take you to the corner, then have the ability to use Vicinity Burst to cover every option you could do: it will blow up your wake ups if you do wake up, leave Raiden neutral if you block to which he can go back in with his 6 frame F1 pressure, or if you delay wake up I get to 50/50 anyways. All that from a move meant to anti-air. Sure it costs a bar but it's not like Raiden is ever short on meter
Block ex shocker and full punish. It's really that easy. Raiden uses a bar of meter and gets full combo'd. And you can already njp his ex-shocker. People do it to me constantly. Who are you playing against? Ex vb is 0 on block by the way. Not sure where you're getting that it's advantage on block. And it'ss not intended as solely an anti air. Vb is. Ex vb hits as a high, unlike regular vb which is a clear indicator of intent. Ex vb being 0 in block isn't that big of a deal. It leads to no damage mid screen but gives you a corner carry, sure. Corner carry for a bar of meter? Ok. In the corner it can give a standing reset on hit. It's a high and costs a bar of meter. I fail to see how it's broken and needs nerfs. You say raiden is never short on meter but if you're throwing out as many ex shockers and ex vb to use these tools enough to be considered OP enough to require nerfs, I'm not sure how you ever have meter. I say nerf raiden's meter build on the charge strings a bit.

Dude, I have main'ed Raiden from day one. If you've been playing him for any period of time at all you should know the character is extremely good. And no one is screaming for Raiden nerfs any how. I'm owning up to the fact that some of my tools are too strong and can cover too many options. Right now you can literally Vicinity Burst after any lightning string and cover every possible option while leaving you plus enough to pressure if they block, or spaced well enough from the lightning to be safe from whiff punishes if they duck it. Sounds fair to me, right? This isn't even a nerf Raiden thread anyway, but I guess that's the only point you took from my long, well-thought-out post.
Your post is called reasonable nerfs. I'm saying some of them are unreasonable. I've mained raiden since day 1 and of course I know he's good. I certainly don't think that if he is number 1, it's not by a long shot by any means. Raiden can still be number 1 without being absolutely absurd. I don't know who you're playing against but I get full combo'd for doing ex shocker quite a bit. People i play against also know that ex vb is a high And i get whiff punished for it, or at best they get pressure. And I never have enough meter to be throwing out ex vb after every block string. Yeah all of these things would be OP if you didn't block.
 

Chaosphere

The Free Meter Police
This. I have ideas about other characters, both characters that I do and don't play, but I wanted to only post about my main, the character that I have the most experience with, because I knew people would just shit on the thread otherwise(even though they decided to anyway) complaining that the nerfs are too absurd. All of the tweaks I suggested wouldn't even take him out of S tier probably, but look at how many Raidens are in here crying regardless.

I was hoping more people would contribute, but maybe people are too worried about getting nerfed to admit that their characters might be over powered, even though they're going to be nerfed anyway. I might add some ideas since there have only been a few productive posts.
Literally nobody is crying. You're trying to come in and claim nerf cop because you main raiden. So do I. You want to nerf a move that's full punishable on block because the people you're playing against aren't blocking and punishing it. For some reason you think it can't be NJP punished when it happens all the time. You think ex vb needs to be nerfed with part of your reasoning being that it's advantage on block when it's not.

If I'm crying about anything... it's that people are making nerf threads about their own character without knowing shit about other characters who CAN and DO have counters to all of this. Seriously, who do you play against?

F12 being -5 is fine. Less meter build on charge strings is fine. Everything else you suggested was ridiculous.
 

Chaosphere

The Free Meter Police
Real world evidence.

1) Raiden can make one of the most punishable moves in the GAME!! basically safe .. With an OS. Do you really think it was intended that you would be able to make this move safe?
People might say that all OS should be removed because of this but doing that will limit some of what other characters can do that they might need in there game to be viable. I have Jason (relentless and unstoppable) in mind when i say this with his B2 into tick throw OS.

Like many have said there shouldn't be "any" changes to the game unless it is a fix. I kinda think that too with the addition of removing obviously broken things from the game. In my opinion everyone should have a fall in their game and with that OS Raiden has none..........

Edit:
Because of right now his 50/50 game is too strong and he can reset it on demand (in the corner).
Nah. You can't say OS is only fine when it works for you. All OS should be removed imo. Don't blast a special move into the ground because of OSs that shouldn't be there in the first place.
 
Nah. You can't say OS is only fine when it works for you. All OS should be removed imo. Don't blast a special move into the ground because of OSs that shouldn't be there in the first place.
I say the OS is fine when it doesn't make things broken ...Thats all ..

I like OSs because it makes the game deeper, but if it taken out i wouldnt mind much , but i just like more options once they don't make a character (near)broken
 

RWDY Nori

Where is crossplay?
All OS should be removed imo. Don't blast a special move into the ground because of OSs that shouldn't be there in the first place.
This! I main Raiden and if I do B2 and it's blocked, you should be getting max punishes instead of just -7. Nobody should have an OS. If you guess wrong, you guess wrong. OS are from 09ers and SF4. It's a fighting game, if you guess wrong, you pay for it, let's not over complicate it
 
This! I main Raiden and if I do B2 and it's blocked, you should be getting max punishes instead of just -7. Nobody should have an OS. If you guess wrong, you guess wrong. OS are from 09ers and SF4. It's a fighting game, if you guess wrong, you pay for it, let's not over complicate it
Pretty sure there have been OSs before 09 . At least i read that some where
 
They are running rampant in nearly every game ever since SF4. People are making fighting games easier and easier and that really sucks
Im pretty sure they are just more well know now because of the internet... OSs arent always easy and beneficial in all situations too ... I guess the main one in this game is just pretty black and white though
 

qspec

Noob
I think OS should stay it makes the game more interesting .. But they should make Raidens B2 uncancelable .
Out of curiosity, how?

To me, interesting is making a fantastic read. It is not spending a few extra hours in training mode so the game mechanics make that read for you.

OS are literally nothing more than extra mechanics. Learning them is the equivalent of spending more time learning how to qcb > qcf(x2). Hell, in this game they are easier than landing a 1 frame link, and I'm only marginally impressed by say Ken's 1 frame punish.

I truly get impressed by a lot of things, but watching some one consistently land say Rise's "No Touching" into her Hysterical slap (the first time I remember having to spend time learning how to qcb > qcf(x2)) doesn't impress me even slightly.

Hell, an OS by definition requires less choice which to me is infinitely less interesting than a game with more choice (of course within reason).

Pretty sure there have been OSs before 09 . At least i read that some where
Most games are actively trying to patch them out as they are generally considered bad design. Just because they exist, doesn't mean they should be allowed to exist if possible. Think of them like a software bug (because that in a sense is exactly what they are). Yes, they will always exist. Yes the developers have (or should have) an obligation to stamp them out.
 
Out of curiosity, how?

To me, interesting is making a fantastic read. It is not spending a few extra hours in training mode so the game mechanics make that read for you.

OS are literally nothing more than extra mechanics. Learning them is the equivalent of spending more time learning how to qcb > qcf(x2). Hell, in this game they are easier than landing a 1 frame link, and I'm only marginally impressed by say Ken's 1 frame punish.

I truly get impressed by a lot of things, but watching some one consistently land say Rise's "No Touching" into her Hysterical slap (the first time I remember having to spend time learning how to qcb > qcf(x2)) doesn't impress me even slightly.

Hell, an OS by definition requires less choice which to me is infinitely less interesting than a game with more choice (of course within reason).



Most games are actively trying to patch them out as they are generally considered bad design. Just because they exist, doesn't mean they should be allowed to exist if possible. Think of them like a software bug (because that in a sense is exactly what they are). Yes, they will always exist. Yes the developers have (or should have) an obligation to stamp them out.

I'll keep going back to the Jason example with the tick throw, it is pretty difficult at least for me to get the OS but but rewarding to about 10-15 %.

It gives you more things to master and more things to keep in mind ...

I do not agree with the ones that are so good that they are damn near in inescapable though