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Block Breakers in MKX

How much resources should be required for a push block?


  • Total voters
    76
  • Poll closed .

Sulfur

Winning feels better when you take a little damage
why would i even want to pushblock when everything in the game has such insane knockback anyway?
I feel like this was just put in the game by NRS because they wondered how it would play out on a high level and it went nowhere, kinda like that clash system in injustice.

I suggest that if we don't see the pushblock being used 5 months from now, make it cost 1 block of stamina, that way you're not rendered completely immobile after a pushblock.

Also, breakers costing stamina on top of meter is a bunch of ass.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
I actually agree. Given the fact that it's incredibly easy to land a hit to initiate a combo thanks to the plethora of 50/50's, 2 bars plus stamina to break doesn't make much sense. But it costing the exact same for a block breaker, that definitely needs to be changed imo.

And oh yeah, they're breakers, not pushblock.
 

ciaran carrick

Lars a noob
why would i even want to pushblock when everything in the game has such insane knockback anyway?
To create more pushback in a corner situation to give you breathing room???

Clash system != push block

Clash was actually viable in IGAU and even effective when you were a zoner.

Block Breaker will NEVER be viable, not 6months, not 1year from now, it's rewards are too small for the cost.
Unless it's changed.

They really need to address 2bars and make it 1bar or 1/2bar over time, otherwise it'll continue to be a redundant feature.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
I think it should take 1 bar of meter and 1 bar of stamina. As it is, there's almost no reason to ever use it.
It's much easier to get hit in MKX than MK9, I would totally agree with 1 meter 1 stamina for even reg breakers, but definitely for block breakers.
 
I actually agree. Given the fact that it's incredibly easy to land a hit to initiate a combo thanks to the plethora of 50/50's, 2 bars plus stamina to break doesn't make much sense. Then again, you build meter quick in this game, if it was 1 bar, it would look like KI with breakers... breakers everywhere.

And oh yeah, they're breakers, not pushblock.
I've gotten used to call in them block breakers I guess lol, thanks for reminding me.
 

d3v

SRK
IMO it should just cost 1 stock of stamina, or none at all.

We've seen games have meterless pushblock that have still been very much offense focused.
 
Guys you need to block something to pushblock it. So this wouldnt even help that much against 50/50s. And I wo der if this even helps that much if you are being cornered. This will nerf rushdown and rushdown shouldnt be nerfed.
 
I fully agree: right now the block breaker is only used if the block damage is going to kill you I think the execution cost should be reduced to 1 bar and full stamina.
 

D4G

Win At All Cost
Guys you need to block something to pushblock it. So this wouldnt even help that much against 50/50s. And I wo der if this even helps that much if you are being cornered. This will nerf rushdown and rushdown shouldnt be nerfed.
No it doesn't help you if you get hit obviously, but we have combo breakers for (which also needs to be tweaked).

As of now block breakers aren't being used because why in God's name would anyone spend two bars and full stamina to relieve pressure rather than spending the same resources for when you actually get hit.

This game is riddled with safe 50/50's and block breakers alleviate that to some extent.
 
Guys you need to block something to pushblock it. So this wouldnt even help that much against 50/50s. And I wo der if this even helps that much if you are being cornered. This will nerf rushdown and rushdown shouldnt be nerfed.
It should: this game is all about rushdown and some characters are insanely good at it.
 
Forgot this damn game had that, and that alone says just how worthless it is right now at its expense... Cut it down to 1 bar and 50% stamina then u will make me consider using it. This would be great for getting crazy ass characters like erron and raiden off u, one has a retarded ass string u have to guess and pray u don't get lit, and the other builds stupid meter off a 6f mid starting string...GET THE F*** OFF ME! BLOCK BREAKER PLZ!!
 

D4G

Win At All Cost
i dont think you know the difference between a rushdown and a mixup character
I wasn't even going to reply to this but I'll bite. Give me one example of a character in MKX where they aren't one and the same. We already know Quan chi is a special exception.
 
No it doesn't help you if you get hit obviously, but we have combo breakers for (which also needs to be tweaked).

As of now block breakers aren't being used because why in God's name would anyone spend two bars and full stamina to relieve pressure rather than spending the same resources for when you actually get hit.

This game is riddled with safe 50/50's and block breakers alleviate that to some extent.
That is like making a change that happens to tone down 50/50's a little. Also this can also benefit a 50/50 character. Let's say a 50/50 characters corners you and you happen to get a blockstring on your opponent because he or she respects your armor. That 50/50 character will be like nopeeee, block breaker son get your ass back in the corner.
 
I wasn't even going to reply to this but I'll bite. Give me one example of a character in MKX where they aren't one and the same. We already know Quan chi is a special exception.
uhh have you tried my character? I already said this but this can also benefit the 50/50 character, just look at my post above.
 
You guys also forget that you often have access to meter burn interactable in the corner.

Also I am of the opinion that it isn't 50/50 characters that are too strong(with a few exception), it is the other styles that are too weak.
 

insignis

Noob
Many interactables are one use per fight, some corners don't have any. Plus intercatbles were nerfed and now you can't even use them consistantly in string gaps (i.e. Ermac's f12d2, Kotal Kahn's sword attaches after normals) like before. It hurts Ermac as he has only 5% damage armor move.

IMHO they should replace block breaker with pushblock and make it cost 2 bars of stamina and make it replenish like after combo breaker. Without stamina character is still in disadvantage so it seems kinda fair.

Right now block breakers are useless unless you are dying from cheap in last round and have 2 bars and full stamina - such exceptional situation doesn't look appropriate to become a part of game's mechanic.
 

fr stack

Noob's saibot or noob saibot's?
You guys also forget that you often have access to meter burn interactable in the corner.

Also I am of the opinion that it isn't 50/50 characters that are too strong(with a few exception), it is the other styles that are too weak.
the point is defending shouldn't cost as much as an x-ray, attackers don't get penalized for moving forwards !