ShotgunInsanity
Noob
I feel that pushblock in MKX requires far too much resources in MKX for it to be viable. What are your thoughts?
Somebody hasn't played MKX tutorial yet!And oh yeah, they're breakers, not pushblock.
To create more pushback in a corner situation to give you breathing room???why would i even want to pushblock when everything in the game has such insane knockback anyway?
It's much easier to get hit in MKX than MK9, I would totally agree with 1 meter 1 stamina for even reg breakers, but definitely for block breakers.I think it should take 1 bar of meter and 1 bar of stamina. As it is, there's almost no reason to ever use it.
I've gotten used to call in them block breakers I guess lol, thanks for reminding me.I actually agree. Given the fact that it's incredibly easy to land a hit to initiate a combo thanks to the plethora of 50/50's, 2 bars plus stamina to break doesn't make much sense. Then again, you build meter quick in this game, if it was 1 bar, it would look like KI with breakers... breakers everywhere.
And oh yeah, they're breakers, not pushblock.
Guys you need to block something to pushblock it. So this wouldnt even help that much against 50/50s. And I wo der if this even helps that much if you are being cornered. This will nerf rushdown and rushdown shouldnt be nerfed.
No it doesn't help you if you get hit obviously, but we have combo breakers for (which also needs to be tweaked).Guys you need to block something to pushblock it. So this wouldnt even help that much against 50/50s. And I wo der if this even helps that much if you are being cornered. This will nerf rushdown and rushdown shouldnt be nerfed.
It should: this game is all about rushdown and some characters are insanely good at it.Guys you need to block something to pushblock it. So this wouldnt even help that much against 50/50s. And I wo der if this even helps that much if you are being cornered. This will nerf rushdown and rushdown shouldnt be nerfed.
i dont think you know the difference between a rushdown and a mixup character
I wasn't even going to reply to this but I'll bite. Give me one example of a character in MKX where they aren't one and the same. We already know Quan chi is a special exception.i dont think you know the difference between a rushdown and a mixup character
That is like making a change that happens to tone down 50/50's a little. Also this can also benefit a 50/50 character. Let's say a 50/50 characters corners you and you happen to get a blockstring on your opponent because he or she respects your armor. That 50/50 character will be like nopeeee, block breaker son get your ass back in the corner.No it doesn't help you if you get hit obviously, but we have combo breakers for (which also needs to be tweaked).
As of now block breakers aren't being used because why in God's name would anyone spend two bars and full stamina to relieve pressure rather than spending the same resources for when you actually get hit.
This game is riddled with safe 50/50's and block breakers alleviate that to some extent.
uhh have you tried my character? I already said this but this can also benefit the 50/50 character, just look at my post above.I wasn't even going to reply to this but I'll bite. Give me one example of a character in MKX where they aren't one and the same. We already know Quan chi is a special exception.
the point is defending shouldn't cost as much as an x-ray, attackers don't get penalized for moving forwards !You guys also forget that you often have access to meter burn interactable in the corner.
Also I am of the opinion that it isn't 50/50 characters that are too strong(with a few exception), it is the other styles that are too weak.