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General/Other - Sub-Zero Cyromancer and Unbreakable hopes.

RunwayMafia

Shoot them. Shoot them all.
I don't know the recovery off hand, but for instance, Kung Lao can low hat full screen, and run in for a block string by the time you recover on the parried projectile.
Oh yes, I'm well aware it's awful. It's the one thing that turned me off UB. :(
 

UsedForGlue

"Strength isn't everything"
Oh yes, I'm well aware it's awful. It's the one thing that turned me off UB. :(
There is no reason to parry a projectile really, once you have the aura, just block the projectile.

Because you can't really get away with parrying the projectile against most of the cast, you end up blocking and giving the opponent the bit of meter, I wouldn't mind that if the parry built more meter with each use, then you would truly win the trade.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
If anyone has an issue with these opinions expressed, tag me in a post and I will explain the thoughts behind him, they are not just throw away cries for a stronger character.
reading back over my 1st post it does sound a bit smart without a tone of voice :oops:
so ill try again....

why does a d2 with MAYBE the best hitbox in the game need a 4 frame increase?
why should 114/112/air hammer/cyro f211 all be made safe?
and on top of 4 safer options why should then 3 more advantage options be given so you can go into a damage decrease with no risk or advantage?
why should 111 be made overhead? that you want 114 safe that means he'll have a near safe vs whole cast overhead/low off that string, why is that needed?

the mb ice ball thing i think is more your own hangup that the move doesnt work like you thought it would rather than it not working right as designed.
i recall you blowing me up before the game came out saying how i didnt understand sub zero will be destroying near every projectile in the game on reaction when all i said was i hoped mileena's low sai went under ice ball :eek:

if you can explain why subby needs these things please do, i have very little knowledge on unbreakable for example
 

RunwayMafia

Shoot them. Shoot them all.
There is no reason to parry a projectile really, once you have the aura, just block the projectile.

Because you can't really get away with parrying the projectile against most of the cast, you end up blocking and giving the opponent the bit of meter, I wouldn't mind that if the parry built more meter with each use, then you would truly win the trade.
Oh I'm sorry, lol, I didnt realize you were talking about parrying projectiles. Yeah I never do that. I just want whiff recovery in general for parry much better.
 

Angeluso

Noob
Other than unbreakable, I feel Sub is fine.
UB could use a more reliable or rewarding anti air besides low profiling with D4.
 

UsedForGlue

"Strength isn't everything"
reading back over my 1st post it does sound a bit smart without a tone of voice :oops:
so ill try again....

why does a d2 with MAYBE the best hitbox in the game need a 4 frame increase?
why should 114/112/air hammer/cyro f211 all be made safe?
and on top of 4 safer options why should then 3 more advantage options be given so you can go into a damage decrease with no risk or advantage?
why should 111 be made overhead? that you want 114 safe that means he'll have a near safe vs whole cast overhead/low off that string, why is that needed?

the mb ice ball thing i think is more your own hangup that the move doesnt work like you thought it would rather than it not working right as designed.
i recall you blowing me up before the game came out saying how i didnt understand sub zero will be destroying near every projectile in the game on reaction when all i said was i hoped mileena's low sai went under ice ball :eek:

if you can explain why subby needs these things please do, i have very little knowledge on unbreakable for example
No problem Steve.

The reason I think 114, should be -6 is because, nothing really comes from it, its not a HKD, it does very little damage, and currently it is useless.

111 being an overhead wouldn't mean that you should crouch block because a 3% low that nothing comes of might hit you.

I am also not asking for everything in this list, like I said, if only one of these ever happened, it would be good for Sub Zero.

F211 being -6 is only because you get two extra strings in an entire variation, and its unsafe to even use without using an EX hammer after it, you also can't hit confirm the last hit on block, you can only hit confirm the 2nd hit on block, and then dial in the third hit and hammer.

D2 has good range, and a decent hit box, but you get reduced by a frame, if you are going to give him a whole new D2, make it effective, it can actually be harder to AA in Cryomancer that Unbreakable or Grandmaster.

MB ice ball isn't as effective as I thought it would be, its basically a trade move, and it can't really be done on reaction to special moves, apart from Reptiles acid balls, and Kotal Kahns shield looking thing.

Like I said, all of these won't happen, but if even one did, it would be welcome.
 

loogie

Noob
I honestly think Unbreakable is just fine the way he is.

The main thing Unbreakable Sub-Zero has to do is work on his AA. He doesn't get pressured, doesn't really use meter, doesn't get chipped, gets up to ~160% health, carries an opponent to the corner extremely quickly... He's very solid and doesn't need any buff, IMO.
in the earlier build of the game, in expos, Unbreakable was able to parry jump attacks as well ... so no need for any sort of uppercut buff :) if that property was kept in the final build, it would have been his best variation I believe even better than GM.