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Option Selects - Vote

Are option selects in MKX fine or a bad thing?

  • They're fine.

    Votes: 8 9.2%
  • They're bad.

    Votes: 79 90.8%

  • Total voters
    87
With the emergence of option selects in MK (adding inputs to make specials only cancel on hit, not the 3 button random special thing), and new uses being found everyday for characters, how does the community feel about them?

Personally, I really dislike option selects. It can basically take an unsafe, high risk and high reward move and turn it into no risk and high reward. That's just my personal opinion on it, but I'm curious to see how the majority feels about it.
 

mountlover

My fingers hurt.
Way I see it, the way you have to dial-in combos makes hit-confirming unnecessarily difficult in NRS games. Optionselects fill that void and allow you to get different stuff on hit and on block. They can stay, although I also wouldn't be upset if they were removed.
 
Way I see it, the way you have to dial-in combos makes hit-confirming unnecessarily difficult in NRS games. Optionselects fill that void and allow you to get different stuff on hit and on block. They can stay, although I also wouldn't be upset if they were removed.
Really interesting view point--I always perceived being able to buffer strings making hit confirms easier because you can pretty much buffer absolutely everything except for the last button press and watch for the confirm.

Super easy example:
Scorpion: 123xx spear

So for this you would just dial out 123, bf

If you see hit, press 1, if you don't, don't press anything. I guess it's kind of the same in non-string games too except stricter timing on the 123 part
 
I don't see an issue with it, makes this game a bit more challenging and honestly some characters need this. But hey, murder me.
Haha, no murder--that's a bit drastic. But seriously, from the perspective of someone that doesn't mind them being in can you elaborate a bit more? Just curious on the challenging part, so challenging to get an opening, therefore having more neutral game? That would be cool, but it feels like everything is about knockdown/vortex into 50/50, which is why I didn't like the idea of making both sides of the 50/50 safe for a lot more strings.

I'm all for more neutral game, but I fear OS will only make it more of the same, but instead of being able to punish when you guess right, you get nothing.
 

mountlover

My fingers hurt.
I don't see an issue with it, makes this game a bit more challenging and honestly some characters need this. But hey, murder me.
Actually it makes the game less challenging because it requires less thinking about risk/reward
It's kind of neither, it just shifts the focus of the game. Instead of having to gamble offensively or play conservatively, you can go ham offensively and still keep yourself safe with some good execution and awareness of the optionselect mechanic. This means you no longer block in hopes of punishing risky strings, you block to stay alive, and you need strong footsies, good meter management, and a strong neutral game to actually start putting in work.

Instead of Defense-->Offense-->Defense

The dynamic gets shifted to Defense-->Neutral-->Offense-->Neutral

and I don't necessarily have a problem with that.
 

HarmTheHomeless

How2GetAnSTD
Haha, no murder--that's a bit drastic. But seriously, from the perspective of someone that doesn't mind them being in can you elaborate a bit more? Just curious on the challenging part, so challenging to get an opening, therefore having more neutral game? That would be cool, but it feels like everything is about knockdown/vortex into 50/50, which is why I didn't like the idea of making both sides of the 50/50 safe for a lot more strings.

I'm all for more neutral game, but I fear OS will only make it more of the same, but instead of being able to punish when you guess right, you get nothing.
Like stated above, I feel like this really makes you have to play a strong neutral game. Some matches seriously feels like you're watching street fighter, igau was awesome with the high/risk reward factor with either going for your 50% or get blown up cause it was blocked. But this game is different, people will still find an opening regardless of this or not. A lot of stuff that's positive will whiff on a crouching opponent(risk/reward) Mb certain specials to stay at an advantage, and now OS to add more to the ......Meta
 
It's kind of neither, it just shifts the focus of the game. Instead of having to gamble offensively or play conservatively, you can go ham offensively and still keep yourself safe with some good execution and awareness of the optionselect mechanic. This means you no longer block in hopes of punishing risky strings, you block to stay alive, and you need strong footsies, good meter management, and a strong neutral game to actually start putting in work.

Instead of Defense-->Offense-->Defense

The dynamic gets shifted to Defense-->Neutral-->Offense-->Neutral

and I don't necessarily have a problem with that.
Yeah... like marvel. Block to stay alive
 

Saltea Moonspell

"Mind Over Matter" I dont mind, and X dont matter
This shit was found long ago in MK9 (@Kosu and @NariTuba) talked about it in Cyrax forums. To Me this is something that must go, for a simple reason as mentioned before "Option selects remove the need for reads and make stuff that was meant to be full combo punishable safe. Everything they do hurts the game". And that how exactly I feel about it as well.
 

Zoidberg747

My blades will find your heart
There was already thread for this EXACT purpose.

But to reiterate, I am against them 100%. (Even though I am abusing the hell out of them until they get patched lol.
 

Name v.5.0

Iowa's Finest.
Here's what really sucks. I've been trying to get an NRS scene going since 2011, and the struggle has been fucking REAL. Fighting game players bitch and moan more than any other, I swear. I remember hearing a few gems back in 2011:

"It's all about gore, it's not even a real game." "Look at those stupid Supers (obviously talking about xrays). You click 2 buttons together and it does like 50%." "The characters look stupid."

Injustice interested next to no one...

MKX is finally here and there's a fragile little scene going in my area. Possible monthlies on the way with up to around 20+ people. Their interest is piqued. The more reasons people are given to think a game is stupid, the more likely they will be to drop it. People wont even care that some of the OSes are actually really hard to pull off. They'll just fucking hear that you don't have to hit confirm, think the game is stupid, and stay far far away from it.

Please NRS, get rid of this shit. This is the last chance to start a scene for some of us.
 

RexxyC

what's done is done
If your character needs them, that is a problem with the character. if your character doesn't need them, that says something entirely different. I personally don't like it.
 

DevilMaySpy

Mama's Little Bumgorf
It's pretty stupid to nerf a lot of the plus strings in the game and keep this obvious exploit in. If you're going to do that, be consistent. Don't be like "Oh well this character doesn't need all this frame advantage, but these characters can throw out strings with no risk and all rewards."
 
To those saying there was already a thread, again, I didn't see one specific to these option selects, so I thought a poll would be good to quantify the community's position at a glance rather than having to read through many pages of responses.

It would, at this point, seem to be a huge favoring of removing them.
 

Zoidberg747

My blades will find your heart
To those saying there was already a thread, again, I didn't see one specific to these option selects, so I thought a poll would be good to quantify the community's position at a glance rather than having to read through many pages of responses.

It would, at this point, seem to be a huge favoring of removing them.
There was a poll in the other one too. The communities position seems to be quite clear, but we will see if they get removed or not.