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Strategy - D'Vorah D'vorah Breaker: Save it or Use it?

Do you prefer to break earlier or later?

  • Gotta hold that life lead bruh, EARLY BREAKS

    Votes: 5 41.7%
  • Nah man, Xray combos and stamina pressure, LATE BREAKS

    Votes: 7 58.3%

  • Total voters
    12

KillaGthug4Life

Believe in Magic yet? Let us Dance
So it is no secret that D'vorah gains a lot of meter very easily and really doesn't use it much in combos for great damage. So she very often has enough meter for breaker and Xray. Many of her simple combos she can add on xray for 43-49+% damage midscreen (depending on the starter) which can be a really easy closer for games.

Now, this question pertains mostly to Swarm Queen, does D'vorah Save her breaker till the late game where it's just to stay alive, or should she use it early to maintain the life lead or act against falling behind on life?

The cons of using the breaker early
  • Cool down on Stamina bar is about 7.5-8 seconds long.
  • With no stamina, D'vorah loses all her WGC pressure and has to resort to stagger strings and half-ass zoning
  • If in the corner, it is very difficult to escape with no stamina (for jumping out of corner via wall) or w/o her WGC pressure.
  • Loses all of her meterless combos besides f34, f44, nj, 11u3, 212, and f44, which often get stuffed if thrown out and are more useful as punishes or midcombo.
The pros of using breaker early
  • Allows D'vorah to maintain life lead or disallow opponent from taking life lead.
  • Can prevent more corner pressure.
  • Can make it difficult for opponent to contend with D'vorah's high damage/pressure if opponent's punishes/combos are continually broken.
The cons of using breaker in late game (ie: only if combo will kill or put D'vorah dangerously close to dying)
  • Often facing opponent when they have a life lead. (yet you have full meter and stamina)
  • Subject yourself to being more easily chipped out or zoned to death.
  • Sometimes you play more reckless as to equal life lead.
The pros of using breaker in late game
  • Often have use of xray which is an unbreakable amazing equalizer (43-49% midscreen depending on combo)
  • Have more meter for armor to stop pressure and knock down pressure.
  • Have meter for Mb throw 50/50
  • Have full access to stamina so she doesn't lose pressure and meterless combos.
Personally, I'm a fan of only breaking if I'm going to die and on large combo punishes (ie 37%+) just because D'vorah has quite possibly one of the best xrays in the game and some of the best pressure, by breaking she loses access to both of these. Furthermore I really don't stress when I go down in the life lead because I know I can equalize that deficit very easily with a single xray combo. Thoughts?

@Blind_Ducky
@Vak Phoenix
@ChatterBox
@Krayzie
@Take$$$
@Zoidberg747
@Under_The_Mayo
 

Zoidberg747

My blades will find your heart
When I am playing Venomous I breaker every time since I always have meter for it and can gain that meter back. Losing the run sucks but isnt super bad for her.

In Swarm Queen I would try and save it as long as possible.
 

KNX

Noob
Always break early if you can...

I feel like this applies to the majority of games with a Combo Breaker system. Really just to stop the opp from gaining an advantage early in the round.

Regarding Swarm Queen in particular, she's not meter reliant in this variation, but stamina for her is really important... If you leave your breaker till late, you're forced to play with low life, low meter and no stamina. Yeah, you've broke the combo that probably would've killed, but you're in a really shitty situation.
 

Take$$$

gotta take it to make it
If I break, I usually use swarm right after, rush down and build a new breaker. Lol
Yeah I do this, but against my brother who knows me inside and out it doesn't work. :(

Against good rush down characters like Cassie that have huge meterless corner damage (or is it just Cassie?), if I'm in the corner on my last 45% or so and I get hit I'm likely not gonna break if I'm up a round or the first round. As bad as that sounds, I know my little brother will hit it every time or bigger if I get touched. I'll break it midscreen against her though if I'm low and have a chance at the round.

But Hollywood Cassie just got nerfed hard af so there's that.

But yeah breakers are pretty situational, luckily we have great tools to defend until our stamina is back. d4, d2 for aa, db1, 112 ovi, raw 212 combos etc are all great defensive options after breaker.
 

Blind_Ducky

Princess of the Sisterhood
Depends. If I'm bodying my opponent I'll just let them hit me. If it's like Quan or I don't want to guess on the follow up I'll break. Once I break i just sit and wait till stamina comes back because most people are too dumb and afraid to come in when she has no stamina.
 

mountlover

My fingers hurt.
Breakering drains *all* of your stamina, which is more important to D'vorah than her meter.

Because of this I've learned to only ever break lethal combos. There's no sense in breakering early if you have to sit on your hands for 5 seconds before you can run in, backdash, or put on any kind of pressure. You'll just get zoned out or hit by another combo.
 
it varies for me, if i have a huge life lead ill do my 45%+ combos to finish them, if im losing ill break and swarm or krawler right after. after krawler when im full screen and have no stamina i use her bug shot good ai. i am also a crazy x-ray user @RunwayMafia and @RiBBz22 know it too, after krawler if i read a jump ill xray and end their life if i can see that their health is below 33%, or in general if its below 33% i instant air xray, cause its 5 frames or even air to air xray. i do not care about meter with dvorah, dont need it for bnbs or setups, only for crazy damage combos, chip or sometimes armor.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
it varies for me, if i have a huge life lead ill do my 45%+ combos to finish them, if im losing ill break and swarm or krawler right after. after krawler when im full screen and have no stamina i use her bug shot good ai. i am also a crazy x-ray user @RunwayMafia and @RiBBz22 know it too, after krawler if i read a jump ill xray and end their life if i can see that their health is below 33%, or in general if its below 33% i instant air xray, cause its 5 frames or even air to air xray. i do not care about meter with dvorah, dont need it for bnbs or setups, only for crazy damage combos, chip or sometimes armor.
I love when you use xray because you always miss :p
 

Take$$$

gotta take it to make it
So it is no secret that D'vorah gains a lot of meter very easily and really doesn't use it much in combos for great damage. So she very often has enough meter for breaker and Xray. Many of her simple combos she can add on xray for 43-49+% damage midscreen (depending on the starter) which can be a really easy closer for games.

Now, this question pertains mostly to Swarm Queen, does D'vorah Save her breaker till the late game where it's just to stay alive, or should she use it early to maintain the life lead or act against falling behind on life?

The cons of using the breaker early
  • Cool down on Stamina bar is about 7.5-8 seconds long.
  • With no stamina, D'vorah loses all her WGC pressure and has to resort to stagger strings and half-ass zoning
  • If in the corner, it is very difficult to escape with no stamina (for jumping out of corner via wall) or w/o her WGC pressure.
  • Loses all of her meterless combos besides f34, f44, nj, 11u3, 212, and f44, which often get stuffed if thrown out and are more useful as punishes or midcombo.
The pros of using breaker early
  • Allows D'vorah to maintain life lead or disallow opponent from taking life lead.
  • Can prevent more corner pressure.
  • Can make it difficult for opponent to contend with D'vorah's high damage/pressure if opponent's punishes/combos are continually broken.
The cons of using breaker in late game (ie: only if combo will kill or put D'vorah dangerously close to dying)
  • Often facing opponent when they have a life lead. (yet you have full meter and stamina)
  • Subject yourself to being more easily chipped out or zoned to death.
  • Sometimes you play more reckless as to equal life lead.
The pros of using breaker in late game
  • Often have use of xray which is an unbreakable amazing equalizer (43-49% midscreen depending on combo)
  • Have more meter for armor to stop pressure and knock down pressure.
  • Have meter for Mb throw 50/50
  • Have full access to stamina so she doesn't lose pressure and meterless combos.
Personally, I'm a fan of only breaking if I'm going to die and on large combo punishes (ie 37%+) just because D'vorah has quite possibly one of the best xrays in the game and some of the best pressure, by breaking she loses access to both of these. Furthermore I really don't stress when I go down in the life lead because I know I can equalize that deficit very easily with a single xray combo. Thoughts?

@Blind_Ducky
@Vak Phoenix
@ChatterBox
@Krayzie
@Take$$$
@Zoidberg747
@Under_The_Mayo
You forgot to tag @HoneyBee and @chemist4hire !!
 

HoneyBee

Flash God Lord
I tend to hold my breaker unless I know I'm taking a huge combo or being put into a bad situation or I'm gonna die (obviously). I would probably use it more often if the stamina cooldown wasn't so high.
 

RunwayMafia

Shoot them. Shoot them all.
it varies for me, if i have a huge life lead ill do my 45%+ combos to finish them, if im losing ill break and swarm or krawler right after. after krawler when im full screen and have no stamina i use her bug shot good ai. i am also a crazy x-ray user @RunwayMafia and @RiBBz22 know it too, after krawler if i read a jump ill xray and end their life if i can see that their health is below 33%, or in general if its below 33% i instant air xray, cause its 5 frames or even air to air xray. i do not care about meter with dvorah, dont need it for bnbs or setups, only for crazy damage combos, chip or sometimes armor.
How dare this peasant tag you and not me. Ugh
 

chemist4hire

I Got Guiled
I break only if it means imminent death on final round. Otherwise, I just take the damage and use to the meter to deal out damage when given the opportunity.
 

Under_The_Mayo

Master of Quanculations
Speaking for venemous, I like the early breaker. You're only gonna use meter on EX Charge on wakeup, which is unsafe anyway. You're not gonna land 212 EX Swarm very often, and it's not even necessary since you get so much damage from 212, F44, F112Charge with no meter. And of course the different timings of Bug Spray builds meter.