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Mechanics you miss from mk9

Goldi

Noob
Jade
Baraka
Dash Blocking
Quan's pimp smack style B1
F,F3 for Milly's teleport as opposed to d,d... Weird
Dashing whenever I feel like it instead of needing stamina

It's been weird, I didn't stop playing MK9 at all through Injustice so I was expecting to step in and be comfy with everything right away.... I was pretty wrong :$
 

Matix218

Get over here!
Zero, mk9 was garbage in the end.
I disagree.

If you don't like it that's fine but it was not garbage.

Other than a few issues and some balance problems it was still the most fun I have ever had with a video game by far. The tournament scene was hype and I enjoyed the podcasts, tym drama, rivalries etc that went with mk9 as well. I think it was actually really close to being one of the best fighting games of all time honestly.

Input bug fix, p1 advantage made into conventional trades, kabal fireball toned down a bit, ex cartwheel being less safe etc. These are some small things that could have gone a long way.

Its still my favorite game and even if the issues bothered you I think saying it was garbage is a bit of a stretch
 
I was pretty worried about not being able to dash block or dash cancel. Run cancelling works just fine though.

Wakeups are different, but with tech rolling, invincible startup backdash, delayed wakeup, and the fact that everyone has an armored wakeup in this game, I actually feel like you can do more with it, plus HKD and MKX actually having oki is kinda cool.

Mechanics that I miss.. no interactables.

Mechanics I wish they would have learned from... I wish throw teching was 1+3. chip on normals with tick throws plus a throw tech mechanic that is a guess? I've been talking about how stupid that is for years. At least in MKX there's not a shit load of frame traps to do it with.

Not as many vortexes was good. Specials that weren't punishable on hit was good.

Command grab resets and safe jump loops. lol.

Non mechanic things I miss... A cast that isn't boring and completely unappealing.
 
reliable anti airs, if an idiot was jumping all day it's not difficult to poke them.

Stagger strings for pressure as opposed to fifties. It felt much less random but also more varieties.

The footsies dash blocking enabled.

Every string wasn't unsafe as balls and could be actually used for different purposes.

Having overheads like liu Kangs which if they hit you it wasn't the end of the world.

Mk9 was a lot better than mkx in terms of being competitively rewarding. It just had some chars that were too good such as sonya
 

IrishMantis

Most humble shit talker ever!!!
1. Dash jab combos

2. Jab anti-airs
Ehhh they do exist in this!

On topic anti airs do exist in this game, the universal jump ins are gone so basically if you learning how to anti air one char in MK9 you learned how to anti air them all, well in MKX characters have unique jump in attacks in this, so the same anti air you would use on Jax is not gonna be the same on Scorpion you just need to learn them, plus some chars have armored anti airs, so basically guaranteed anti airs are not free in this game.


I dont understand people talking about dash block . Run can do the everything that dash block could plus more . the only difference is that you cant do it with backlash. and your limited from abusing it too with the Stamina bar.
if anyone disagrees please then other than what I mentioned above name 1 thing dash cancels could do that run cant.

The only 2 mechanics that where left behind from MK9 are meterless invincible wake ups and infinite backdashes from what i can think of.

Mk9 was a lot better than mkx in terms of being competitively rewarding. It just had some chars that were too good such as sonya
I respect your comment and always agree with you usually, your an intelligent player, but i think its too early to say this tbh, MK9 is a 4 and half year old game. it takes years for people to fully understand the meta of footsies for a game. we gonna need more than 1 month to decide how this game stands at competitive level in comparison to MK9
 
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I miss my character the most and with the movement it is hard to control your jumping attacks and often suff happens you don't have control over in mkx. In mk9 everyone had the same jumpkicks and jumppunches(I think some had slightly better hitboxes on jpunches but in general they were the same), this was kinda too simple maybe but it was more consistent.

Overall hitboxes on normals seem less consistent in mkx and I feel like I see something new every other day happens that can't be explained.
 
Cyber Initiative.
Also, I have a friend that won't even play the game because Scorpion doesn't have the same harpoon input. I mean I get that it's been the same since the beginning of time and all but come on!
 
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Ehhh they do exist in this!

On topic anti airs do exist in this game, the universal jump ins are gone so basically if you learning how to anti air one char in MK9 you learned how to anti air them all, well in MKX characters have unique jump in attacks in this, so the same anti air you would use on Jax is not gonna be the same on Scorpion you just need to learn them, plus some chars have armored anti airs, so basically guaranteed anti airs are not free in this game.


I dont understand people talking about dash block . Run can do the everything that dash block could plus more . the only difference is that you cant do it with backlash. and your limited from abusing it too with the Stamina bar.
if anyone disagrees please then other than what I mentioned above name 1 thing dash cancels could do that run cant.

The only 2 mechanics that where left behind from MK9 are meterless invincible wake ups and infinite backdashes from what i can think of.


I respect your comment and always agree with you usually, your an intelligent player, but i think its too early to say this tbh, MK9 is a 4 and half year old game. it takes years for people to fully understand the meta of footsies for a game. we gonna need more than 1 month to decide how this game stands at competitive level in comparison to MK9

I'll agree anti airs exist in this game, but some chars are problematic and jks are also problematic. Ferra Torres njp and kung Jin come to mind. Nothing was more stylish and satisfying then in mk9 jabbing someone out of the air. I think mkx has a lot of dissappointing things to me such as

Widespread useless moves: why is sub zeros 113 an uncancellable low with no mixup that leads to 5% and is -18 on block. Every char has crap like this and it doesn't make any sense. Play kung Lao and realize you can only use like 2 strings outside of the buzzsaw variation. You have a great advancing punisher/footsie tools without any mixup too it in f23 but you can't use it remotely safely in tempest or hat trick less you have the hat already out.

Look at quan chis sorcerer variation : it has 3 interesting spells... Rather than devising a method to give them all utility, the armor one is really the only useful one. The chip circle is the slowest startup move in the universe and you can't even place its location and the opponent can easily escape. The meter drain one requires you hit people and stand in your circle after casting its obnoxiously slow startup.

You have all these interesting things and none of them were executed, plus you have to deal with being mega at risk of eating a combo everytime a derpy sonya even so much as breathes on you.

There's so many things that hugely disappoint me in this and it doesn't take very long to dissect. I could go through every character and find a million things that irk me like this.
 

John Grizzly

The axe that clears the forest
Cyborg Initiative.
Also, I have a friend that won't even play the game because Scorpion doesn't have the same harpoon input. I mean I get that it's been the same since the beginning of time and all but come on!
It was changed in Injustice to a B,F input. What a stupid reason to not play. If he played Liu Kang and had to do a F,B,F input to do Bicycle Kicks, he'd probably burn down NRS headquarters.
 
One thing dash cancelling could do that running cant? well, dash cancelling didn't depend on a stamina meter. So you could still do it after you used a breaker. How many times can you run cancel juggle someone? Remember nightwolf? Run cancelling can't do things like that, but I'm not so sure dash cancelling would allow you to anyway in this game.

The footsies / neutral and whatnot that dash cancelling added can all be done for the most part with run cancels tho.
 

Epy69zSmallBoys

No respect for Kung Jin
Well with the new system I would say in mkx is gonna have to get some getting used too , but what do you miss from the old days?


1.Dat block dash doe

2. fast low pokes,idk why some low pokes in mkx are slow as FUCK , talking to you mr.takaeda

3. Backdashing with no meter, like .. What's the point? Might as well use it for forward dash to .

4.invisible wake ups you have to respect, at least give the person a change to get up & fight back in mkx you either lay there or block and guess for a punishable attack

5. ANTI AIRS ,mkx makes it way to safe for people to jump in , and its annoying when your dealing with jumping noobs, its annoying af

6. smoke , cause it's smoke and where there is smoke... There is fire .. Aka scorps
DASH BLOCK!! Invincible wakeups, and D1 into full combo for AA.
 

IrishMantis

Most humble shit talker ever!!!
I'll agree anti airs exist in this game, but some chars are problematic and jks are also problematic. Ferra Torres njp and kung Jin come to mind. Nothing was more stylish and satisfying then in mk9 jabbing someone out of the air. I think mkx has a lot of dissappointing things to me such as

Widespread useless moves: why is sub zeros 113 an uncancellable low with no mixup that leads to 5% and is -18 on block. Every char has crap like this and it doesn't make any sense. Play kung Lao and realize you can only use like 2 strings outside of the buzzsaw variation. You have a great advancing punisher/footsie tools without any mixup too it in f23 but you can't use it remotely safely in tempest or hat trick less you have the hat already out.

Look at quan chis sorcerer variation : it has 3 interesting spells... Rather than devising a method to give them all utility, the armor one is really the only useful one. The chip circle is the slowest startup move in the universe and you can't even place its location and the opponent can easily escape. The meter drain one requires you hit people and stand in your circle after casting its obnoxiously slow startup.

You have all these interesting things and none of them were executed, plus you have to deal with being mega at risk of eating a combo everytime a derpy sonya even so much as breathes on you.

There's so many things that hugely disappoint me in this and it doesn't take very long to dissect. I could go through every character and find a million things that irk me like this.
In fairness Both MK9 also had a shitload of useless moves too, especially SZ.
Some chars where made to have a strong air game i guess. it was really hard to jab a jump kick in MK9 too
From waht i played Jax,Kano, and raiden have really good jab anti airs which can also atni air even Scorpions jump kick.

Yeah you sounds let down man, im sorry to hear, maybe a new character could freshing up feelings, or might get to love it more over time. me... im in love with this game, could be cause im playing Both Sub and jax and a bit of Kano is why im enjoying it, but in anyway hope it cliks for you in the end bro
 

IrishMantis

Most humble shit talker ever!!!
One thing dash cancelling could do that running cant? well, dash cancelling didn't depend on a stamina meter. So you could still do it after you used a breaker. How many times can you run cancel juggle someone? Remember nightwolf? Run cancelling can't do things like that, but I'm not so sure dash cancelling would allow you to anyway in this game.

The footsies / neutral and whatnot that dash cancelling added can all be done for the most part with run cancels tho.
Did you read what i said?

i said name one thing thing that i didn't mention above and i mentioned stamina. if anything it causes the meta to be more diverse as players cant just dash d4 all day
 
In fairness Both MK9 also had a shitload of useless moves too, especially SZ.
Some chars where made to have a strong air game i guess. it was really hard to jab a jump kick in MK9 too
From waht i played Jax,Kano, and raiden have really good jab anti airs which can also atni air even Scorpions jump kick.

Yeah you sounds let down man, im sorry to hear, maybe a new character could freshing up feelings, or might get to love it more over time. me... im in love with this game, could be cause im playing Both Sub and jax and a bit of Kano is why im enjoying it, but in anyway hope it cliks for you in the end bro
Yeah mk9 had a shitload of useless moves but it wasn't their third go at it, mk9 was also an accident. It was pretty stupid subs b12 Enders were interrupt able abd 222 was laughably unsafe and his weird kick strings could have been better but some of that was unintended. they know now and for some goddamn reason they made that string complete poop in every way. He might as well end that string in the fetal position.

Sonya too, she's like catwoman. 8 million strings and you just oh low the time.
 

Briggs8417

Salt Proprietor of TYM
I disagree.

If you don't like it that's fine but it was not garbage.

Other than a few issues and some balance problems it was still the most fun I have ever had with a video game by far. The tournament scene was hype and I enjoyed the podcasts, tym drama, rivalries etc that went with mk9 as well. I think it was actually really close to being one of the best fighting games of all time honestly.

Input bug fix, p1 advantage made into conventional trades, kabal fireball toned down a bit, ex cartwheel being less safe etc. These are some small things that could have gone a long way.

Its still my favorite game and even if the issues bothered you I think saying it was garbage is a bit of a stretch
A few issues is an understatement, and I also thought the game was fun. Hell i loved mk9 so much i would go out and hang woth my local scene just to play mk9 online. It was definitely fun, but it definitely wasn't good. Tons of bugs and glitches, terrible balance and flawed mechanics ruined the games chances Imo.