AssassiN
Noob
He means to punish. There is never a reason to do 112 on block.112 can be armored through on the third hit..
He means to punish. There is never a reason to do 112 on block.112 can be armored through on the third hit..
Yea but starting a combo with 44 is risky due to how slow it starts up.easy combo to pull off, uses one bar but pays off with an almighty 41%. Great Bnb if you are willing to use a bar of meter
Did his Shirai Ryu damage get buffed? Because I just did EX Fist Flurry b21 tele throw and it just did 30%. EX Fist flurry b21 tele 33 spear did 34%My updated BnBs for all variations:
Shirai Ryu
(Doesn't work on Jax. Replace njp with 33 fist flurry/spear or do f122+4 (2nd hit) tele d2.)
f122+4 (1st hit) tele njp walk forward 33 fist flurry/spear 26%
f122+4 (1st hit) tele njp j3/j4 air spear 28%
f122+4 (1st hit) tele njp walk forward 33 EX spear b2 fist flurry/spear 32% | 33%
f122+4 (1st hit) tele njp walk forward 33 EX spear air spear 33%
112/f21/b21 EX spear b21 tele 33 fist flurry/spear 36% | 37% (Delay teleport slightly or do b2 teleport instead against big hitbox characters.)
112/f21/b21 EX spear tele njp j3/j4 air spear 39% | 38% | 38%
b3 EX kunai tele 33 fist flurry/spear 35%
b3 EX kunai tele njp air spear 36%
b3 EX kunai b2 tele f21 spear 38%
b3 EX kunai b2 tele 33 EX spear air spear 46%
EX kunai b21 tele throw 26%-32%
EX kunai b21 tele 3 fist flurry/spear 27%-33% | 28%-33%
EX kunai b21 tele 3 EX spear b2 fist flurry/spear 36%-40% | 36%-41%
EX kunai b21 tele 3 EX spear air spear 36%-41%
EX tele njp 33 fist flurry/spear 25%
EX tele njp j3/j4 air spear 27%
EX tele njp 33 EX spear b2 fist flurry/spear 32%
EX tele njp 33 EX spear air spear 33%
EX air tele njp dash 33 fist flurry 21%-26%
EX air tele njp walk forward 33 spear 21%-26%
EX air tele njp walk forward j3/j4 air spear 22%-28%
EX air tele njp walk forward 33 EX spear b2 fist flurry 28%-33% | 29%-34%
EX air tele njp walk forward 33 EX spear air spear 29%-34%
EX fist flurry b21 tele throw 26%
EX fist flurry b21 tele 33 fist flurry/spear 28%
EX fist flurry b21 tele 33 EX spear b2 fist flurry/spear 34% | 35%
EX fist flurry b21 tele 33 EX spear air spear 36%
EX air spear njp b21 tele throw 31%
EX air spear njp b21 tele 3 fist flurry/spear 32%
EX air spear njp b21 tele 3 EX spear b2 fist flurry/spear 38%
EX air spear njp b21 tele 3 EX spear air spear 39%
(Delay teleport slightly or do b2 teleport instead against big hitbox characters.)
EX tornado strike b21 tele throw 30%
EX tornado strike b21 tele 33 fist flurry/spear 32% | 33%
EX tornado strike b21 tele 33 EX spear b2 fist flurry/spear 40% | 41%
EX tornado strike b21 tele 33 EX spear air spear 41%
njp b21 tele throw 25%
njp b21 tele 33 fist flurry/spear 27% | 28%
njp b21 tele 33 EX spear b2 fist flurry/spear 34%
njp b21 tele 33 EX spear air spear 35%
Anti-Air:
1 tele njp walk forward f21 fist flurry/spear 26%
1 tele njp j3/j4 air spear 27%
1 tele njp walk forward f21 EX spear b2 fist flurry/spear 34%
1 tele njp walk forward f21 EX spear air spear 34%
Air-to-Air:
j1 tele throw 20%
j1 tele f21 fist flurry/spear 23% | 24%
j1 tele f21 EX spear b2 fist flurry/spear 32% | 33%
j1 tele f21 EX spear air spear 32%
j1 b21 tele throw 24%
j1 b21 tele 33 fist flurry/spear 26% | 27%
j1 b21 tele 33 EX spear b2 fist flurry/spear 34%
j1 b21 tele 33 EX spear air spear 34%
Corner:
(b2 ender in corner combos can be replaced with b21 for 1% more damage.)
112/f21/b21 EX fist flurry njp j4 33 fist flurry 32%
EX tornado strike njp j4 33 fist furry 31%
Ronin
b112 f122+4 fist flurry 24%
f122+4 fist flurry 17%
f122+4 blade drop EX blade summon 4 fist flurry 27%
f122+4 blade drop EX blade summon 44 shirai ryu kan 30%
112 fist flurry 18%
112 (close) blade drop EX blade summon njp 4 fist flurry 32%
112 (close) blade drop EX blade summon njp 44 shirai ryu kan 35%
b212+4 shirai ryu kan 19%
b212+4 blade drop EX blade summon 4 fist flurry 28%
b212+4 blade drop EX blade summon 44 shirai ryu kan 31%
b3 (close) blade drop EX blade summon njp 4 fist flurry 28%
b3 (close) blade drop EX blade summon njp 44 shirai ryu kan 32%
EX fist flurry walk forward f122+4 fist flurry 22%
EX tornado strike dash 112 fist flurry 25%
njp 44 blade drop EX blade summon 4 fist flurry 33%
njp 44 blade drop EX blade summon 44 shirai ryu kan 36%
Anti-Air:
1 f122+4 fist flurry 18%
1 f122+4 blade drop EX blade summon 212 27%
Air-to-Air:
j1 shirai ryu kan 13%
Corner:
f122+4 (close) blade drop EX blade summon run 3 fist flurry 26%
112 (close) blade drop EX blade summon run 33 fist flurry 29%
b212+4 (close) blade drop EX blade summon run 33 fist flurry 29%
b3 (close) blade drop EX blade summon run 33 fist flurry 27%
EX fist flurry njp 44 fist flurry 26%
EX tornado strike njp 44 fist flurry 31%
njp 44 (close) blade drop EX blade summon run 3 fist flurry 31%
Lasher
f122+4 whip assault 17%
f122+4 EX whip assault b21 whip assault 23%
112/f21/b21 EX whip assault njp dash 334 28%
112/f21/b21 EX whip assault njp walk forward 44 whip assault 30%
b3 EX kunai dash 44 whip assault 34%
EX kunai b21 (far) kunai 25%
EX whip trip f122+4 whip assault 22%
EX whip trip 44 whip assault 25% (close range)
njp 44 EX whip assault f3 27%
njp 44 EX whip assault 4 whip assault 29%
EX tornado strike dash 334 23%
EX tornado strike dash 112 whip assault 25%
Anti-Air:
1 f122+4 whip assault 18%
Air-to-Air:
j1 b21 EX whip assault 4 whip assault 24%
Corner:
f122+4 EX whip assault njp f3 23%
112/f21/b21 EX whip assault njp j3/j4 334 30%
EX whip trip 44 whip assault 25%
His Fist Flurry got less damage scaling in the last update so any combo with Fist Flurry got a little better. (All variations)Did his Shirai Ryu damage get buffed? Because I just did EX Fist Flurry b21 tele throw and it just did 30%. EX Fist flurry b21 tele 33 spear did 34%
112 is a great string to set up a kunai actually or even tele cancel for pressureHe means to punish. There is never a reason to do 112 on block.
In what situation would you use 112? After a jump-in?112 is a great string to set up a kunai actually or even tele cancel for pressure
I think you are probably inputting the back forward too fast, so you are doing the back forward before the 4 and not after. So your inputs would look like B 4 F 1 when they should look like 4 B F 1.How come when I do the combo njp, jip/jik, tele, 4, spear, I keep fucking doing a tornado strike at the end instead of launching the spear. Am I retarded? Pls help
yes he did, 44 ex bf2, b21 tele, 33 ex spear, run up b21 spear does 50% and its his easiest BnB, off of all starters he gets more that 44% every time with two bars and if you are using takeda's pseudo pressure you should be able to have two bars all the time.Did his Shirai Ryu damage get buffed? Because I just did EX Fist Flurry b21 tele throw and it just did 30%. EX Fist flurry b21 tele 33 spear did 34%
Yup, I'll go through the thread this week, clean up, and add the additional BnBs for the other variations.@CrimsonShadow , you can edit the thread with new damage buffs.
For example in the variation I use (LASHER) the combo shown is 35,not 30%
F21/B21-EN BF2-JiP-walk-44-DF2 is 35%
Most damage I´ve found for 1 bar midscreen for lasher is this one but begining with JiP-44 .Now it´s 40% , not bad
After jump in or even after air tele whiff. Air tele whiff is so good actuallyIn what situation would you use 112? After a jump-in?
air teleport is punishable 100% of time even onlineAfter jump in or even after air tele whiff. Air tele whiff is so good actually
Only been punished a handful of times over a 3 hour period onlinepunishable 100% of time even online
Just because people dont punish it doesnt mean it is unpunishable.Only been punished a handful of times over a 3 hour period online
I never said it wasn't unpunishable,Just because people dont punish it doesnt mean it is unpunishable.
Some people still dont punish Raidens b22 and that shit is -63 on block lmao.
*was unpunishable. I just said the air tele whiff is goodI never said it wasn't unpunishable,