I meant off the instant jump 2, but thanks for the BnB either way lolYeah, it combos into Ji2 f43 f43 f33 df1 JiK AF run~f4 db1 NJP run~3 db3(42%) or Ji2 f43 f43 f33 df1 dash f4 db1 JiK AF dash 3 db3 (41%)
Yeah, I tested it a few days ago, the ij2 can go straight into those combos I posted.I meant off the instant jump 2, but thanks for the BnB either way lol
Actually, people make a WBID that they specifically made to share with other people. It's really common nowadays.What you need to do is find someone WITH the phone game and all the unlocks, get THEM to log in with YOUR wbid and do one match (on the mobile game). The next time you log into your console game you will have all the unlocks.
No one wants someone else to have their wbid logged into someone elses console.
I recently realized it is a pretty good way to get out of a blocked F2,2,U3. If done high enough ass will take you farther away than float/air fan pushbackDoes anyone use this move much when they are in Royal Storm?? It's not the great escape tool it used to be.
I'm pretty sure a whiffed ass still had over 30+ frames of recovery. Once you do this a few times, you opponent will catch on and just run over to you after the f22u3. I've tried using it as a get-away option and learned very fast that an opponent that utilizes his run will be able to catch you, or at least close the gap right back up before you can even recover.I recently realized it is a pretty good way to get out of a blocked F2,2,U3. If done high enough ass will take you farther away than float/air fan pushback
I got it today by doing either the premium or daily living tower I think.Just got mine yesterday! Give 200 respect points
Fuck, seriously, is that the only way? they don't have the app for windows phone.gotta level up a card to lvl 40 in the mobile app
After they teleport I usually go for a 111 df1 run JiK AF and then maybe a dash into f4 air liftFuck, seriously, is that the only way? they don't have the app for windows phone.
Anyway, what are people doing to punish? specifically I had trouble with inferno scorpion 's blocked teleport? at first I was able to do a silly f43 combo but that seemed to stop working.
QFT, Kitana is amazing. I mean she can punish you for 40% or ~40% each time someone whiffs or you block a 50/50. She has amazing zoning capability, and can punish fullscreen with Assassin Strike on abilities like D'Vorah's vortex.all calls for buffs are insanity, so strong already
Unless you have the reactions of an immortal you aren't punishing D'Vorah's vortex from full screen. You're doing it on a read or getting full combo punished.QFT, Kitana is amazing. I mean she can punish you for 40% or ~40% each time someone whiffs or you block a 50/50. She has amazing zoning capability, and can punish fullscreen with Assassin Strike on abilities like D'Vorah's vortex.
11 DB1 go into combo of choice. Should get you close to 40. She's very unsafewhat about punishing meleena
I just tested it out against one of my friends who was doing other moves fullscreen so I wasn't expecting it. I was reacting to it almost every time because its start up is so long (have to do it in the early startup frames for them not to block). You can react to it even in the corner up close.Unless you have the reactions of an immortal you aren't punishing D'Vorah's vortex from full screen. You're doing it on a read or getting full combo punished.
Since uppercut punishes it (12 frames) vs the f11(8frames) it should punish it every time.Both 11 & f11 should punish Mileena's ground ball & telekick. Unfortunately, since I have to get up in the morning, I can't test f11 to be 100% sure, but 11 will most definitely.
EDIT: f3 will also punish those moves.
It's cool I got ya. I just tested both Tele Kick (-19 on block -8 on hit) and Ball Roll (-31 on block +58 on hit) and like I said she's very punishable. For both I was able to get F43, F112, and 111. On the Ball Roll you can also get F33 but not on Tele Kick since there is more of a gap. For all the punishes though you want to kinda wait till she's about to touch the ground because if you do it too early some attacks whiff.Both 11 & f11 should punish Mileena's ground ball & telekick. Unfortunately, since I have to get up in the morning, I can't test f11 to be 100% sure, but 11 will most definitely.
EDIT: f3 will also punish those moves.
With what? He's so far away, nothing reaches unless he does it point blank. I've only been able to get ij2 to work.That's punishable already
f1 isnt 8fSince uppercut punishes it (12 frames) vs the f11(8frames) it should punish it every time.
Oh damn, just checked, my bad was looking at the full kombo.f1 isnt 8f