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Predict the overnerfs/buffs

WakeUp DP

GT MK OshTekk.
I'm gonna win too much with Kung Jin so he is going to receive unnecessary nerfs. But then I'll still win with him
Or to the most buff up or dlc OP char and make scrubs rage about them too. But it will be too late to nerf them since Nrs will be already working on their new project.

History repeats itself, this community never changes, we r doomed!
 

Juffalo

Noob
Kung Jin predictions:

Kung Jin will probably get nerfed. I expect they'll increase damage scaling slightly on bo spin and bo swing to reduce his bojutsu damage output. None of his primary tools will really get affected or taken away. However, his relative power will decrease as people figure out the character and more broken is stuff is discovered amongst the rest of the case.

Only thing I'd put money on: Full auto Jacqui gets nerfed. NRS can't ignore the cries of the casuals (deathstroke 2.0....Kano 3.0 ?). If we're really lucky we'll at least get an awesome Dave thread out of it

If I had to take a gamble on overbuff: shinnok
 

alkipot

Purse first, ass last.
Really surprised no one is talking about nerfing Liu Kang. That character is waaaaaaay too safe to be left alone.

Kung Jin will absolutely get nerfed IMO. So much reward with little risk.

I love using D'vorah but I have a feeling she's gonna eat some nerfs as well unfortunately.
 

Epy69zSmallBoys

No respect for Kung Jin
Lol

All these Kung Jin nerf calls but people forget about some of these characters hard-to-read overhead/low mixups. At least Kung Jin's overhead has a damn start-up of 19 frames and his low has a start-up of 13 while Erron Black is standing over there with some of the best zoning in the game and still has "slightly" better framed start-up than his overhead...even tho I don't believe it is 14 frame start-up...not to mention Sonya's over there with 12 frame overhead that literally hits mid-body into a fast low. Not to mention Grandmaster SZ has a fucking wall that stops projectiles and prevents rush down?

Kung Jin's damage for his overhead or low can be scaled differently, yes.
Kung Jin's overhead and low strings can be a little less safe

But if we are nerfing that, can we nerf Kitana's fan speed and damage but give her normals better damage scaling?
Can we nerf Liu Kang so not all of his normals (exaggerating, chill) are safe on block?
Can we nerf GMSZ's Ice Clone so it doesn't tank a projectile?
Can we nerf Jacqui's machine gun so it doesn't chip half your life away and be able to do an up missile for free?

All characters have broken shit...even tho I main Kung Jin, I don't want him to feel the Scorpion effect. Nerf one or two things slightly, see how the game is played differently and go from there. Don't just nerf him to the ground and be done with it.
All characters you say? Please tell me JCage's A-list/Fisticuffs brokenness, I've been looking and I've come up wanting.
 
Quan Chi is overrated.
K, and zod was mediocre. I'll be off the wagon when he gets nerfed alongside Kano, I'm just waiting for predator,but, on the off chance he remains intact I'll go into training mode And master a few to prove a point so I can win and not have fun.
 

Epy69zSmallBoys

No respect for Kung Jin
A-list Cage needs a buff, Johnny is a rush down character with 1 (combo-able) low that you can see coming from space and is unsafe on block, 1 (combo-able) overhead that is highly predictable, suck ass zoning capabilities, and compared to the rest of the cast, average (at best) damage and pressure ability. SO a character completely designed for rush down, with damn near no mix-ups, mediocre pressure, no 50/50s, HIGHLY punishable (on block) specials, bad damage output, his "go-to" string 11 doesn't hit on crouching opponents, and a "reset" that: A. leaves the opponent standing. B. Does nothing else to help maintain pressure.
 
A-list Cage needs a buff, Johnny is a rush down character with 1 (combo-able) low that you can see coming from space and is unsafe on block, 1 (combo-able) overhead that is highly predictable, suck ass zoning capabilities, and compared to the rest of the cast, average (at best) damage and pressure ability. SO a character completely designed for rush down, with damn near no mix-ups, mediocre pressure, no 50/50s, HIGHLY punishable (on block) specials, bad damage output, his "go-to" string 11 doesn't hit on crouching opponents, and a "reset" that: A. leaves the opponent standing. B. Does nothing else to help maintain pressure.
Cage is missing something, bit his zoning is a bit stronger this time. A-list just might be his saving grace with those f3 run cancels which appear to be very advantage on block. Outside of that potential broken stuff he's really lacking. They should make his fisticuffs automatic and buff his mimic cooldown (which was clearly nerfed hard at some point). And maybe make f34 -5 and maybe cancelllable.
 

Bugman

Noob
Buff Load Shinnok Imposter Variation. He need a new overhead moves and he need his projectile to be safe so that he can pressure really good. Trust me I main him in he suck no lie.
 

Bugman

Noob
Alright these are the characters that need a Buff and Nerf:
Nerf List:
1. Erron Black
2. Kano
3. Liu Kang
4. Sub-Zero
5. Quan Chi
6. D'Vorah
7. Jacqui
8. Scorpion
9. Kung Jin

Buff List:
1. Shinnok
2. Kitana
3. Kenshi
4. Ferra/Torr
5. Reptile

All other characters that I did not name they are balance confirm.
 

Epy69zSmallBoys

No respect for Kung Jin
Alright these are the characters that need a Buff and Nerf:
Nerf List:
1. Erron Black
2. Kano
3. Liu Kang
4. Sub-Zero
5. Quan Chi
6. D'Vorah
7. Jacqui
8. Scorpion
9. Kung Jin

Buff List:
1. Shinnok
2. Kitana
3. Kenshi
4. Ferra/Torr
5. Reptile

All other characters that I did not name they are balance confirm.
Obviously because I main him I am personally biased: but I honestly believe that amongst a cast this strong, Cage requires a buff just to be mid-tier.
 

Jay Rupp

Human Smoke or Riot
This is just a fun thread for those of us who've been around to see how much balance changes in NRS games in the first few months.

So pick three, most likely to get nerfed into oblivion (Deathstroke syndrome) most likely to be inadvertently buffed to be ridiculous (Flash/Bane syndrome) and most likely to be utterly op yet somehow ignored due to other characters getting louder complaints. (Batgirl/Kabal disorder)

Nerfed: Grandmaster Sub-zero/Inferno Scorpion/Full-auto Jacqui

Sub-zero is too visible, also @General M2Dave is trying to save him, and we've seen where that goes.

Inferno Scorpion is actually viable in the hands of a complete idiot, and terrifying in the hands of a good player. We know what happens next.

Jacqui is the new Deathstroke, and I've been to Gamefaqs, she's all they talk about. (Hey NRS, fix your netcode and you won't have to nerf all your zoners, just saying.)

Buffed: Nimble Reptile/A-list or Stunt Double Johnny Cage/Kitana.

Their communities are already crying about how they don't have pressure, how their characters are ruined, how they have no way to open anyone up etc.

Ignored: Hollywood Cassie Cage/ Covert Ops Sonya/ Marksman Erron Black.

Cassie's cleverly deflecting with her spec ops variant and the fact that the nut kracker input is constantly dropped online so the loud tide of terribads can't see how dumb she is.

Sonya is another character nobody is going to see online unless it's REO playing, and she skated through MK9 intact so I see this as an encore.

Erron Black has all of Kabal's stupid plus frame cancel crap plus a vortex, but doing that is hard so the only complaints I've seen are that his high/low/high string being hard to block online. Plus his community is doing amazing downplaying considering he's placed top 3 in every tournament so far. Can @SonicFox5000 go two for two on protecting dumb vortexes from modification with hardcore downplaying?

Bonus category: Kung Lao/Kung Jin continue Kung family tradition and get nerfs to damage and tools they don't use while retaining everything dumb. So despite every patch changing them they both remain top 5. :p
The game is barely over a week old. Your thought process needs a buff.
 
D

Deleted member 9158

Guest
The only thing I'd want buffed is mileena's F3 overhead and quan's sky drop. They both come out way too slow to be useful, and MB sky drop gets njp'd out of the air constantly.

That's not too unreasonable?
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Anyone suggesting nerfs for Jacqui clearly hasn't went into the lab with the character for long enough nor played any good ones. People are suggesting her machine gun should get nerfed? LOL please.
I want Full Auto Jacqui nerfed, as a High Tech Jacqui player people keep counterpicking me with Full Auto to troll and it's getting annoying, any character that can win easily without landing a single combo shouldn't even be in the game imo.
She can't "win easily" in Full Auto, and she still does combos in Full Auto which you would know if you'd been in the lab with her or played any good ones. Learn to neutral crouch instead of whining and getting unnecessary nerfs. And just because you want her nerfed doesn't mean you deserve it.
Can we nerf Jacqui's machine gun so it doesn't chip half your life away and be able to do an up missile for free?

All characters have broken shit...
Please stop. It is not "broken" nor does it "chip half your life away". Just duck without blocking.
 
This thread...jeeze people give the game time to developed. Glitches and bugs should be address immateriality like Specter Ermac flight meter or Sonya's drone cancel. Everything else needs to be fleshed out and experimented before calling for stuff to be "Normalize:"
 

TakeAChance

TYM White Knight
Some of you guys are forgetting something about Kung Jin.

His F2 is both reactable and unreactable. It depends on the distance where he utilizes it. If he does it max range, it's totally reactable because it takes longer than the 18 frames of STARTUP for it to hit you (It becomes active essentailly when the staff goes above his head). If he has you on knockdown and he is right in your face, you won't be able to react as you will be getting hit by the first available startup frames of the move.

Midscreen F2's should never really hit unless he is throwing it out there to catch you dashing. But yea, if he is doing it on your wakeup, you are not reacting to the F2 or the B1.
 

TakeAChance

TYM White Knight
I am all for a Kung Jin Bojitsu damage nerf, but it has to come with his Staff Spin and Ex Staff spin. If they effect his normals, his other variations are going to suffer due to their already lower damage output.