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General/Other - Sonya Blade Sonya General Discussion Thread

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HDTran

Just a guy.
I wanna learn her...does anyone recommend one variation over another?
Which is the easiest to learn?
Which is the best and why?
Covert Ops Sonya Blade is by far the easiest and most effective Sonya overall. Easy hit-confirms, easy combos, easy mixups.
 

Colares

Noob
She wasn't on my radar but I love her now.
F2 is ridiculous good on block can go into MS mix up and I'm yet to try the other two variations.
 

lslick

Stole this pic from Doombawkz :P
Ok so I'm watching NWM right now and I noticed a lot of Kanos that like the zone with knives in cybernetic...So I was wondering what are her options around it. Is it just walk block, jump in and try to punish it with dive kick, or armored arc kick? All of these seem to be the best options against it from what I thought of
 
Sonya has got to be one of the best chars in the game (she doesn't even need garrote and its mad strong :cool:), but her execution creep in C.ops seems like it could be a problem under grand finals stress. (lol)

She gets 2 chances for a 50/50 combo into jump in, but you gotta hit a lot of buttons for that %31. The only thing keeping me from going all in.
 
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lslick

Stole this pic from Doombawkz :P
Sonya has got to be one of the best chars in the game (she doesn't even need garrote and its mad strong :cool:), but her execution creep in C.ops seems like it could be a problem under grand finals stress. (lol)

She gets 2 chances for a 50/50 combo into jump in, but you gotta hit a lot of buttons for that %31. The only thing keeping me from going all in.
Honestly, I dont think she is heavy execution but thats a matter of perception
 

lslick

Stole this pic from Doombawkz :P
She is hard for me.....lol...no clue why either.
I guess its just the character...I know players that can do balrog combos in sf4 but can't do srk fadc ultra 1 with ryu so I guess it's just watever you are used too lol
 
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Espio

Kokomo
In love with Special Forces <3.

She is hard for me.....lol...no clue why either.
Are you rushing your inputs? That's sometimes a huge hindering factor and I find with Sonya you don't have to rush her strings cancelled into MS options. I bet if you mentally slow down it'll come to you much easier :).
 

lslick

Stole this pic from Doombawkz :P
In love with Special Forces <3.



Are you rushing your inputs? That's sometimes a huge hindering factor and I find with Sonya you don't have to rush her strings cancelled into MS options. I bet if you mentally slow down it'll come to you much easier :).
Special Forces :D
 

lslick

Stole this pic from Doombawkz :P
My current Sonya strategy (Covert Ops)

d3 ~ Military Stance ~ Throw

This is one of those things that I use all the time, but think to myself "Why does this even work??"
That setup isnt too bad...Granted if you press MS1 too early and the opponent gets hit by the d3, then the throw whiffs. And if you do when they block, they can literally mash d1/d3 to escape that option. But good thing, you can condition people to react a specific way so you can easily land that on people if you do it correctly
 

Lucky_623

MKX XB1 & Cage Family Supporter
While Sonya is very familiar from MK9, she appears just a bit off. Her moves don't appear as quick, her arc kick and dive kick are a bit more floaty, and her military stance takes some getting use to. HOWEVER.. If you practice with her, you soon learn how lethal she is, and how the older/slower Sonya of MKX is just as lethal as MK9, and she is getting slept on AGAIN.
As far as her limited options for outright overheads... She has them, and the options she has, combined with the run mechanic.. I shiver.
 
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Also, right now, I'm having a bit of an issue with running. Though I can definitely do without it anyway.

It feels like the universally easy way to completely blow up run is neutral jumping. When I was playing Kotal Kahn, he had a ton of great high-vertical hitbox moves that he could do out of run catch such attempted jneutral jumps.

But with Sonya I haven't really found anything to do out of run to deal with the neutral jump counter. So I'm sticking more to just dashing and walking in.
 

Filipino Man

Retirement my ass
Also, right now, I'm having a bit of an issue with running. Though I can definitely do without it anyway.

It feels like the universally easy way to completely blow up run is neutral jumping. When I was playing Kotal Kahn, he had a ton of great high-vertical hitbox moves that he could do out of run catch such attempted jneutral jumps.

But with Sonya I haven't really found anything to do out of run to deal with the neutral jump counter. So I'm sticking more to just dashing and walking in.
Sonya has among the fastest runs in the game...... Don't cancel your run. Run to the other side and let them whiff their neutral jump move. Then do a b1, or b3 to trip guard into free vortex.
 

jmt

Noob
In love with Special Forces <3.



Are you rushing your inputs? That's sometimes a huge hindering factor and I find with Sonya you don't have to rush her strings cancelled into MS options. I bet if you mentally slow down it'll come to you much easier :).

Yeah, you are right. I notice when I start to speed up my inputs I start to miss them. MS is new to me so I feel like I have to rush the inputs.
Is the run after MS, 3 in the corner tougher than other run combos or am I just bad? ;)
 

Lucky_623

MKX XB1 & Cage Family Supporter
Sonya's Garrote Parry (Covert Op's):

It is used to counter high attacks.

Does it counter jump in's?
Does it counter special moves (Goro's air drop, Kung Lao/Sonya dive kicks, etc...)
Does it counter high hitting physical (non-projectile) X-Ray starters?
I apologize for my simple question, however I do not trust to use the mechanic online since the delay input is unforgiving and will get you blown up with a quickness!
 

lslick

Stole this pic from Doombawkz :P
Sonya's Garrote Parry (Covert Op's):

It is used to counter high attacks.

Does it counter jump in's?
Does it counter special moves (Goro's air drop, Kung Lao/Sonya dive kicks, etc...)
Does it counter high hitting physical (non-projectile) X-Ray starters?
I apologize for my simple question, however I do not trust to use the mechanic online since the delay input is unforgiving and will get you blown up with a quickness!
It doesnt counter jump ins
It counters special moves but it does lose to Sonya's dive kicks, Goro's air drop
It doesn't counter x-rays but your xray can counter their xray. Her xray beats out Goro's air drop
 

Lucky_623

MKX XB1 & Cage Family Supporter
It doesnt counter jump ins
It counters special moves but it does lose to Sonya's dive kicks, Goro's air drop
It doesn't counter x-rays but your xray can counter their xray. Her xray beats out Goro's air drop
Thanks very much sir
 

RampaginDragon

Loses to uppercuts
That's probably the most disappointing thing for me so far. I mained CSZ and Sonya in MK9 and I was so happy when Sonya's dive kick was long range (and still leads into combo, and is overhead), and I saw she had a parry. Was almost like they merged my mains into one. But Garrote Parry is sooo situational. It doesn't activate the moment it's inputed so it can be stuffed, it only parries high hitting attacks, no jumps or lows. It just kinda seems lackluster. I wish the meter burn version would at least parry jumps, that would allow Sonya a good AA option and an opportunity for more than 30% damage. Can't really bitch though, I love everything else about her.
 

lslick

Stole this pic from Doombawkz :P
That's probably the most disappointing thing for me so far. I mained CSZ and Sonya in MK9 and I was so happy when Sonya's dive kick was long range (and still leads into combo, and is overhead), and I saw she had a parry. Was almost like they merged my mains into one. But Garrote Parry is sooo situational. It doesn't activate the moment it's inputed so it can be stuffed, it only parries high hitting attacks, no jumps or lows. It just kinda seems lackluster. I wish the meter burn version would at least parry jumps, that would allow Sonya a good AA option and an opportunity for more than 30% damage. Can't really bitch though, I love everything else about her.
I think you are undervaluing that parry....It parries, highs, mids, overheads, throws and physically hitting special moves...That's pretty much everything in the game outside of jumping attacks, lows and projectiles....Not only that but like you mentioned, if you guess right with the meter burn, you net >35% in a combo and you can push your opponent into the corner or get yourself out of it...That's pretty good if you ask me :D

*Should note that it loses to Liu Kang's Dragon Kick
 
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