BoromiRofGeo
Noob
so Spectral users can use that variationPredicting buffs and nerfs? I'll pass.
This game is fine...they just need to patch Ermac's shit so Spectral users can use that variation.
Spectral users
Spectral
so Spectral users can use that variationPredicting buffs and nerfs? I'll pass.
This game is fine...they just need to patch Ermac's shit so Spectral users can use that variation.
well obviously you have to play the matches, it's an option to deal with the spammers, he just said it was "horrible" and I don't think it is. I haven't played a great Jackie yet so I really don't know, Just looking at options. Why is it horrible? maybe we should talk in the kitana forum lolI wouldn't mind them using the projectile reflect at all. I could run in and get a full combo if they extend it too long.
But I know that wouldn't work every single time once they were conditioned to expect it, however.
Trust me, it's not great. I've played it against many efficient players.well obviously you have to play the matches, it's an option to deal with the spammers, he just said it was "horrible" and I don't think it is. I haven't played a great Jackie yet so I really don't know, Just looking at options. Why is it horrible? maybe we should talk in the kitana forum lol
makes sense, I'm gonna try find a good jaqui and play it this weekend. Only ones I've played online spammed the gun, so it was easy to beat them, once I got half screen they would either blow all the meter on it, or they would try one of the other specials she has, and I would block and full punish.Trust me, it's not great. I've played it against many efficient players.
For one, you can duck the machine gun bullets if you don't block, but once conditioned to do so Jacqui can MB it for a fast mid rocket.
Two, the projectile reflect is hardly effective because it stops Jacqui quickly and thus grants hardly any damage. Also you have to time it accurately, as the start-up is simply too long for Jacqui's quick projectile. Jacqui can also easily read this and quickly sprint for a full combo, making the negligible damage from your projectile reflect hardly worth the risk.
Due to the lengthy nature of the machine gun, it's difficult to jump over without using air float or ass attack or air fan- not safe. Don't forget that Jacqui also has anti air rockets, and that Kitana cannot teleport. Further, armored TS and her other armored moves are useless against the multi-hitting properties of the machine gun, hindering her mid screen game as well.
It becomes a game where you're stuck at full screen and constantly at disadvantage. The only way to progress safely is to carefully maneuver forward. It's a bad matchup. Kitana's lack of a mixup game when finally grounded near Jacqui after lots of careful reads doesn't help the matchup either.
I was actually planning on making a thread asking for tips in the Kitana forum.
Lol, why would you nerf scorpions demons? And you would leave Jin alone because you play him right?I'd like a Takeda buff, leave Jin alone, nerf scorpions demons
Thank you.love your avatar pic!
No. Machine gun has been overrated by scrubs.Is Jacqui the new Deathstroke ? hm
Why, with the option selects in this game, the move can be punished with lows that shrink your hitbox. Furthermore, the move is unsafe to begin with. Not only is the bug spray punishable in both the ex and non ex version (it's about -17), f22xxbugspray can be interrupted by an armor move. Venomous has already become her worst variation due to this.Do you think chip reduction and reduced meter gain on Bug Blast would be overkill? It's like MB Trident Rush 2.0. >_>
a 19f overhead is unreactable. Doesnt matter if someone has a 13 or 19 frame overhead, you aren't going to be able to react to either of them. Just saying.Lol
All these Kung Jin nerf calls but people forget about some of these characters hard-to-read overhead/low mixups. At least Kung Jin's overhead has a damn start-up of 19 frames and his low has a start-up of 13 while Erron Black is standing over there with some of the best zoning in the game and still has "slightly" better framed start-up than his overhead...even tho I don't believe it is 14 frame start-up...not to mention Sonya's over there with 12 frame overhead that literally hits mid-body into a fast low. Not to mention Grandmaster SZ has a fucking wall that stops projectiles and prevents rush down?
Kung Jin's damage for his overhead or low can be scaled differently, yes.
Kung Jin's overhead and low strings can be a little less safe
But if we are nerfing that, can we nerf Kitana's fan speed and damage but give her normals better damage scaling?
Can we nerf Liu Kang so not all of his normals (exaggerating, chill) are safe on block?
Can we nerf GMSZ's Ice Clone so it doesn't tank a projectile?
Can we nerf Jacqui's machine gun so it doesn't chip half your life away and be able to do an up missile for free?
All characters have broken shit...even tho I main Kung Jin, I don't want him to feel the Scorpion effect. Nerf one or two things slightly, see how the game is played differently and go from there. Don't just nerf him to the ground and be done with it.
This is true, however if you do a preemptive counter poke with say a standing 2 (7 frame) against a +5 the 13 frame will trade (Can moves finally trade in this MK?) and the 19 will be beaten. So I guess I see how it's marginally better.a 19f overhead is unreactable. Doesnt matter if someone has a 13 or 19 frame overhead, you aren't going to be able to react to either of them. Just saying.
What happens when a command grab trades with a normal? Does it go into the throw animation? Do you take partial damage and like a flop over? I'd test it but I'm at work.Yes there are trades. Actually you can trade normals against command grabs in MKX.
I actually really hope they do. The way summoner is right now really turns me off to the variation.Judging from how many people have been complaining about my Summoner Quan zoning, I fear they will add a cooldown to the bat in patches or something.
I agree with this.a 19f overhead is unreactable. Doesnt matter if someone has a 13 or 19 frame overhead, you aren't going to be able to react to either of them. Just saying.