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Combo List - Raiden The Official Raiden Combo Thread - All combos here

joeldm

Noob
Some combos exploring 213 and f22 + 4

213 string meterless:
Midscreen: 213 jnp f22+4 df2 - 26%
Corner: 213 jnp jk 213 b14 df2 - 35%

F22+4 corner:
Meterless
F22+4 213 jnp 214 df2 - 34%
F22+4 21 21 (213 or b14) df2 - 34%

1 bar
F22+4 213 214 df2 ex b14 df2 45%
F22+4 213 jnp 214 df2 ex b14 df2 46%
F22+4 21 21 213 df2 ex b14 df2 49%
 

JLU51306

Bzzzt *Paging Doctor Fate*
In the corner I've mainly been doing:

34, 34, B14 - DF2 EX, 112-2, 1 - DF2
34, 34, B14 - DF2 EX, B11-1+3
B33, DF2 EX, NJP, B14 - BF3
 

Iz-GOod

Noob
Corner meterless: 34, b14~fireball cancel, run 214, 214, b111+3 34%

For reference fireball cancel is db1(hold)~ff

Major credits to the TYM peeps who found the fireball cancel combo tech! We're gonna have lots of new stuff to play with this week for sure!

FYI I also tried doing more than one fireball cancel in a combo but it looks like the game limits you to one... for example I couldn't pull off 34, b14~fireball cancel, run 214, 214, b14~fireball cancel, even if the second b14 hit. the second fireball just wouldn't cancel fast enough.
 
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Barrogh

Meta saltmine
Processing my new video right now, it should be up on youtube in a couple hours..

It features...

midscreen meterless 35%
midscreen 1 bar 49%
in the corner meterless 47%
in the corner 1 bar 57%

plus 3 bars 64% in the corner.

Its mostly midscreen 1 bar combos using all his launchers while trying to obtain maximum damage throughout all variations.
Hopefully I'm going to test my new GPU and this new stuff. It's gonna be interesting evening.
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Was messing with raiden, I noticed using df2 at the end of a combo on a grounded opponent causes unscaled dmg. You can pretty easily get some ridiculious dmg in Thunder God this way.

Basic 1 bar midscreen BNB:
214 EX df2, njp, slight run forward b14 FB run cancel, 214 df2 = 48% midscreen

Other variations can utilize the unscaled dmg in the corner as well by ending a longer combo in b14 df2
 

Chaosphere

The Free Meter Police
Was messing with raiden, I noticed using df2 at the end of a combo on a grounded opponent causes unscaled dmg. You can pretty easily get some ridiculious dmg in Thunder God this way.

Basic 1 bar midscreen BNB:
214 EX df2, njp, slight run forward b14 FB run cancel, 214 df2 = 48% midscreen

Other variations can utilize the unscaled dmg in the corner as well by ending a longer combo in b14 df2
Yeah that's my go to punish at the moment. Shocker also seems to give ok advantage on knockdown for more shenannies. It's too bad you can't fireball cancel twice in one combo lol. Thought maybe b14 as a starter could be his biggest punish, but NRS is already ahead of me.
 

Deadly Torcher

King Dingaling
Was messing with raiden, I noticed using df2 at the end of a combo on a grounded opponent causes unscaled dmg. You can pretty easily get some ridiculious dmg in Thunder God this way.

Basic 1 bar midscreen BNB:
214 EX df2, njp, slight run forward b14 FB run cancel, 214 df2 = 48% midscreen

Other variations can utilize the unscaled dmg in the corner as well by ending a longer combo in b14 df2
What's the FB, in that combo?

Cheers
 

Dizzy

False Information Police Officer
Premium Supporter
NetherRealm Studios
Cheers, you got any vids of that combo? I'm getting the FB after the b14 wrong cos they always seem to land & block before my run gets to them.
Its in Tony Ts combo video on the front page. Im on my phone so of someone else could link or timestamp thatd be awesome
 

mrtom

Noob
Not sure if these Thunder God combos have been posted yet but I use them a lot:

Mid-screen (1 meter):
b33xdb3(ex),34xbf3
214xdb3(ex),34xbf3

Corner (2 meters):
214xdb3(ex),34xdf2(ex),b3,2+3(hold), 1122(hold)xdf2

Sorry if these have already been posted.
 

Barrogh

Meta saltmine
Edit: Hold on, I realized that some of these combos with regular f22+4 are in fact Displacer and MoS only. TG version of string is holdable and it doesn't pop up opponent hight without holding it - but then opponent will be much further. Gotta add TG combos from that video because I failed to account for this nuance.

Some combos from video by @TONY-T . Because he used infinite stamina I may be missing runs here and there. Please tell me if that's the case.

Meterless:

MoS/Displacer midscreen
34, f22+4, b111+3 - 30%

Thundergod midscreen
f12b[2], b14~lightning run cancel, 214~shocker - about 30%
34, run, b14~lightning run cancel, 214~shocker - about 33%

Thundergod corner
b2, b2, b2, f12b[2], b14~shocker - about 45%
b2, b2, 213, f12b[2], b14~shocker - about 43%
Maybe I should try to do b14~lightning ender for standing reset, not sure if it will connect. But you already know when you can maybe do that, so it's up to you.


1 bar combos

Displacer/MoS midscreen
213, f22+4, f22+4~EX-shocker, b14~fly - 39%
34, f22+4, b14~EX-shocker, b14~fly - 43%
214~EX-shocker, NJP, f22+4, b111+3 - about 43%

b2, run, f22+4~EX-shocker, f22+4~shocker - 41%
33~EX-shocker, NJP, f22+4, b111+3 - 41%

EX-Rising thunder, NJP, f22+4, b111+3 - 26%
NJP, f22+4, f22+4~EX-shocker, b14~fly - 39%
Does about 29% if you don't MB shocker, fly should net similar results.

Thundergod midscreen

b11[2]~EX-shocker, NJP, b111+3 - 31%
When you absolutely need to get 31% off b1 I guess. But why would you need that when TG has meterless 30% off 5 frames mid, I don't know. Arguably, this ender knocks down harder, but... Eh.

f12b[2], b14~EX-shocker, b11[2][2]~fly - 35%, swaps sides
214~EX-shocker, NJP, run, b14~lightning run cancel, 214~shocker - about 47%

Off low static trap (MoS) meterless:
d2 (opponent hits the trap), f22+4, b111+3 - about 30%

Thundergod corner:
214~EX-shocker, b2, 213, f12b[2], b11~shocker - about 53%
214~EX-shocker, b2, b2, f12b[2], b11~shocker - about 55%

This must be supplemented by other combos ITT because there are universal meterless corner combos and TG-specific meterless of b3[2] starter that I believe is a huge deal. Should be roughly the same as meterless f12b[2] combos, I suppose, that are missing too (maybe I missed them).

It's about time to compile this stuff in the OP, what do you think, @Chaosphere ?

Also, my formatting sucks. Tell me how to improve so you could move finalized version into OP.

Again, please, point out mistakes. Yesterday I had hella time failing that meterless 30% for example, I kinda think at this point that there's something wrong with notation. Is there some microrun or I'm just bad? :p

P.S. That damned f22+4 giving me hard time. I keep missing 2+4 left and right. Why did you do that, NRS?.. *groans of frustration*

Ah right, do I really need the fireball cancel or can I just run over & continue the combo?

Just about to head to work, so I can't try it myself.

Cheers again.
You need to fireball cancel, otherwise opponent will be at mere -7 and maybe not even fully comboable.
 
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Chaosphere

The Free Meter Police
Hey guys, I'll be trying to update this stuff as soon as possible. Currently working on determining what ARE max damage combos for each variation meterlessly and with meter. Your guys' posts are a HUGE help, but I don't want to just list every single possible combo in the thread. I want to make sure the OP is well organized. Sorry about the delay... but it will be worth it I promise.