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Displacer variation only.
Nice Kombo, I'm trying it and it's almost seems impossible for me to even get the df2 after the first 3 hits...are you waiting before you do it or doing it early? Seems like it doesn't even register when I do the input
 
i dont know if this has been posted but here is a corner combo for raiden(thunder god) that does 47%:

b2, b2, b3,3 ex df2, b3,2(hold for max) b1,1,1+3
edit:
you can get 1% more damage if you take out the b1, 1, 1+3 and add b3,2(hold for max), 1+3 hold forward to keep opponent in the corner. tried on sonya nad ferra/torr
 
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TONY-T

Mad scientist
Nice Kombo, I'm trying it and it's almost seems impossible for me to even get the df2 after the first 3 hits...are you waiting before you do it or doing it early? Seems like it doesn't even register when I do the input
You have to do it all in sequence.
 
Nice Kombo, I'm trying it and it's almost seems impossible for me to even get the df2 after the first 3 hits...are you waiting before you do it or doing it early? Seems like it doesn't even register when I do the input
I like to input the df2 right after the second hit in the 213 string and it comes out for me. It never comes out when I try to do it all in a row. For those of you doing thunder god raiden you should watch the footage of pl at the gga tournament last night. Some practical raiden play that really shows you how to that
Guess I'm not going to be able to get this then hehe I'm doing it and it shows that I did the df2 but it doesn't do it most of the time but then I do the same sequence and it registers. I'd say it's done that part for me only 2% of the times I've tried it...maybe i'll figure something out . Thanks
I like to input the df2 after the second hit in the 213 string and it comes out for me, unlike if I just try and do it all in a row. You can also hit confirm it that way.
 
I like to input the df2 right after the second hit in the 213 string and it comes out for me. It never comes out when I try to do it all in a row. For those of you doing thunder god raiden you should watch the footage of pl at the gga tournament last night. Some practical raiden play that really shows you how to that


I like to input the df2 after the second hit in the 213 string and it comes out for me, unlike if I just try and do it all in a row. You can also hit confirm it that way.

Thanks now it's working much better doing it after the 2nd hit instead of waiting after the 213 combo.
 

Oliver

Noob
What I've gotten so far....

Max b2(overhead) starter damage
midscreen meterless- b2,run,b14,bf3=24%
corner meterless- b2,b2,213,b14,df2=39%
one bar midscreen-b2,run,b14,exdf2,b14,bf3=38%
one bar corner- b2,b2,b14,exdf2,nj2,b14,df2=49%

Combos work in all variations.
Isn't starting a combo with b2 really bad because the B.A is -63?
 
Can someone add to this for me? This is with Displacer Raiden specifically.

In the corner, I want to end both combos off my 50/50 between b3,3 and b2 with the restand advantage from b1,4. Right now the combos I'm using for 1 bar are:

b2, b2, 213, 21>Shocker, b14 for 39%

b33>Shocker, b2, 213, b14 for 40%

These don't include jump in starters, this is purely off the corner 50/50. Are these pretty close to max damage here? The timing is already pretty tight, and these are mostly taken from combos and concepts I've been following in this thread. I know I can get an extra 4% on the b2 starter with b11,1+2 ender, but again I'm specifically looking for the restand mixup here, unless that's incorrect somehow.

EDIT: b14, not b13 obviously. I am bad.

Isn't starting a combo with b2 really bad because the B.A is -63?
It's unsafe of course, but it's still your fastest overhead option and leads to great damage. You use this when you can force them to respect your low options, or if they're just being stubborn and crouch blocking too much.
 
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Chaosphere

The Free Meter Police
Isn't starting a combo with b2 really bad because the B.A is -63?
No, it's great to start a combo with. You just don't want to fish for combos with it. I'm guilty of doing it myself but if you're trying to play it safe you can cancel the first hit of the b2 with shocker.
 

Chaosphere

The Free Meter Police
I'm surprised that it's the case for restanding string cancel. Well...

Edit: I see. It actually happens with something as simple as corner: Ex-Rising, b2, f14~lightning. So yeah...
Why would you end the combo with lightning when you could just end with b14 for the standing reset into the 50/50? Not trying to be critical, just wondering if there's a reason you're suggesting that. If you're going for max damage I think 214~shocker should be the end of your combo.
 
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nugava

Noob
The risk reward for Raiden 50/50 (b2/b33) in the corner is in Raiden's favor I think, generally... So in the future, I'll try to play safer midscreen and go ham in the corner...
Thanks to TONY-T, I use those combos in the corner (when I feel I won't drop):
b2, b2, b14, EX df2, NJP, b14, df2 (or no df2 for standing reset)
b33, EX df2, b2, 213, b14, df2 (or not).
If I feel the 4 of the b14 won't connect because the opponent is too low, I end the combo with b111+3... (It's reactable)

I dont't know about Thunder God or MoS, but I feel with Displacer, you better go crazy in the corner...
Too bad he does not seem to have a great low poke...
 
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nugava

Noob
Or you could just be some kind of a safe pussy and do b33, df2 or b2, df2 (Cancel the first hit of b2) until you have 3 bars for a breaker if your 50/50 is blocked. (or 2 for the overhead one).
 
Isn't starting a combo with b2 really bad because the B.A is -63?
The risk reward for Raiden 50/50 (b2/b33) in the corner is in Raiden's favor I think, generally... So in the future, I'll try to play safer midscreen and go ham in the corner...
Thanks to TONY-T, I use those combos in the corner (when I feel I won't drop):
b2, b2, b14, EX df2, NJP, b14, df2 (or no df2 for standing reset)
b33, EX df2, 213, b14, df2 (or not).
If I feel the 4 of the b14 won't connect because the opponent is too low, I end the combo with b111+3... (It's reactable)

I dont't know about Thunder God or MoS, but I feel with Displacer, you better go crazy in the corner...
Too bad he does not seem to have a great low poke...
The NJP in the B2 corner is giving me more than the one I've been trying to do. It seems that doing the two b2's followed by the 214 filler scales too hard to be worth it, and it's harder to do on top of that.

The b33 combo though, timing is tight but adding a b2 after Shocker gives you about 7% more damage by the time you're done with the b14 restand. So I think that one might be worth the trouble.
 

nugava

Noob
Yeap, I forgot the b2 before the 213 for the b33 starter... My bad... That was a typo... (I am editing that shit right now)
So, what do you feel about not going ham until you have your 3 bars ? I'll test that strategy tomorrow... Only doing b2 or b33 into df2 until the 3 bars... That leaves you at -6 on block... That can't be that great, but I'll try it... Or just only using safe and hit confirmable things like 214 and 34 until the 3 bars... (Is 11 hit confirmable ?)
 

Barrogh

Meta saltmine
Why would you end the combo with lightning when you could just end with b14 for the standing reset into the 50/50? Not trying to be critical, just wondering if there's a reason you're suggesting that. If you're going for max damage I think 214~shocker should be the end of your combo.
Hm... Isn't lightning more plus (+9 instead of +7) and b14~lightning does more damage than just b14? And it doesn't knock opponent down as well. Gotta re-check frame data, but as far as I'm concerned, the only reason not to use it in the corner if that just won't connect.
 

Vilén

too smart to play MKX
So this whole ending combos with b14 into thunderball for extra damage/meter on your corner reset thing, anyone else think it's fishy? Like, as far as I can see, it just screams "NORMALIZE ME." I'm not saying it's OP or anything but I have my doubts it's an intentional option. I've been omitting it from combos so as to not get used to it and feel at a loss if they do remove it. If it sticks around for a little bit I'll be down with it.

Also WTF is up with the timing for the NJP after EX Shocker? I hit it pretty consistently so far but like 35ish% of the time I fuck it up. Am I supposed to be doing this as fast as possible or is there a slight delay or am I just tired at 2 AM?
 

Barrogh

Meta saltmine
So this whole ending combos with b14 into thunderball for extra damage/meter on your corner reset thing, anyone else think it's fishy? Like, as far as I can see, it just screams "NORMALIZE ME." I'm not saying it's OP or anything but I have my doubts it's an intentional option. I've been omitting it from combos so as to not get used to it and feel at a loss if they do remove it. If it sticks around for a little bit I'll be down with it.
I don't see how it's more "broken" than nutpunch in the end of a combo. If anything, it doesn't even guarantee something that isn't 1, b1(?) or f1. These options are only kinda okay if you're TG or if opponent has like 1% left.
Besides, isn't it for corner combos only?

Hell, every KD would be better than that if it wasn't for ability to delay wakeup. It's not previous NRS games where oki was messy and standing resets were godlike.

Also WTF is up with the timing for the NJP after EX Shocker? I hit it pretty consistently so far but like 35ish% of the time I fuck it up. Am I supposed to be doing this as fast as possible or is there a slight delay or am I just tired at 2 AM?
Done too early it won't come out at all. I've never seen NJP whiffing because it was done too early, it either comes too late when opponent is low or doesn't work at all. Well, sometimes it hits, the window is pretty tight tough. I wonder if NJ1 and NJ2 are different...
 

KHAOTIC_UNCLE-_-CREEPY

The CreepFather
With the b14 standing reset combos ending it with b14,db1 leaves you at +9 over b14's +7 while adding a little extra damage. Obviously very effective in the corner with 12f low,overhead starters but can also be done midscreen.
 

TONY-T

Mad scientist
Hmm, his xray combos are quite dismal. highest midscreen ive found is 46% and in the corner is 47%. best to save that meter for breaking and doing 1 bar combos.
 

Barrogh

Meta saltmine
Does the lightning ball give extra pushback midscreen than b14 typically wouldn't?
It does, but we tend to specifically talk about corner combos.
That said, some posters suggest that actual advantage on b14 depends on things like height I suppose, so maybe cancelling into lightning isn't always the best option even if it connects.

Hmm, his xray combos are quite dismal. highest midscreen ive found is 46% and in the corner is 47%. best to save that meter for breaking and doing 1 bar combos.
Isn't that universally applicable to every X-Ray combo ever since MK9 or so?