What's new

Use numbers instead of xbox/ps buttons in the move list?

Heartwire

Awesomesauce
Not hard at all to translate/figure it out though when people list combo's with numbers to your own button inputs.
 

redeyes

Button Masher
Yeah, you guys are clueless.
how so may i ask?

when about 5% of the MK player base comes here to find their combos and learn the 1,2,3,4 system we all know where the other 95% dont and have 0 clue what the fuck it means? i remember my first time seeing a combo written like that back in 2011 i was so fucked clueless to what i was suppose to do.

and even if they had a toggle feature, whats the point? they could use that time to you know put in proper frame data...
 

jmt

Noob
Not saying to have it like that by default, but have a toggle option to make it look like that. Would be so much easier just to see the numbers in the move list when trying to learn combos.
 
What happens if someone remaps Front Punch to triangle and Back Punch to square? The game would tell you that Front Punch is 2 and Back Punch is 1, which would be wrong.
 

jmt

Noob
What happens if someone remaps Front Punch to triangle and Back Punch to square? The game would tell you that Front Punch is 2 and Back Punch is 1, which would be wrong.
I'm sure there is an easy way to handle the mapping of buttons. Plus you could always just reset to default.

Just saying, when you are trying to learn to play MK on a 8 button SF stick after years of playing MK9 on a classic MK layout and you are testing out different spots for the block button and you are learning on a PS4 after being familiar with XBOX buttons for years...........the numbers would be amazing....would be extremely helpful.
 

Tim Static

Adminerator
Everywhere on TYM you see 1,2,3,4 etc used instead of console specific buttons,so use the guides here & figure it in to your layout. But they'll never do something like that, ever...sadly.
 
Reactions: d3v

Eijiken

Noob
The reason they don't is simple: Its not newbie friendly.
The reason we do it is because this is a multi console game. for the sake of combos its easier to use a universal notation. But remember that we are the 10% versus the 90% who bought the game and are the core reason this game has sold so well in its first week. They will have a hell of a time acclimating to the notation in the move list and ultimately, I don't think you are ready to handle the wave of people registering on here just to say "WHAT DOES F12 xx BF3 MEAN?!??!??!" plus 1234 is assuming that you see FP,BP,FK,BK as 1234...where someone who has this as their setup (assuming you have a stick or fightpad):

FP FK BLK

BP BK Throw/Interact/Stance

...may see that a little differently.

Despite what you think, its WAY easier for the majority to just list them as buttons in the com
mand list. I mean, it already acclimates commands based on your config, that's already nifty. At the end of the day, you're just going to come here for comboes/strings/setups, so that list is clearly not meant to appease you. Something as little as not being able to understand the command list will turn of a LOT of people from a fighting game, (Hi you arcsys games) and they're a little smarter than that.

Be glad we don't use number pad notation for stick...cause then...well...

and even if they had a toggle feature, whats the point? they could use that time to you know put in proper frame data...
Lol hahahahaha yes
 

Scott The Scot

Where there is smoke, there is cancer.
No. I like colours! They make it easier to find what you're looking for and less boring. Plus I don't know about you, but I can translate the buttons in real time. PLUS the reasons everyone else said :p
 

chemist4hire

I Got Guiled
It would be nice if they gave you the option to see it as BP FP BK FK and BLOCK. I have been remapping my buttons on my stick like crazy trying to find the right place for block , so it can get confusing. Might have to finish up that mk layout stick I was working on back in 2011.
 
I actually wouldn't mind the buttons except that after I remapped them, they didn't change in the move list. I believe that is a PC only glitch though.
 

cfw

Toys can't save you!
I would like for them to do this, Soulcalibur has done this and even uses a little guide in the moves list to let you know what means what.
 
Reactions: jmt

Eijiken

Noob
have been remapping my buttons on my stick like crazy trying to find the right place for block , so it can get confusing. Might have to finish up that mk layout stick I was working on back in 2011.

I use:

1__2

FP BP BLK
FK BK INT
3 __4

throw you can use 1+3...I have Block right there because i can still hold it with my ring finger and release with my index and middle finger free to reversal or use inputs.
 

chemist4hire

I Got Guiled
I use:

1__2

FP BP BLK
FK BK INT
3 __4

throw you can use 1+3...I have Block right there because i can still hold it with my ring finger and release with my index and middle finger free to reversal or use inputs.
I was using this but I switched to where block and Stance Switch are in the middle because doing Bug run cancel combos with D'vorah were easier.
 

ENDeverMORE

The incredible introvert
But then, Soul Calibur have always had ABKG on their move lost instead of controller button.
If child me can figure out what button does what then I'm pretty sure a lot of the casual scene could figure it out.
 

d3v

SRK
Last I checked, NRS was the only studio that uses controller button labels instead of input names on their movelists for fighting games.
 
Reactions: cfw

PwnStar

Noob
It's annoy as shit for people with unmarked buttons on sticks/hitboxes. I constantly get irritated remembering what my buttons are, particularly the L's and Rs. Needs to be input names and ALWAYs refer to player 1 side.
 
Reactions: cfw

Eijiken

Noob
Last I checked, NRS was the only studio that uses controller button labels instead of input names on their movelists for fighting games.
Also the same studio responsible for the only 2D fighter with a dedicated block button :coffee: