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Juggle Physics: Different Characters Have Bounce Characteristics?

Lt. Boxy Angelman

I WILL EAT THIS GAME
Holy crap.

So instead of the big/small hitbox dilemmas of MK9 and IGAU, this time we're going to be working around the big/small size dynamics of the entire cast.

Maybe this is how they decided to make things easier for zoners and space controlling setups; whether I'm fighting Kitana or Ferra/Torr, it won't make a difference because my shenanigans are going to fuck their day up just the same as long as my timing is on point.

#DatSmartStuff
 

roosTakk

Chode Juggler
Now I have to learn 2 sets of optimized combos in every situation for 3 different variations just to master one aspect of my character


God dammit NRS
 

Audit

Falls down too much
Now I have to learn 2 sets of optimized combos in every situation for 3 different variations just to master one aspect of my character


God dammit NRS
I don't think anyone should be upset by this, it adds depth to the game and the combo system. Hopefully it means that optimized combos will continue to be found over a longer period of time and there will be less brain dead options. I'm all for a larger skill gap.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
I don't think anyone should be upset by this, it adds depth to the game and the combo system. Hopefully it means that optimized combos will continue to be found over a longer period of time and there will be less brain dead options. I'm all for a larger skill gap.
^^^^^ this x a bajillion.

The days of a world dominated by D1~Trident Rush and Lv. 3 Charge are dead and I am overjoyed.
 

Gilbagz

Joker here~
Actually I noticed this in IGAU as well
The bigger characters tended to float much more than the smaller characters
I had to adjust a lot of my Joker corner set ups for big bodies because the teeth timings were different, i.e. they fell onto the teeth more slowly so the teeth would miss
 

WakeUp DP

GT MK OshTekk.
So basically, all the female characters (regardless of weight) are tossed around more easily, and scream when you ground bounce them and fly really high off the ground -- whereas all the male characters, regardless of weight, juggle like potato sacks?

Or is it just that all the females, so far, are much lighter in weight, leading gravity to naturally affect them differently?
Also all female chars have low hurtbox. Males mid to high.
 

colt

Premium Supporter
Premium Supporter
NetherRealm Studios
I don't do combos either unless raw punchwalk into punchwalk counts.

but there is no character specific weights or gravity. It is probly due to character specific victim regions, so a 3rd move in a juggle combo could hit tiny female on a later frame where a big jax might have gotten hit on an earlier frame (jax is also taller and they tend to be horizontal when juggled) so then the height or your hit advantage might be different etc.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I don't do combos either unless raw punchwalk into punchwalk counts.

but there is no character specific weights or gravity. It is probly due to character specific victim regions, so a 3rd move in a juggle combo could hit tiny female on a later frame where a big jax might have gotten hit on an earlier frame (jax is also taller and they tend to be horizontal when juggled) so then the height or your hit advantage might be different etc.
Ok. The end result currently, is very big differences in certain juggles.

For example takedas f21,2+4(first hit)~tele, njp results in vastly different heights off the njp. The difference is so great that a lot of BnB's are going to have to be adjusted accordingly per character.
 

d3v

SRK
I can confirm this as well. Doing some fan lift combos with Kitana and I have noticed that I do have to adjust my timing depending on the character I'm doing it on.
 
ok so i get what NRS is trying to do, i get it adds more depth but this is a damn fighter on a 2D playing field, weight differences should be left in 3D fighters with 3D playing fields. depth can be added in so many other ways this way is just annoying in my opinion. why should i be forced to have to learn character specific combos, yeah its fine if its 1 or 2 here or there, but to have to learn character specific stuff or timing changes for almost the entire cast.......thats a little ridiculous
 
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