FrothyOmen
P!
Unless we're doing damage totems mid-juggle, it seems kind of silly to me to be like "hory shet 98% combo pls nerf kotal" when it's reliant on situations and starters that never even actually happen. We already know how mostly irrelevant damage boost abilities are from MK9 (Rain, Quan, etc., barely even a factor of the characters) so posting combos whose merit is reliant on those boofs seems pointless to me.
Kotal players, can we keep the combos sane within actual footsies, counterhits, punishes, etc. and not with random 87 frame startup move after jump in punch with double damage boof applied?
pls
Kotal players, can we keep the combos sane within actual footsies, counterhits, punishes, etc. and not with random 87 frame startup move after jump in punch with double damage boof applied?
pls