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Combo List - Mileena Mileena Combo Thread (updated feb 2016)

1man3letters

Alpha Tarkatan - Moderator
Moderator
F12B4, ex TK, air sai, F23 xx roll, B21, 2+4. Piercing 40% 1 meter. Add njp after air sai in th. Corner.

F343, TK air sai, roll, B21, 2+4. Piercing, 39% overhead starter, meterless.

All of these can be done from F343, F34, 21, or F12B4 starter
nice,
you should organize these and other combos from the thread into your OP
 
New overhead bnb. Havent got the f23 to connect on the second hit yet, may require a very fast run cancel into f2. Anyway...

Piercing, overhead starter:
F343 xx TK xx air sai, F2 xx roll, F21, 2+4. 41% no meter.
 

TheGabStandard

The anticipation is killing me
40% meterless Piercing corner combo

F343 xx Tele kick xx air sai, F23 xx roll, forward dash, B12,1+3 xx DD2.

leaves opponent still in the corner and standing
 

Enigma

Noob
Which combo do you guys use after you catch someone with a roll?
I don't know any good combos so I just do roll, jump 2, b12 1+3 dd2 for 24% damage.
I'm sure you can get more out of it than that
 

xWildx

What a day. What a lovely day.
Which combo do you guys use after you catch someone with a roll?
I don't know any good combos so I just do roll, jump 2, b12 1+3 dd2 for 24% damage.
I'm sure you can get more out of it than that
Unless you plan on using meter I can't see her getting much more than that outside of the corner. Going to look at it once I get back on tonight though.
 

Awkward Sloth

Lamest Harley, still better sloth than Jer
Right now I think Ethernal might be her least damaging variation but might have the safest wake up options.

Piercing and Ravenous are where bigger damage is at. Seeing as they have the chain grab Attacks added to them.

38% Meterless Piercing combo
F3,4,4 roll njp B2,1 2+4

I think piercings mix ups are going to come from training the opponent to block a certain way and then cancel into a low sai or Mb overhead roll. She's kinda slow to me. :c
 

Dizz_88

Noob
after roll you can do B3, TK, Air sai B12 1+3 dd2 for like 29% I think.
I'm trying to figure out a combo to do after a roll too. After I do roll b3, I can't connect the telekick. Am I doing something wrong, and by the way I'm using Ethereal variation.
 

Grape

Noob
I'm trying to figure out a combo to do after a roll too. After I do roll b3, I can't connect the telekick. Am I doing something wrong, and by the way I'm using Ethereal variation.
Walk up immediately after you recover and try to hit them at the highest part of the b3. They'll be really high in the air and you'll hit the telekick really low to the ground.
 

BillStickers

Do not touch me again.
f23 is a really nice forward advancing string that I've been using a lot. I usually do some garbage like f23~roll nj1 j3~sai roll d2, but does anyone have a better combo off of f23? Preferably not variation specific since I've been using Ethereal :D.
 

SaibotMk

Adrenaline
Finally got on MKX tonight, only tried Piercing, and Ethereal. These are all mid screen Piercing combos. I didn't watch the videos in this thread before playing tonight, so if I copied someone it wasn't intentional. I also thank the ones that posted the overhead, and mid to low starters, looking forward to trying those out tomorrow.

 
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TheGabStandard

The anticipation is killing me
Right now I think Ethernal might be her least damaging variation but might have the safest wake up options.

Piercing and Ravenous are where bigger damage is at. Seeing as they have the chain grab Attacks added to them.

38% Meterless Piercing combo
F3,4,4 roll njp B2,1 2+4

I think piercings mix ups are going to come from training the opponent to block a certain way and then cancel into a low sai or Mb overhead roll. She's kinda slow to me. :c
Essentially agree with this. Ethereal has the lowest damage compared to the other variations But trying to find some decent combos in that variation which I will post once I find some.

Also does anyone know if some of the frame data is off? all of Mileena's teleports and EX teleports have exactly the same frame data. I haven't been able to test whether it is true or not but if so I'm gonna assume ex teleport has armour for you to escape if needed (will check). If it doesn't then...........ex teleport seems pointless
 
Which combo do you guys use after you catch someone with a roll?
I don't know any good combos so I just do roll, jump 2, b12 1+3 dd2 for 24% damage.
I'm sure you can get more out of it than that
Try b3 jk air sai instead of njp. Not sure if it works, just an idea.
 

JaeTea

Noob
Can anyone help explain when to inputs the commands for the extended sai stab :d:d:bp ? I spent over an hour last night trying it and still couldn't do it.
 

TheGabStandard

The anticipation is killing me
Can anyone help explain when to inputs the commands for the extended sai stab :d:d:bp ? I spent over an hour last night trying it and still couldn't do it.
I found it easier when I input it as part of the combo. As in

B12, 1+3, dd2 All as one combo
 

Grape

Noob
Finally got on MKX tonight, only tried Piercing, and Ethereal. These are all mid screen Piercing combos. I didn't watch the videos in this thread before playing tonight, so if I copied someone it wasn't intentional. I also thank the ones that posted the overhead, and mid to low starters, looking forward to trying those out tomorrow.

This is pretty close to the best of what most people have came up with so far so gj. :) Only thing to add is that after some air sai and especially after ex TK -> Air Sai you can walk up and do f23 roll instead of going straight into roll.

To add onto this, if you buffer your run immediately after you do air sai you'll hit the ground and start running immediately so you should never miss it.
 
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