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MKX "I'm the thrower of out throw" throws!

MKF30

Fujin and Ermac for MK 11
Yes. Your tech has to match the direction you were thrown in. In MK9 that meant you were pressing a different set of buttons to tech (front punch or kick vs. back punch/kick).

Not sure what the tech inputs are for MKX, but the concept is similar.
Or the throw button ie left bumper or right bumper and right/left on the dpad, ive done that several times since my configuration was right bumper to throw.
 
Throw tech inputs is one of the only injustice mechanics that should have been adopted. Reading a predictable throw and still having to guess is lame. A game with frame traps and chip on normal should have throw tech inputs similar to SF.
 

ando1184

Noob
16 Bit said you can tech mid-juggle throws.
That needs to be patched immediately. I understand teching a throw but not if it's in a combo. That's just poor programming and breaks the laws of fighting games imo. I also noticed that if someone MB the throw it's techable. I think that shouldn't happen either, either make it to where if they burned the bar the throw goes through or don't allow the MB to happen until further in the animation so it's now blown.
 

Braindead

I want Kronika to step on my face
That needs to be patched immediately. I understand teching a throw but not if it's in a combo. That's just poor programming and breaks the laws of fighting games imo. I also noticed that if someone MB the throw it's techable. I think that shouldn't happen either, either make it to where if they burned the bar the throw goes through or don't allow the MB to happen until further in the animation so it's now blown.
I used to think that before I got a confirmation that you can tech them, I used to think it doesn't make sense.

But I trust NRS and I think they know what they're doing, so it's better to wait and see how it plays out before we judge it.
 

trufenix

bye felicia
That needs to be patched immediately. I understand teching a throw but not if it's in a combo. That's just poor programming and breaks the laws of fighting games imo. I also noticed that if someone MB the throw it's techable. I think that shouldn't happen either, either make it to where if they burned the bar the throw goes through or don't allow the MB to happen until further in the animation so it's now blown.
Lol @ the laws of fighting games
 

Brutal Chimney

vaporus punching bag
That needs to be patched immediately. I understand teching a throw but not if it's in a combo. That's just poor programming and breaks the laws of fighting games imo. I also noticed that if someone MB the throw it's techable. I think that shouldn't happen either, either make it to where if they burned the bar the throw goes through or don't allow the MB to happen until further in the animation so it's now blown.
its techable because last i heard you could MB the throw to reset them at disadvantage at the end of your combos
 

ChaosTheory

A fat woman came into the shoe store today...
That needs to be patched immediately. I understand teching a throw but not if it's in a combo. That's just poor programming and breaks the laws of fighting games imo. I also noticed that if someone MB the throw it's techable. I think that shouldn't happen either, either make it to where if they burned the bar the throw goes through or don't allow the MB to happen until further in the animation so it's now blown.
This is all speculation, but I'm sort of torn. Initially, I was like you. Teching while in hit-stun doesn't make sense to me.

The only explanation I can think of is when I considered Cryomancer Sub-Zero's throw string. It's unique and from what we saw, added a shit load of damage to his juggle. Now I see a possibility that they make it so you have a choice.

You can go for the big damage ender, but it's 50/50 if it gets teched. Or you can end in Slide or something for less, but guaranteed, damage.

Still not sold on the idea til I see it, but that's all I can come up with. Still doesn't make sense to me to MB a throw in a juggle and have it possibly teched. We'll see.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Teching while in hit-stun doesn't make sense to me.
Remember, hit-stun in Mortal Kombat engine games doesn't work like it does in other 2d games. Like for example, when you're in hit stun in SF, you're wide open to be hit again, and that's how links connect. But in MK games, even in 'hitstun' you're still fully capable of blocking the next hit, regardless of how many frames you have left before you return to neutral.
 

Audit

Falls down too much
I'd prefer a conscious choice to teching throws (ala Tekken) rather than having to OS techs into everything (ala Street Fighter). I'm also leary about comboing into throws, unless it's something like j4+throw, but I can also see myself abusing the crap out of combo into throw resets LOL.
 

ChaosTheory

A fat woman came into the shoe store today...
Remember, hit-stun in Mortal Kombat engine games doesn't work like it does in other 2d games. Like for example, when you're in hit stun in SF, you're wide open to be hit again, and that's how links connect. But in MK games, even in 'hitstun' you're still fully capable of blocking the next hit, regardless of how many frames you have left before you return to neutral.
Right, but MK throws still traditionally whiff on hit-stun. It'd be like landing Nut Punch and the opponent is forced to tech the immediate throw.

But I used the term specifically referring to mid-string/juggle teching. Neutral or on block is one thing. But on hit just seems off to me on paper.
 

Hini

Batomancer
This is all speculation, but I'm sort of torn. Initially, I was like you. Teching while in hit-stun doesn't make sense to me.

The only explanation I can think of is when I considered Cryomancer Sub-Zero's throw string. It's unique and from what we saw, added a shit load of damage to his juggle. Now I see a possibility that they make it so you have a choice.

You can go for the big damage ender, but it's 50/50 if it gets teched. Or you can end in Slide or something for less, but guaranteed, damage.

Still not sold on the idea til I see it, but that's all I can come up with. Still doesn't make sense to me to MB a throw in a juggle and have it possibly teched. We'll see.
The dagger stabs is not the cryomancer variation of his regular throw.
 

Shark Tank

I don't actually play these games
Right, but MK throws still traditionally whiff on hit-stun. It'd be like landing Nut Punch and the opponent is forced to tech the immediate throw.

But I used the term specifically referring to mid-string/juggle teching. Neutral or on block is one thing. But on hit just seems off to me on paper.
I'm pretty sure normal throws still whiff on jailed opponents(jailed=MK's version of grounded hitstun).
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Right, but MK throws still traditionally whiff on hit-stun. It'd be like landing Nut Punch and the opponent is forced to tech the immediate throw.

But I used the term specifically referring to mid-string/juggle teching. Neutral or on block is one thing. But on hit just seems off to me on paper.
Well a juggle state is still different from regular hit-stun. I'm not sure if being able to capture out of a juggle means that you can throw people out of all hitstun in general -- could be just juggles and strings.

Guess we'll find out soon.
 

ChaosTheory

A fat woman came into the shoe store today...
The dagger stabs is not the cryomancer variation of his regular throw.
As far as his string that ends in throw. I thought Unbreakable and Grandmaster ended that string with normal throw while Cryomancer got a unique ender. No?
 

ChaosTheory

A fat woman came into the shoe store today...
Well a juggle state is still different from regular hit-stun. I'm not sure if being able to capture out of a juggle means that you can throw people out of all hitstun in general -- could be just juggles and strings.

Guess we'll find out soon.
Oh, yeah I have no idea. Though I doubt it.

I was using the broad term "hit-stun" but I was strictly talking about teching while being juggled.