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In game frame data

ProudDisciple

Average at Best
With every bit of new info being released, it seems like NRS has found a way to be innovative and intuitive with each feature.
 

Doombawkz

Trust me, I'm a doctor
Something I don't see anyone mentioning...

Move on hit does 3%, on block it does 0.75%.

For those whom might not be the best at math, that means the move does 25% of its total damage on block.
If we take it into contrast, in Injustice a 4% damage move would do 0.10% on block. Thats 2.5% total damage on block.

Moves in MKX will be about 10x more damaging on block than in injustice, but from what I can tell, will be a bit lower than MK9.
 

Briggs8417

Salt Proprietor of TYM
I'm sorry did I just see cancel advantage?! THANKK YOOOOOOU! NRS IS DOING WORK FOR THIS FUCKING GAME.
 

KeyserSoze

Fabled Villain
Something I don't see anyone mentioning...

Move on hit does 3%, on block it does 0.75%.

For those whom might not be the best at math, that means the move does 25% of its total damage on block.
If we take it into contrast, in Injustice a 4% damage move would do 0.10% on block. Thats 2.5% total damage on block.

Moves in MKX will be about 10x more damaging on block than in injustice, but from what I can tell, will be a bit lower than MK9.
Assuming that 25% ratio is universally applicable to all moves, unbreakable sub zero becomes that much more appealing.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
I think the cancel advantage may work by adding 20 to the block/hit advantage. It's pretty weird how they chose to list it.
 

Barrogh

Meta saltmine
Aren't there two types of cancel advantage though, on block and on hit.
NRS, trying to keep up with the big boys, one step at a time.

That said, can't we just figure that out for ourselves? Unless NRS specifically tweaks animations depending on circumstances like that, we can say that if move has hit advantage of +4, block advantage of -6 and hit (I assume) cancel advantage of +20, then I suppose block cancel advantage is about +10? If what NRS provides is (strangely enough) block cancel advantage, then we will just recalculate accordingly.

Now I wonder what is startup of Ex-slam...
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
Something I don't see anyone mentioning...

Move on hit does 3%, on block it does 0.75%.

For those whom might not be the best at math, that means the move does 25% of its total damage on block.
If we take it into contrast, in Injustice a 4% damage move would do 0.10% on block. Thats 2.5% total damage on block.

Moves in MKX will be about 10x more damaging on block than in injustice, but from what I can tell, will be a bit lower than MK9.
Yeah, you're completely right. In MK9 a 5% move on hit would roughly do 2% on block, so approximately 40% of its total damage. MK9 rounds to the nearest whole number though, which is annoying.

How accurate was the data in Injustice? Any glaring errors or was it reliable?
For the most part it was reliable, with some errors.
 
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I'd imagine it's referring to cancel advantage on hit, so as to signify which special moves can combo into it.
I don't think that's how it works, a move can be +30 cancel advantage on hit but not link into the special, example, kung Laos d4 into spin. It doesn't illustrate that, hit advantage does not illustrate combos, just frame advantage. It's more likely on block imo. Because people wanted to know things like whether 112 trait with batman was es capable in block if you b23ed after


Also hit cancel adv. and block don't have a direct relation for the same move, it's kind of weird.