What's new

The make-or-break of MKX for me is still unanswered

Rude

You will serve me in The Netherrealm
That wasn't my point

my point was that you need to play it to understand where we are coming from.

Yes... it is a fact that they can't be 100% the same.
Again, this isn't my point.

You are skipping over the simple fact that I do not have to change how I play/time things from practice mode to online play.
No, I get what you're saying.

However, and I'll re-state it: Consider that NRS had to move MK9's online to...I want to say it was Gamespy?
I don't think NRS has the capabilities in-house to operate flawless netcode from a server stand point. In fact, most PSN connections are P2P. How is it that, with how P2P connections work, no one ever considered that in some cases, it might not BE the net code?

NRS also isn't on the level of say, Ubi Soft or some other HUGE development company. They're relatively small compared to the more recognizable companies involved. Which means there may be only so much they can do regarding net code programming.

Honestly, as long as each game is better than the last, I'm satisfied.
 

Alright RyRy

Florida Kombat
Also, they haven't mentioned ANYTHING about online yet. Game modes etc. Only the "Factions" but that has nothing to do with it. So there may be a special Kombat Kast about online.

Just a thought.
 
As someone who knows Ninj IRL, I can safely say that if the netcode is bad he probably won't buy the game. Some quick points. Netcode in all NRS games to date has been bad, including PS4 injustice. As others have said they need to use rollback netcode. I'm optimistic that MKX may in fact use rollback netcode. Everybody knows how well KI runs online and it's my understanding that NRS, IG and the guy behind skullgirls (known for it's great rollback netcode) have all been in communication.

I will call Ninj's bluff if one condition happens. If they add skarlet, I'd venture a guess he'd buy the game regardless of bad netcode.

Personally I don't think bad netcode is acceptable for a studio the size of NRS with the marketing budget they've had and financial success they've had from previous titles. I don't expect them to have any shortage of resources and as such I see bad netcode moving forward as a huge failure. So I can't say I agree with the mentality of setting your expectations low, because it's unacceptable for it t be bad given the resources available.
 

John Grizzly

The axe that clears the forest
Competitive players are a drop in the bucket as far as revenue goes. NRS is catering to the masses, who don't even know what "input lag" is. They're absolutely not focusing on netcode, that's clear. They've spent more time on stream de-confirming Mokap than they have talking about the netcode.

90% of MK players: Am I mashing? Yes. Are moves coming out? Yes. That's all I care about.

The excuses for these people won't be that the game was lagging, it was that their opponent was a "gay spamming [ban incoming]". So yeah, I have little faith the netcode will be great, although I pray I'm wrong. I have no local scene and spent most of my time in practice mode doing shit that seemed impossible online.
 

haketh

Noob
Honestly, as long as each game is better than the last, I'm satisfied.
I'll admit I have some high standards when it comes to netplay *Pretty much the only games that are playable for me are stuff running on GGPO/Fightcade client, TTT2, P4U2, SG, BBCP,& KI* but even if MKX is an improvement over IGAU it doesn't matter if it's still bad which IGAU was for anything past in state. And hell if a small company like Skullgirls can get online running well a big company like NRS with that WB funding should more than be able to handle it.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
I mean...I think you think that MK X's Run Button = UMK3 in 2015...

But I feel like you will be very disappointed.
I did originally, but Paulo has said that isn't the case. I'm not making the same mistake I did with MK9 thinking it will be UMK3 v2.0. Plus there's not even a run "button", it's just a run.
 
E

Eldriken

Guest
I'm hoping that the netcode is good because that's really my ONLY option to play other people most of the time. I get one chance to play people offline and that's at CEO. I'm unable to travel elsewhere due to more important things (family, work, etc) and I don't live in an area that has a local scene. So, I can understand where some people are coming from in regards to how MKX is going to perform online.

I'll still play the game regardless, but I sure as hell won't enjoy it as much.

I can also understand people being skeptical about NRS' lack of information on it. I mean, they are the same people who said they spent a ridiculous amount of time on MK9's netcode so that it could be the absolute best and look how that turned out...
 

Compbros

Man of Tomorrow
No matter what they say about improvements you never know until release day when tens of thousands are on the servers around the clock. They said how much they worked on Injustice's netcode and it still was OK at best.

What lessons have you learned from Mortal Kombat 9?

On one end of the spectrum, we learned what works, and on the other, what not to mess with. We’re retaining a lot of the key features like the amazing 3D graphics set on a 2D fighting plane, the need for tournament-level depth, and the success of having a ton of content available for players of all experience levels. We’re planning to have more content in Injustice than we had in MK9.


We also paid a lot of attention to the things we know we need to improve. We weren’t happy with how we handled ”compatibility packs” for DLC play, so we have a whole new system that ensures all players get the content they need. We also spent two years focused on netplay, realizing that nothing matters more for network play than launching with solid, great fundamental netcode.
http://www.nowgamer.com/injustice-gods-among-us-interview-batman-superman-the-importance-of-netcode/

It'll more than likely be an improvement as IGAU was miles better than MK9 but you, and they, don't really know until a huge amount of people are on the servers at the same time.
 

KiD INsAnitY

Z of The Leaf -Team R.A.N
Everyone here will get the game bad netcode or not.
Might not pick it up day one but you will at SOME point.

Anyway NRS knows for a fact that the netcode is key ever since MK9. With MKX being on the new consoles, there is NOO excuse for online to be shitty this time around. If they know they aren't capable of pulling it off they should atleast branch out for help or do anything they can to make sure online is great.
I mean they have a few new online modes and the whole fraction war thing going so they know just how important online is to us..
 

jrock920

Noob
Everyone here will get the game bad netcode or not.
Might not pick it up day one but you will at SOME point.

Anyway NRS knows for a fact that the netcode is key ever since MK9. With MKX being on the new consoles, there is NOO excuse for online to be shitty this time around. If they know they aren't capable of pulling it off they should atleast branch out for help or do anything they can to make sure online is great.
I mean they have a few new online modes and the whole fraction war thing going so they know just how important online is to us..
exactly if you are true mk fan a bad netcode shouldn't deter you from buying the game and i don't give a fuck about the netcode i didn't play MK9 online so i cool with doing living towers and going in the lab i confidence that the netcode is going to be good anyways
 

RyuKazuya

Jesus is my Lord and Savior!
I guess tthe game rocks no matter what kind of shitty online play it has. And i also think that online shouldnt be a reason to buy a game.
 

AK L0rdoftheFLY

I hatelove this game
That said...he has a point and NRS doesn't really get to have any excuses for a poor online experience. Its been done and the technology is there. Not everyone can have Google fiber in a year.

(Atlanta can. hehe)
 

NY-Shadow

TestYourMight SUCKS
Silence speaks volumes when it comes to NRS. Expect a great looking game, with great mechanics, tons of skins, loads of characters, too many stupid mini-games, a useless challenge tower (just like MK9) and of course, lets not forget A MEGA SHITTY NETCODE with HORRIBLE online play.
 

BRUTALITY

Banned
i dont believe frame data goes out the window online. i think the frames are the same but you cant adjust to online lag. not once in mk or igau in all my laggy games did frame data actually change or become irrelevant, unless the match was too laggy to play to begin with. in that case youd disregard playing the game rather than the frame data
 

SaltShaker

In Zoning We Trust
Going to keep this short and simple.

They market. The fact that they haven't said (*insert details that gets people hype to exlect amazing online play) is troubling. If they had this great online already in the works and ready to be revealed they would say so. Doesn't make sense to keep silent on an issue that would gain you more fans and money.

I never have and never will play KI so I cannot speak on that. But what I have played for years religiously is TTT2 on PS3. The online is near perfect. It is as close to simulating an offline fight as I've ever played. If 100% was offline TTT2 would be a 98% online. Punishing 2 frame gaps in an opponents string 10/10 times, literally. Just pure, clean online play. Now this is a game that came out yearssss ago on a last gen system.


Judging by this standard, there is no response I'm willing to accept as to why the online netcode is not as good or better than a years old last gen TTT2 game. None.
 

Under_The_Mayo

Master of Quanculations
I wanna say that, living in Mexico I'm not gonna have much competition around me. So good online would be great. But even if it's not good, and I have no one to play with, I'm gonna enjoy playing the game and doing research and publishing it. Forming a higher understanding of the game so I can enjoy watching all the great tournaments to come.
 

BenGmanUk

Get staffed bro
I kind of wish they just said, 'Hey guys we're kind of behind the curve when it comes to online. Shall we outsource it this time?'

If it's 'as good as' Injustice on PS4 I'll be relatively happy. I never could jump from online to off in MK9 without several hours to adjust.
 

dribirut

BLAK FELOW
Also, there is no excuse for a shitty netcode on live. Although nrs may not have the means of establishing a stronger server system, Microsoft has stated countless times that they Allow all developers to use their extensive server base
 

WakeUp DP

GT MK OshTekk.
Theres nothing that could discourage me from playing this game.

No shitty netplay (if we dealt with mk9 and Inj we can pretty much deal with anythiny lol)
No Cyrax, Kabal or Batgirl chars either.
Im going in in this game regardless!