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Evo Rules Update - MKX and USF4 on PS4 (Arcade Stick Debacle)

CrimsonShadow

Administrator and Community Engineer
Administrator
How is marvel a bad example? I ain't saying that assists are like variations or they have a similar system, but assists definitely affect matchups and what not and you have to admit that. Second thing, just because some games in the past did things in "some" way it doesn't mean MKX should. Also u bringing up smash like that is anywhere close to MKX...... Talk about a bad example lol . I have a friend in the smash scene and they only do that cuz stages actually play a huge factor, that has nothing to do with having variations tho so that is irrelevant. Now I know alpha 3 had V,A, and I think B styles and CVS2 had grooves. Does anyone know how they did things? Last but not least, why would a community vote be bad? Back in injustice we pretty much let choosing stages fly instead of doing random select and we saw what happened with that lol. But if ppl going to be butthurt about it, then aye it is whatever to me cuz I will be cool with either option, I just believe that we should see how things go first then change if necessary.
Edit: Variations arent a different character so I can see ur point, but we dnt know how much a change in variations changes things up so it is all speculation right now tbh.
I hear you, but I think haketh is actually right here. MVC3 and CVS2 are both 3on3 games, so the concept of "matchup" is different and doesn't apply quite the same way. The closest analouges are the anime games that had variation-esqe options in them.

In the vast majority of those games, winner was allowed to change varation. It makes sense to use that as a starting point, since it's based on experience, rather than having people who have never experienced a similar type of game throwing random opinions into a vote.

The key though, it's that it's not set in stone forever -- it's a starting point. Just like any other game, the rules are subject to change as people figure out what works best.
 
I hear you, but I think haketh is actually right here. MVC3 and CVS2 are both 3on3 games, so the concept of "matchup" is different and doesn't apply quite the same way. The closest analouges are the anime games that had variation-esqe options in them.

In the vast majority of those games, winner was allowed to change varation. It makes sense to use that as a starting point, since it's based on experience, rather than having people who have never experienced a similar type of game throwing random opinions into a vote.

The key though, it's that it's not set in stone forever -- it's a starting point. Just like any other game, the rules are subject to change as people figure out what works best.
I can get behind this. If ppl actually want it this way then I can handle it.
 

cR WoundCowboy

WoundCowbae <3
I agree it is a niche in the video game world, but in the fighting game world I think there is a higher percentage of top players in all fighting games that use stick over pad.
Well to be fair, I do think that you can say that sticks are a niche in the NRS community. I'll list some top players off the top of my head:
Theo: pad
Sonicfox: pad
Pig of the hut: pad
Whiteboi: stick
16 Bit: pad
Ducky: pad
Jupiter: pad
Forever King: pad

I do not personally use a stick, but I have talked to people who play Capcom and NRS games, and the consensus seems to be that sticks generally aren't as good in NRS games because they were designed with Back-forward motions in mind.
 

CD jr

Noob
I think it is more a matter of preference. I had learned how to play most fighting games on Arcade Stick so it is what I am comfortable with. I think with games like SF4 there is an advantage to playing on arcade stick. This will likely be an issue for players that play on Hitbox as well.

I would like to hear some opinions from other players that I know also use arcade stick when playing, I realize this might be an irrelevant topic for players that play on pad.

@CD jr
@GGA Dizzy
@michaelangelo
@Chaosphere
@Tyrant (can't find username on here)
@Godspeed (also can't find username)
I got a ps4 stick I'm chillin
 

haketh

Noob
Also since u have knowledge on games with variations, could u tell us about them and how much switching variations had an effect on matchups and what not?
In Arcana they could be a big deal, the biggest one would be it was easy to counterpick Cathy who's a strong character with the Tyr Arcana, Cathy is HUUUUUUUGE, a bit smaller than PTX in TVC for comparison & the Tyr Arcana has a super that creates a small cage that you have to fight in for a limited time & seeing how she's so big she hits the walls of the cage & takes damage easy, even fucks over combos of hers due to size. In Melty their were a good amount of matches that could go from 5-5 depending on character variation *Called moons in Melty* used to pretty bad. Like say Ciel A has a 8-2 MU against Nero B the Ciel player would switch to that variation & the Nero would switch to Nero C to make the matchup slightly less bad for him.

CVS2 the winner couldn't change Grooves but that's similar to Marvel 3 in that it's changing three different characters instead of just one at once.
 
I think we would be killing too much time at the character select screen and it would be both players trying to counterpick. I say we do winner is locked at least for the first few events and see how it goes.
I think most people are fine with both being locked for the winner. I also am fine with winner is allowed to switch variation as well as long as he has to do it FIRST. It could allow for more hype matches and it would be pretty ballsy of the winner to change variations after they won with a different one. The only way I see this getting out of hand is if there is hidden variation select. Has this been confirmed yet?

I'm not sure if this has been mentioned yet but we should lobby for random stages at all times.
We cannot allow for Metropolis Rooftop garbage in MKX. But isn't this already fixed with if players don't agree it is random? Or are you worried about the extra time it will add to the tourney with players arguing over the stage? Also how are we going to handle stages like the street from MK9, if there are distracting stages in MKX? Having 2 players agree on a Shao Kahn courtyard stage could speed up the tourney instead of having to re-random if we get a visually distracting stage.

Well to be fair, I do think that you can say that sticks are a niche in the NRS community. I'll list some top players off the top of my head:

Pig of the hut: pad
I've said it before. Pig being on pad for Kenshi I think really helped. I believe, even if he trained hardcore on stick, that his spirit charge reactions would be slower, and he would be a worse Kenshi on stick. But I play on stick cuz Dizzy does, and he's cool, so I've got that going for me I guess.
 
In Arcana they could be a big deal, the biggest one would be it was easy to counterpick Cathy who's a strong character with the Tyr Arcana, Cathy is HUUUUUUUGE, a bit smaller than PTX in TVC for comparison & the Tyr Arcana has a super that creates a small cage that you have to fight in for a limited time & seeing how she's so big she hits the walls of the cage & takes damage easy, even fucks over combos of hers due to size. In Melty their were a good amount of matches that could go from 5-5 depending on character variation *Called moons in Melty* used to pretty bad. Like say Ciel A has a 8-2 MU against Nero B the Ciel player would switch to that variation & the Nero would switch to Nero C to make the matchup slightly less bad for him.

CVS2 the winner couldn't change Grooves but that's similar to Marvel 3 in that it's changing three different characters instead of just one at once.
Ah ok that makes sense. If that is the case, then I am more than willing to side with allowing the winner to change variations if the loser changes characters.
Edit: Also what @GGA Jeremiah said could work too where the winner would have to choose the variation before the loser makes their character counterpick (tho give or take we can do it like u/ @TopTierHarley / @Fractured_Shadow said as well).
 
In other games , yes . Not in MK or IGAU. Just because they're easier on pad for most people . You can play fighting games on stick for another 40 years for all I care it won't make my previous statement any less correct.
Your statement is an opinion which makes it 100% incorrect.
 
I play capcom games
I think it is more a matter of preference. I had learned how to play most fighting games on Arcade Stick so it is what I am comfortable with. I think with games like SF4 there is an advantage to playing on arcade stick. This will likely be an issue for players that play on Hitbox as well.

I would like to hear some opinions from other players that I know also use arcade stick when playing, I realize this might be an irrelevant topic for players that play on pad.

@CD jr
@GGA Dizzy
@michaelangelo
@Chaosphere
@Tyrant (can't find username on here)
@Godspeed (also can't find username)[/QUOTE I play capcom games on stick but for NRS games I play on a PS pad so I'm good to go because I enjoy the new ps4 pad. :)
 

ninjay

Noob
In marvel the loser is allowed to change characters and their assists as well. That would not null variations, that would make sure we don't have a counterpick fest (but this would only apply to the characters with more than one good variation and I mean if y'all want counter pick galore then I can handle that :p)
I am sure it will be like the rule in USF4: Winner can change Ultra if Loser is changing characters, but has to pick ultra first before Loser chooses a new character.
 

BillStickers

Do not touch me again.
NRS should just map variation selection to a button choice (much like you do with wagers in Injustice) so your opponent can't see which one you picked.
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
In other games , yes . Not in MK or IGAU. Just because they're easier on pad for most people . You can play fighting games on stick for another 40 years for all I care it won't make my previous statement any less correct.
It's because NRS games actually are designed around the pad. Any game not released in arcades will usually be designed around one. It doesn't make stick inferior, though, and there's some things that stick would be better for (getting a proper EX straight ball for Kano is easier on stick, if I'm not mistaken IAGBs are easier on stick, too. And I find doing back-forward inputs from crouch are easier on stick).
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
I think most people are fine with both being locked for the winner. I also am fine with winner is allowed to switch variation as well as long as he has to do it FIRST. It could allow for more hype matches and it would be pretty ballsy of the winner to change variations after they won with a different one. The only way I see this getting out of hand is if there is hidden variation select. Has this been confirmed yet?



We cannot allow for Metropolis Rooftop garbage in MKX. But isn't this already fixed with if players don't agree it is random? Or are you worried about the extra time it will add to the tourney with players arguing over the stage? Also how are we going to handle stages like the street from MK9, if there are distracting stages in MKX? Having 2 players agree on a Shao Kahn courtyard stage could speed up the tourney instead of having to re-random if we get a visually distracting stage.



I've said it before. Pig being on pad for Kenshi I think really helped. I believe, even if he trained hardcore on stick, that his spirit charge reactions would be slower, and he would be a worse Kenshi on stick. But I play on stick cuz Dizzy does, and he's cool, so I've got that going for me I guess.
I agree

Pad seems to have faster action and response oddly
 

NurzBenny

Old Member
Well to be fair, I do think that you can say that sticks are a niche in the NRS community. I'll list some top players off the top of my head:
Theo: pad
Sonicfox: pad
Pig of the hut: pad
Whiteboi: stick
16 Bit: pad
Ducky: pad
Jupiter: pad
Forever King: pad

I do not personally use a stick, but I have talked to people who play Capcom and NRS games, and the consensus seems to be that sticks generally aren't as good in NRS games because they were designed with Back-forward motions in mind.
As a person who plays both (more than both), I'd say it doesn't really matter. Never botched a back forward motion on stick, the overlap and leniency as far as inputs go for NRS games is far from soul crushing. Blocking with a button held down on a stick is a little more . . . trying, but you get used to it.

Never really put my "spirit charge" reactions to the test. Could imagine being faster on pad, easily, but might be negligible.
 

Icy Black Deep

Still training...
I am sure it will be like the rule in USF4: Winner can change Ultra if Loser is changing characters, but has to pick ultra first before Loser chooses a new character.
No, winner picks ultra after loser picks his character but before lose picks his ultra. Which isn't all that meaningful for ultras but could be a lot more interesting if there's some rock-paper-scissors between variations.