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http://community.wbgames.com/t5/Latest-Updates/Patch-Notes-PS4-5-14-15/ba-p/505762 May 14, 2015
will Kotal's Blood Totem be fixed in the next patch? it's all kinds of bugged right now
Hello, could you please say if this is intentional or not? Cassie can duck with block under mids.
Paulo I have a quick question about Ferra's behavior when off Torr's back. Obviously she won't get on if Torr is in the air, but in matches it feels inconsistent when on the ground. Sometimes she will just sort of run back and forth and I miss my opportunity to reversal out of pressure. Can she not get on if you are in block stun or something weird like that that I am missing? Thanks
Paulo is this known yet?
Not a big deal but seems like a bug to me
nope, it's a visual issue so not at the top of my list of stuff to look into but I'll pass the info along. thx
@Tim Static I've known about this for a long time but didn't think of it as a big deal. I'm just glad the Noxious Reptile mirror issue was fixed
haha i dipped out my last comment since Paulo replied :p
The feature of reducing the life from 100% to 10% is great, sadly Johnny's seido power boost only activates with 5% health, i have to jab him everytime i reset the training mode to use related setups.
I was told you work for NRS? I have a possible bug/glitch perhaps? Maybe it's intentional, maybe it's not. But Jason's ex command grab Crippler whiffs on opponents who use certain strings, normals and special moves. Sometimes these moves will eat through the hit of armor too and the command grab still whiffs. Some specials will not only avoid the grab altogether but punish. I assume other characters can do the same.
I want to expand on this. His 3 hit punch string completely whiffs on some characters who crouch in the corner, same with his B1 or whichever 11f move is supposed to be mid.
His 3 hit punch string is b122 in non Slasher variations.
That would completely whiff on a crouching subzero in the corner.
Hi Paulo, will Mileena's Ethereal variation be looked at soon? Currently it seems the enhanced Fade moves do nothing different to the normal ones other than spend a bar of meter. In addition, she can still be thrown when holding down 2 to remain invisible/invincible (applies to all fade directions and both normal and enhanced variations).
Hey Paulo, never been one to randomly tag you in stuff, but there is this bug that kung lao's x ray will just go through the opponent on hit. So I got my x ray to succesfully hit but instead of the xray comboing I go through the opponent. I hope this can be fixed.
Hey Paulo can you confirm if it's intentional that Reptile loses his DoT effect when causing regular or chip damage during EX Acid Spit and/or Poison Gas and/or EX Poison Gas?
This goes for regular DD3 and EX Acid Spit
Update on this: It seems to only happen on Noxious Reptile Mirrors
This was fixed in the patch. Thank You Based Paulo
(more question than complaint) is there a reason why mileena non ex telekick is minus frames on hit when all other non ex teleport attacks give either plus frames,a combo or knockdown??
doesn't seem fair she gets put in defensive guessing game after hitting with very unsafe move, (this isnt on a list of upcoming changes by chance is it?)
what use is there to ever hit with this move and not throw a sai? or to cover missed inputs?
as a example if you hit a grounded character throwing a projectile or whiff punishing with tele where roll wouldnt reach, missed anti air etc
if you throw a sai then shes slighty more minus frames as sai flys over the head than the -8(seems more -6) normal telekick on hit is, if you wait till she drops lower and throw a sai then its super minus as sai blocked or sai can be just plain ducked also.
so after normal telekick hits grounded opponent mileena is in defensive guessing game of block or armor (backdash/backjump get blown up if try) because she hit you
Hello Paulo, will we be get the full run down of the recent patch to any patched characters? Please and thank you
Hi Paulo, sorry to bother, is there any place where we could see the notations from the balance changes of the recent patch?
hi paulo, just quick question if you don't mind, what frame advantage is a MB throw restand from a juggle combo currently set at?
~26 it varies a frame or so for some characters
awesome! thanks very much.
cant wait for tomorrow!!! :)
Lord Colt, did we got audio cues in training mode? To help execution and juggling? I've learned there is multiple commands throws in the game.
audio cues? tutorial or practice? not sure if i fully understand what you mean.
Practice, a sort of beep system that can be heard at the press of a button, would've help a lot to get timing of multiple commands inputs
Like Strings, Multiple command grabs, juggles, tekken uses something similar, a different sound for each of the 4 attacks the game posses.
Who else is voting for Scorpion as smashdlc??
Paulo you would probably be better off encouraging Liu Kang for Smash DLC. Scorpion "doesn't belong" in other fighting games remember? Huehuehue.
then nintendo cant have scorpion
You don't need to decap Mario. Give him a special fatalities treatment like Kratos had in MK9 with Mileena's fatality.
You guys delivered.
Ah, the Goro trailer on Friday night, just like you planned. :)
Thanks for bringing the record feature to the MK games. It's going to help everyone a ton.
"how to use practice mode to blow up TomBrady ice clone trap setups"
Good shit, Paulo. I hope you come back to do future variations - you're the most thorough and informative.
was this update made with myspace or geocities??
So I'm curious, you still hating on the new theme or did you just go back to the old theme?
i went back to the old one, floating\anchor'd menus\headers are probly my most hated thing on the internet.
I <3 Paulo. Thank you for bodying Khrome. <3
oooh status updates are back!, and also merryxmas
Merry Christmas Skarlet's creator ^_^
Just so you know, nobody ACTUALLY wants Khrome.
wow the level of salt generation potential this move has
how about it just be a full screen unblockable?
Jade's new and improved U3....duh
Pre-patch F23 confirmed for MKX.