Cat
This guy looks kind of tuff...
Alright. It's time for me to give my thoughts on the latest patch.
EDIT: Parry Buff POLL!!! go VOTE!!!
http://testyourmight.com/threads/joker-community-trait-buff-suggestions-to-nrs.33105/
PLEASE NOTE:
•I actually Main Joker, and use him in a regular basis!, I did not just go to training saw 1 hit confirm combo and thought it was major buff*
•Not to discredit other players Opinions, but having someone who knows not so much about a character give a opinion can lead to unneeded Nerfs/Buffs or none at all
• it's like having a non death stroke player say he is cheap and guns are too safe (oops. Too late. ) and have it get nerf cus of it. Or non aquamans talk about how his scoop needs less push block to make it more punishable. You get the idea.
Tired of people saying how viable he is, when they don't even touch the char , they probably get hit by a escapable teeth reset and think he's good.
Anyways moving on
HIS HIT CONFIRMS
• he already had a hit confirm strings
F23
11
All hit confirm into low gas tank ,although didn't work on the big characters like Grundy, lex, bane, etc
This is why they buffed the tank to make it connect.
•New hit confirms
21 low tank
32 low tank
This have him 2 more strings to hit confirm, which is pretty nice since they are easier to confirm than the previous and are actually his best strings.
Although, I don't see this as a huge buff, more of a fix* since mostly every char can hit confirm into damaging combos (looks at superman) so adding this just made joker to how he should have been on release.
21 is a great string, but the 1 tends to whiff on some chars low blocking
This includes:
Aquaman
Wonder Woman
Hawkgirl
Green latern
Lobo
This makes the string less useful on said chars.
The same happens with f23 and some chars.
•THE TRAIT
Still ass cheeks.
2 percent more on standing parry (batman still gets more, Killer frost gets a combo with mb)
3 more seconds of the HA buff (if you can call it that) is still useless for the risk you have to take to get it.
•The level 1 HA is practically the same. And your opponent is not gonna fear you for 9 seconds cus you move a lil faster.
Instead of fixing the trait completely they figured lets add 2 percent more damage and let his useless HA last 3 seconds more. Lol what a joke of a trait.
The buff on gas tanks were nice and necessary ( they were useless by themselves. Coming out so slow your opponent can go take a piss and come back and punish you before the tank left jokers hands)
How many joker players out there have used the non rolling gas tank in a match on purpose?
Overall. I feel like the chars needs more tweaks besides his trait to be TOURNAMENT viable (not online scrub viable)
•You will not see a joker winning a tournament (or making top 8) at a major with him only! (Not even myself)
•OVERALL THOUGHTS ON PATCH
- low tank fix was great, way easy to hit confirm now and semi useful tanks on their own.
- trait still useless, the overall concept of it needs to be scratched to be honest.
•NEEDS FIXING
212 needs to not whiff on certain characters ( they are mids for god sake) the 1 whiffs on some. And the last 2 whiffs on many. ( ill list it below)
Trait: so many things can be done. I guess the team didn't have a idea on what his trait should be so just threw In a parry (his parry in mkvsdc is even better )
•Best buff imo, without making it stupid good -
the HAs stack, you get a parry you get a HA and it does not automatically activate the speed boost. You can try getting another parry and have 2 HA or even 3 HAs stacked (3 being the max of course).
Now , you can activate the speed boost HAs when you want by either by double tapping trait (shouldn't mess with trying to parry since you shouldn't be mashing it) or a button+trait.
The timer will then start and your speed boost will be activated. This will help him set up teeth set ups. Or get bigger combos maybe.
It's not too overpowered because you HAVE to make the risk to get the Parry on people.
- or able to parry trait granting him his HA.
Another suggestion is for the trait to give him the ability to MB a teeth to make it unblockable (so have to earn a parry + use a bar for the mb teeth) or able to mb flower that stuns opponents granting a b3 combo.
Joker is awesome character that is very popular and needs to be seen in tournaments! He plays a big role in the story , yet in gameplay lacks in many areas.
Anyways. Your thoughts?
EDIT: Parry Buff POLL!!! go VOTE!!!
http://testyourmight.com/threads/joker-community-trait-buff-suggestions-to-nrs.33105/
PLEASE NOTE:
•I actually Main Joker, and use him in a regular basis!, I did not just go to training saw 1 hit confirm combo and thought it was major buff*
•Not to discredit other players Opinions, but having someone who knows not so much about a character give a opinion can lead to unneeded Nerfs/Buffs or none at all
• it's like having a non death stroke player say he is cheap and guns are too safe (oops. Too late. ) and have it get nerf cus of it. Or non aquamans talk about how his scoop needs less push block to make it more punishable. You get the idea.
Tired of people saying how viable he is, when they don't even touch the char , they probably get hit by a escapable teeth reset and think he's good.
Anyways moving on
HIS HIT CONFIRMS
• he already had a hit confirm strings
F23
11
All hit confirm into low gas tank ,although didn't work on the big characters like Grundy, lex, bane, etc
This is why they buffed the tank to make it connect.
•New hit confirms
21 low tank
32 low tank
This have him 2 more strings to hit confirm, which is pretty nice since they are easier to confirm than the previous and are actually his best strings.
Although, I don't see this as a huge buff, more of a fix* since mostly every char can hit confirm into damaging combos (looks at superman) so adding this just made joker to how he should have been on release.
21 is a great string, but the 1 tends to whiff on some chars low blocking
This includes:
Aquaman
Wonder Woman
Hawkgirl
Green latern
Lobo
This makes the string less useful on said chars.
The same happens with f23 and some chars.
•THE TRAIT
Still ass cheeks.
2 percent more on standing parry (batman still gets more, Killer frost gets a combo with mb)
3 more seconds of the HA buff (if you can call it that) is still useless for the risk you have to take to get it.
•The level 1 HA is practically the same. And your opponent is not gonna fear you for 9 seconds cus you move a lil faster.
Instead of fixing the trait completely they figured lets add 2 percent more damage and let his useless HA last 3 seconds more. Lol what a joke of a trait.
The buff on gas tanks were nice and necessary ( they were useless by themselves. Coming out so slow your opponent can go take a piss and come back and punish you before the tank left jokers hands)
How many joker players out there have used the non rolling gas tank in a match on purpose?
Overall. I feel like the chars needs more tweaks besides his trait to be TOURNAMENT viable (not online scrub viable)
•You will not see a joker winning a tournament (or making top 8) at a major with him only! (Not even myself)
•OVERALL THOUGHTS ON PATCH
- low tank fix was great, way easy to hit confirm now and semi useful tanks on their own.
- trait still useless, the overall concept of it needs to be scratched to be honest.
•NEEDS FIXING
212 needs to not whiff on certain characters ( they are mids for god sake) the 1 whiffs on some. And the last 2 whiffs on many. ( ill list it below)
Trait: so many things can be done. I guess the team didn't have a idea on what his trait should be so just threw In a parry (his parry in mkvsdc is even better )
•Best buff imo, without making it stupid good -
the HAs stack, you get a parry you get a HA and it does not automatically activate the speed boost. You can try getting another parry and have 2 HA or even 3 HAs stacked (3 being the max of course).
Now , you can activate the speed boost HAs when you want by either by double tapping trait (shouldn't mess with trying to parry since you shouldn't be mashing it) or a button+trait.
The timer will then start and your speed boost will be activated. This will help him set up teeth set ups. Or get bigger combos maybe.
It's not too overpowered because you HAVE to make the risk to get the Parry on people.
- or able to parry trait granting him his HA.
Another suggestion is for the trait to give him the ability to MB a teeth to make it unblockable (so have to earn a parry + use a bar for the mb teeth) or able to mb flower that stuns opponents granting a b3 combo.
Joker is awesome character that is very popular and needs to be seen in tournaments! He plays a big role in the story , yet in gameplay lacks in many areas.
Anyways. Your thoughts?