What's new

Chars that kill footsies in MKXL?

Safe Armor

Tier Whore. BS, GM, Mystic etc.
Interested in tyms opinions on which chars kill or completely ignore footsies in this game?

Name char and reasons!

First that comes to my mind is Smoke! For obvious reasons, teleport, smoke away!
 

Karma

Soul Caliber, Tekken, Mortal Kombat, and SF.
Sub-zero (Grandmaster)- Destroys your footsies by klone for most characters.
Takeda (Any variation)- Forces you to stay close by whips for most characters.
Kung jin(Any variation)- His jump-ins and Jump up attacks or his neutrals can destroy your footsies for those slow characters like Bo' Rai Cho.
 
Last edited:

TyCarter35

Bonafide Jax scrub
Takeda by far. Ninjutsu to an extent if the player forces u to play at his range against some characters like Butcher, BRC who have no neutral or mids to fight his f2 and d4 (I've literally only had to use those 2 buttons in those matchups besides Anti airing the occasional jump attempt) tho his swords have dreadful recovery so it balances it out. KJ with his air attacks destroys all means of a neutral
 

thlityoursloat

kick kick
That thing that's punishable on block for a lot of the cast? And the B1 that's punishable by even more of the cast?
boy oh boy, -9 on a long range string sure is pretty punishable, at worst the Jason loses his turn on block, just like with Ninjutsu's f2. The damn string has ridiculous priority with its speed, hitbox and lack of a hurtbox.
 

CrazyFingers

The Power of Lame Compels You
boy oh boy, -9 on a long range string sure is pretty punishable, at worst the Jason loses his turn on block, just like with Ninjutsu's f2. The damn string has ridiculous priority with its speed, hitbox and lack of a hurtbox.
I guarantee you 80% of the slashers you've fought have not spaced that correctly to not ge punished.
 

CrazyFingers

The Power of Lame Compels You
Also B122 is pretty bad on whiff which means there are not one but two punishes for improper spacing.