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General/Other - Blood God Blood for the Blood God! (Variant discussion)

Alright RyRy

Florida Kombat
What is everyones thoughts on the BG vs CUT Kano matchup?

I feel it is horrible for Kahn, No wake ups and not able to get out of corner set ups. I have to stay mid screen. Most of Kanos strings leave him at the right distance were Kahns pokes whiff.

Also KK cannot Parry through 112 from Kano due to the invincibility frame
 
I play this mu a lot with VoyagerRevenge and I have to say, it is diffently a very difficult mu

You have to stay patient and wait your turn tbh, even if you have to take 8%-15% of just chip, I think you got just wait your turn to be offensive in this mu
 

GAV

Resolution through knowledge and resolve.
I play this mu a lot with VoyagerRevenge and I have to say, it is diffently a very difficult mu

You have to stay patient and wait your turn tbh, even if you have to take 8%-15% of just chip, I think you got just wait your turn to be offensive in this mu
I play something akin to this matchup a lot, just with SG.

I find it to be a difficult, but not unwinnable - and its an extremely rewarding matchup.

Is SG a better matchup for CT than BG?
 
For the wake up option yes, and meter and health options, gimmicky setups and just trying to get in your opps head I'd chose blood god. But SG does better in this mu.
 
Reactions: GAV

dennycascade

UPR_ghastem
Okay my thread got locked so I'm sorry for my absurd suggestion. I don't think I should make another thread for this but here is my toned down approach. How about instead of plus frames, he gets totem cancels that are minus on block, a la jax, but make strings safe and can continue combos. As of now, b14 on hit leads to nothing midscreen unless you want to spend a bar on EX pizza and get like 21%(?) damage. Now let's say you land a b14 and hit confirm totem cancel into 114 EX air grab for full combo. This wouldn't lead to insane damage since you can't do it if you already have a totem out, and also no one should be getting hit by b14 anyway.
If this is too much, I don't know how else to help blood god out.
 

Hellbringer

1 2 3 drink
Okay my thread got locked so I'm sorry for my absurd suggestion. I don't think I should make another thread for this but here is my toned down approach. How about instead of plus frames, he gets totem cancels that are minus on block, a la jax, but make strings safe and can continue combos. As of now, b14 on hit leads to nothing midscreen unless you want to spend a bar on EX pizza and get like 21%(?) damage. Now let's say you land a b14 and hit confirm totem cancel into 114 EX air grab for full combo. This wouldn't lead to insane damage since you can't do it if you already have a totem out, and also no one should be getting hit by b14 anyway.
If this is too much, I don't know how else to help blood god out.
I dont think anyone is complaining about his lack of pressure lol
 

Hellbringer

1 2 3 drink
His pressure is good. Does anyone else use 2B2? I find it to be good on people who block high a lot on Kotal.
Its unsafe and easy reactable but it can throw some ppl offguard i guess but i wouldnt use it too much. b14 is a low too if u play ppl who dont like to block low ;)
 

dennycascade

UPR_ghastem
His pressure is good. Does anyone else use 2B2? I find it to be good on people who block high a lot on Kotal.
If someone knows the matchup they will never get caught by it. When you see standing 2 come out, all you have to do is block low and then high and you will not get hit. Same thing goes for b14/b122.
 

TotallyNotKotalKahn

Low Tier Addict
I still say that ex moves should get a hit of armor while obsidian is out. Even if it breaks the totem like getting hit on the blood totem, kinda like tremors armor powerup.
 

dribirut

BLAK FELOW
Imo the only thing this character needs is some sort of wakeup. An interésting idea would be to gain an invencible yet maybe punishable wakeup only when he has a soecific tótem up
 

Barrogh

Meta saltmine
Or just an old suggestion that EX-parried moves will not be cancelled out of. However, we can easily end up with absolutely disgusting character.

Also I don't think that Obsidian should become even more to-go kind of a totem.
 

just_2swift

MK1 is the best MK period.
I think he needs a non launching armor move and after use of the move he can't use totems for 10 seconds.
 

mattnin

Noob
Please don't buff Blood God, then every Tom, Dick, and Harry will come on over and want to play him.

He's fine the way he is and is good against most of the cast and doesn't need an armored launcher.
 

mkl

Poopbutt.
His pressure is good. Does anyone else use 2B2? I find it to be good on people who block high a lot on Kotal.
Barely anyone even knows that's a string at this point so sometimes I like to use it as a gimmick string to end rounds. But it's just that; a gimmick. Punishable, slow, no mixup. Even people who don't know it exists still know to block low on the Kahn outside of War God.

I think he needs a non launching armor move and after use of the move he can't use totems for 10 seconds.
Nah, I think if anything Parry just needs to have its invincible frames removed so it can actually be a reliable wakeup on EX. Why the fuck would you even have invincibility frames on a parry? Paulo says it's so it can be used as a wakeup move, but surely that's not how the game is hard-coded for wakeup attacks to work? Having a parry that, once it starts, is all parry frames is just logical. It'd still be a bad wakeup move but it wouldn't be as bad as it is now.
 

just_2swift

MK1 is the best MK period.
Barely anyone even knows that's a string at this point so sometimes I like to use it as a gimmick string to end rounds. But it's just that; a gimmick. Punishable, slow, no mixup. Even people who don't know it exists still know to block low on the Kahn outside of War God.



Nah, I think if anything Parry just needs to have its invincible frames removed so it can actually be a reliable wakeup on EX. Why the fuck would you even have invincibility frames on a parry? Paulo says it's so it can be used as a wakeup move, but surely that's not how the game is hard-coded for wakeup attacks to work? Having a parry that, once it starts, is all parry frames is just logical. It'd still be a bad wakeup move but it wouldn't be as bad as it is now.
Lol they would have did that in the hot fix but didn't. What I posted not only gives him a wake up option pretty dam balanced wake up option at that it also wouldn't break him. Hell make it longer than ten seconds he should have had this day one imo.
 

Barrogh

Meta saltmine
Nah, I think if anything Parry just needs to have its invincible frames removed so it can actually be a reliable wakeup on EX. Why the fuck would you even have invincibility frames on a parry? Paulo says it's so it can be used as a wakeup move...
Lmao, what? So it will "whiff" on wakeup?
Autism is strong with this design.

Lol they would have did that in the hot fix but didn't. What I posted not only gives him a wake up option pretty dam balanced wake up option at that it also wouldn't break him. Hell make it longer than ten seconds he should have had this day one imo.
Make it 9999 seconds and it will still be a bad idea imo (since apparently writing that spares me of every responsibility to justify my ideas).

Seriously though, he already has what he needs, it just has to actually work.
 

TotallyNotKotalKahn

Low Tier Addict
I always thought that obsidian should give you one hit of armor on ex moves while active, if you use the hit of armor the totem breaks. its simple, requires a setup so its not just free, and fits within the the theme of the variation. even if the hit of armor is only on ex pizza.
 

mattnin

Noob
Ok, so I play a damn good Kitana and if I must win, that's who I play. I also win an absurd amount with Predator and Sub Zero and dabble with several other characters as well. But nothing satisfies me more than winning with Blood God. Ever since the Grandmaster WTF thread, I've found myself playing Blood more exclusively than ever and match ups that I'd hand off to Kitana or Sub I'm giving over to Blood God.

Why does Blood God feel so rewarding? Surely, im not the only one who feels this way
 

just_2swift

MK1 is the best MK period.
Ok, so I play a damn good Kitana and if I must win, that's who I play. I also win an absurd amount with Predator and Sub Zero and dabble with several other characters as well. But nothing satisfies me more than winning with Blood God. Ever since the Grandmaster WTF thread, I've found myself playing Blood more exclusively than ever and match ups that I'd hand off to Kitana or Sub I'm giving over to Blood God.

Why does Blood God feel so rewarding? Surely, im not the only one who feels this way
No your not lol he is slowly moving up as my secondary.
 

TotallyNotKotalKahn

Low Tier Addict
Ok, so I play a damn good Kitana and if I must win, that's who I play. I also win an absurd amount with Predator and Sub Zero and dabble with several other characters as well. But nothing satisfies me more than winning with Blood God. Ever since the Grandmaster WTF thread, I've found myself playing Blood more exclusively than ever and match ups that I'd hand off to Kitana or Sub I'm giving over to Blood God.

Why does Blood God feel so rewarding? Surely, im not the only one who feels this way
He feels rewarding because you have to have balls to win with him. Without his totems BG Kotal would be hands down the worst character, with his totems he can make himself have double health, regain health while stealing meter, and do silly amounts of damage. In short he is a badass, and by extension you are by winning with him.
 
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mkl

Poopbutt.
I always thought that obsidian should give you one hit of armor on ex moves while active, if you use the hit of armor the totem breaks. its simple, requires a setup so its not just free, and fits within the the theme of the variation. even if the hit of armor is only on ex pizza.
EX Air Grab parries? Dope. It'd work 10x better than the EX Parry we already have and make it even more reliable as an AA.
 
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