Undeadjim
Green Lantern Corps.
Jax's d2 at 7 frames works fine when spaced correctly for most jumps, he suffers mostly from the top tier jump is such as Sonya Kotal Lao etc which have that far reaching hitbox. His stand 1 is a good anti cross up however he suffers from the same problems most do against really good cross up normals such as Subs where it is incredibly difficult to get consistent. Going back to his D2 however it does have a weird backwards hitbox that can cover crossups in some situations.
Outside of D2 he can armor a gotcha grab which nets him 13% or 22% in pumped up and you can also MB his bf4 for 17% normal bf4 is completely useless unless you make a incredibly hard read. Both MB moves are consistent just suck in terms of damage and/or game plan.
Predator in hunter which I mainly play really kinda struggles to AA from the ground most jump ins I try to catch with NJP's as D2 is abysmal at 11 frames even with its hitbox. No real armored special so it is mostly a game of not letting get into jump range and controlling space. Anti cross up he can stand one f1 and do a few other normals however its again sketchy against good crossup normals.
Outside of D2 he can armor a gotcha grab which nets him 13% or 22% in pumped up and you can also MB his bf4 for 17% normal bf4 is completely useless unless you make a incredibly hard read. Both MB moves are consistent just suck in terms of damage and/or game plan.
Predator in hunter which I mainly play really kinda struggles to AA from the ground most jump ins I try to catch with NJP's as D2 is abysmal at 11 frames even with its hitbox. No real armored special so it is mostly a game of not letting get into jump range and controlling space. Anti cross up he can stand one f1 and do a few other normals however its again sketchy against good crossup normals.