RunwayMafia
Shoot them. Shoot them all.
I was referring to her FANS...lol. Everyone knows you can't duck her glaives...lol
Edit: quit playing Mournful lol
I was referring to her FANS...lol. Everyone knows you can't duck her glaives...lol
Edit: quit playing Mournful lol
I was referring to her FANS...lol. Everyone knows you can't duck her glaives...
So basically.... you're saying she's incredibly one dimensional, are you not? Her only solid footsie tool is f2, and if you enter her f22u4 meta there's a wealth of characters who can then punish her. Not to mention how slow it is when compared other, similar whiff punishing tools such as Kotal Kahn's f1 and Cassie Cage's b1.I just don't understand man, it's week one.......... I'm scarred to tell people the match ups I'm having problems with because I don't think they will believe me, She is not a mix up character, you want that, KUNG JIN is your man, she is a footsie punish run away like a little bitch character, play her as anything else in any variation, and yah, you will have problems,
True, but my main point is her zoning is mediocre, especially compared to a slew of other characters. Soooo...with that said, everything else that she is lacking is apparent.I just don't understand man, it's week one.......... I'm scarred to tell people the match ups I'm having problems with because I don't think they will believe me, She is not a mix up character, you want that, KUNG JIN is your man, she is a footsie punish run away like a little bitch character, play her as anything else in any variation, and yah, you will have problems,
The way i'm playing her is just be a bitch and run away, confirm off your aaAFs for 30% +, and hope and a dream on a jump punch hitting if you are not in life lead , I save all my meter for BF3 on wake up, I dunno, the match usually ends after that, I know it's not alot to go on guys, but in a mix up heavy game, you gotta look for other things when your girl doesn't have them. I love how everyone picked there mains before the game came out, games not one week old, everyone is abandon ship because kitty doesn't have an OH in a combo, come on guys,So basically.... you're saying she's incredibly one dimensional, are you not? Her only solid footsie tool is f2, and if you enter her f22u4 meta there's a wealth of characters who can then punish her. Not to mention how slow it is when compared other, similar whiff punishing tools such as Kotal Kahn's f1 and Cassie Cage's b1.
She has issues. There's no harm in admitting it.
jump aroundPicked up Kitanna but i am having trouble opening up the opponent and doing combo damage. I have no idea what to do to get things going. I have the fan situation down though
Any help lol ?
The way i'm playing her is just be a bitch and run away, confirm off your aaAFs for 30% +, and hope and a dream on a jump punch hitting if you are not in life lead , I save all my meter for BF3 on wake up, I dunno, the match usually ends after that, I know it's not alot to go on guys, but in a mix up heavy game, you gotta look for other things when your girl doesn't have them. I love how everyone picked there mains before the game came out, games not one week old, everyone is abandon ship because kitty doesn't have an OH in a combo, come on guys,
She does have an actual overhead doesn't she? My point is still that forcing people to block crouching is somewhat of an advantage in my book.I think you're confusing mid's with overheads. They can just block this string low and be safe.
Um, I'd rather not always have to waste two bars of meter and my entire stamina gauge every single time he starts up the blockstring infinite. There's also the fact that I may not always have the meter/stamina to do it.Can you just use a block break?
Nope they never zoneYou must have never played a good Kano.
Still way too early to be making these conclusions. It's a bit ridiculous to expect a character like Kitana to have a strong mixup game. It certainly wasn't her strong suit in MK9, I don't see why it'd be expected of her here.She has issues. There's no harm in admitting it.
That downplay is real. Trying to get them unwarranted buffs I see.True, but my main point is her zoning is mediocre, especially compared to a slew of other characters. Soooo...with that said, everything else that she is lacking is apparent.
Don't jumpAlright Kitana fans (that joke must have been made millions of times already I'm sorry) I have a request.
I have a tournament tomorrow and I need to know how Kitana plays just in case I run into one. List me important normals/strings and their frame data (startup, block advantage, hit advantage if necessary), her gameplan/strategy in each variation, how to counter her options, gaps in strings (maybe), overheads and lows, etc please. Thanks
She has no overhead/low mixups at all, dude. She's negative on everything other than b14, b12 (I believe that's it) and maybe one other string.Alright Kitana fans (that joke must have been made millions of times already I'm sorry) I have a request.
I have a tournament tomorrow and I need to know how Kitana plays just in case I run into one. List me important normals/strings and their frame data (startup, block advantage, hit advantage if necessary), her gameplan/strategy in each variation, how to counter her options, gaps in strings (maybe), overheads and lows, etc please. Thanks
No, but in MK9 her keep away game was about 3x as strong as it is here. You're clearly missing the point if you think myself and others are concerned simply because she "doesn't have any mixups."Still way too early to be making these conclusions. It's a bit ridiculous to expect a character like Kitana to have a strong mixup game. It certainly wasn't her strong suit in MK9, I don't see why it'd be expected of her here.
In mk9 she was beast..her pressure was insane. You could jump in her AA were amazing and you ate big damage. I feel your pain. When you go from mk9 kitana to mkx kitana it's a major difference. But it is still early in the gameNo, but in MK9 her keep away game was about 3x as strong as it is here. You're clearly missing the point if you think myself and others are concerned simply because she "doesn't have any mixups."
Her chip damage is good, yes, but they can just duck her fans. Where's the chip damage at now?Kitana might not have mixups but, you can use her good chip damage b12 or b14 are neutral on block and push you, so doind f22 up4 canceled into ass or fan or float neutral punch will allways be good, she does punish very good iv managed to get 37% on a mid screen combo no meter and 48 or 50 on a blocked wakeup near the wall, you can catch run with lift (royal storm) counter zone with her reflect, instant air fans and use ground fans, even tho shes not really good to open people she has her unique way of gameplay.