GGA Jeremiah
Sheeva
Heck she doesn't even need combos. As you can see last GBS, my brand new Batgirl, who couldn't hit a combo to save her life, got 4th!Woah, Batgirl actually has combos other than b1 u2 d2 bola & b2 u3 d2 bola?
Heck she doesn't even need combos. As you can see last GBS, my brand new Batgirl, who couldn't hit a combo to save her life, got 4th!Woah, Batgirl actually has combos other than b1 u2 d2 bola & b2 u3 d2 bola?
f2~df(Mb), f23 , f23, f23~df2(MB), f23~db2u is 61% for 3 bars.I've seen people get 60% combos, but I can't find anything over 58% with 2 meters. The most I've gotten is from MB F3, F23(x3), DF2MB, F23, DB2U.
Are these cartwheel only starters?
Yeah, they are the ones that everyone does....are these combos still viable? The combos in the op dont seem to be the same as the combos I have seen people do.
b2u3, b2u3, j2, f212~db2u: Good mid-screen meterless damage. I know you know this one maybe you just forgot to add it.Yeah, they are the ones that everyone does....
Anyways, here's a combo dump of relevant up to date stuff.
MIDSCREEN
Vortex
Damage
- (overhead) b2u3, b2u3, d2~bf1, ji2, 111
- (low) b12, b2u3, d2~bf1, ji2, 111
- (overhead, low) b2d3~bf3(MB), b2u3, d2~bf1, ji2, 111
- (low) b12, f23~df2(MB), d2~bf1, ji2, 111
- (overhead) b2u3, b2u3, ji2, df2(MB), d2~bf1, ji2, 111
- (low) b12, 1~interact, b3, bf1, ji2, 111
- (overhead) b2u3, interact, b3, ji2, d2~bf1, ji2, 111
- (overhead, low) b2d3~interact, b3, ji3, d2~bf1, ji2, 111
- (cross up overhead) j3, f23~df2(MB), d2~bf1, ji2, 111
- (overhead, low, overhead) b2d3~df(MB), b2u3, d2~bf1, ji2, 111
- (low, overhead) b1~df(MB), b2u3, d2~bf1, ji2, 111
- (teleport) dd3(MB), dash up, b3/f3, (ji2,) d2~bf1, ji2, 111
CORNER
- (overhead) b2u3, ji2, f23~df2(MB), 212~db2u
- (low) b12, f23~df2(MB), 212~db2u
- (cross up overhead) j3, f23~df2(MB), 212~db2u
- (teleport) dd3, b3, ji2, 212~db2u
Vortex
Damage
- (overhead) b2u3, f23, d2~bf1, nj2, 111
- (low) b12, f23, d2~bf1, nj2, 111
- (overhead, low) b2d3~db2u, f21, d2~bf1, nj2, 111
- (overhead) b2u3, f23, f23, f23~db2u
- (low) b12, f23, f23, f23~db2u
- (overhead, low) b2d3~db2u, f21, f21, f23~db2u
- (overhead) b2u3, f23, f23, f23~df2(MB), f23~db2u
- (low) b1~db2u, f21, f21, f23~df2(MB), f23~db2u
- (overhead) j3, f23, f23~df2(MB), f23~db2u
- (overhead, low) b2d3~db2u, f21, f21, f23~df2(MB), f23~db2u
- (low, overhead) b1~df(MB), f23, f23, f23~df2(MB), f23~db2u
- (overhead, low, overhead) b2d3~df(MB), f23, f23, f23~df2(MB), f23~db2u
Yeah but I drop it like 30% of the time so I prefer the one I posted. =D You're right though, I should tighten up my execution.Also, for this one
You can actually do
- (low) b1~db2u, f21, f21, f23~df2(MB), f23~db2u
- (low) b1~db2u, f21, f21, f21, f23~df2(MB), f23~db2u
I usually do the same type of stuff and cut it short if it is a tight window, but this one isn't actually that bad. Online I would probably cut it short too though out of lag scare.Yeah but I drop it like 30% of the time so I prefer the one I posted. =D You're right though, I should tighten up my execution.
Yeah, I didn't bother with meterless damage combos (I never use them). But they're there all the same;b2u3, b2u3, j2, f212~db2u: Good mid-screen meterless damage. I know you know this one maybe you just forgot to add it.
I use them sometimes depending on the matchup if I can just close out a round or bola spam. I like to save meter if I have a big life lead to go for a style ending like b2u3 b2u3 j3 superYeah, I didn't bother with meterless damage combos (I never use them). But they're there all the same;
b2u3, b2u3, ji2, f212~db2u
b12, b2u3, d2~bf1, b3, j3, f2~db2u
Also, the list above is basically up to date.
Yeah, I usually end in b12/b2u3 j~super. Most people find it difficult to clash on the second hit of b12 or b2u3 and it's unclashable afterwards. I've closed out quite a few rounds with super. It's surprisingly useful compared to other characters.I use them sometimes depending on the matchup if I can just close out a round or bola spam. I like to save meter if I have a big life lead to go for a style ending like b2u3 b2u3 j3 super
Yeah, most characters can't leave the ground in jump-in range once you have it. Sometimes I will do it a bit early just to get in a round closeout situation where they wouldn't think to clash and end up taking ~50% and have to deal with bola spam and teleport threats after the damage is done.Yeah, I usually end in b12/b2u3 j~super. Most people find it difficult to clash on the second hit of b12 or b2u3 and it's unclashable afterwards. I've closed out quite a few rounds with super. It's surprisingly useful compared to other characters.
Agreed. Although I'm ususally much more liberal with my meter usage near the end of rounds (heaps of MB batarangs, mb b3's etc.)Yeah, most characters can't leave the ground in jump-in range once you have it. Sometimes I will do it a bit early just to get in a round closeout situation where they wouldn't think to clash and end up taking ~50% and have to deal with bola spam and teleport threats after the damage is done.
Yeah those combos have been mentioned before but no harm doneIn the corner off of cartwheel you can get f21 f21 f21 f23 df2MB f23 cartwheel for more damage than your standard b2u3 or b12 starter. You can also do b2 or b1 before the cartwheel for the mixup.
This is probably known but I just barely started spending some time with her in the lab and maybe some of you guys didn't know.
Also, I'm just gonna leave my regular easy BNBs:
b2u3 j2 f23 df2MB 212 db2u (42%)
b12 f21 df2MB 212 db2u (34% I think)
Again, sorry if these are combos you guys already use.
EDIT: wow like a couple posts above someone mentioned the corner combo. Sorry, didn't bother to read any of this thread.
The df2 whiffs after b12 f23 for me. I have to use b12 f21Yeah those combos have been mentioned before but no harm done
For the b12, you can get 38% with b12, f23~df2(MB), 212~db2u.
I'd also suggest you learn her vortex as it's her strongest tool.
Delays the f23. Wait till her front foot touches the floor after the b12.The df2 whiffs after b12 f23 for me. I have to use b12 f21
That combo on the bottom is swag. For background bounce you can also do b12 f21-interact instead of 1-interactSlight modifications to her interactable bounce combos;
b12, 1~interact, b3, walk forward slightly, d2~bf1, ji2, 111 (31%)
b2u3, interact, b3, ji3, d2~bf1, ji2, 111 (36%)
Also with practise I've found I have no trouble hitting;
b2d3~bf3(MB), b3, ji3, d2~bf1, ji2, 111
Also, thought I might share my super swag combo (only do this if I catch them with a crossup j2 and I'm feeling myself. It's gotta be one of the best ways to finish a game as BG [super being the other one])
ji2, 111~db(MB), ji3, 212~df2(MB), 212~db2u (53%, 3 bars)
Really? I can't get it connect against anyone .That combo on the bottom is swag. For background bounce you can also do b12 f21-interact instead of 1-interact