Normal Stance
Deadly Sin (super move)
Dark Transmission (teleport)
Deadly Sin (super move)
- Start-up: no invincible frames. Does have super move armour.
- If blocked: -9, can be punished by most/all of the cast if close enough.
- Notes: Bane's trait (level 3) and Superman's trait will knock Raven out of her super move if they hit her during its start-up.
- Start-up: fully invincible.
- If baited: full punish.
- Notes: Empty Void does no hit/damage and just absorbs an incoming projectile. It can be MB to send an unblockable projectile back, but that requires it to have absorbed something first.
- Start-up: approx first 10 frames are invincible, the rest of the 16 are not invincible and she can be hit out of the move.
- If blocked: -10, can be punished by most/all of the cast if close enough.
- Start-up: none of the 19 start-up frames are invincible
- If blocked: Approx -14, can be punished by the entire cast.
- Notes: can be ducked under for an even easier punish.
- Start-up: approx first 10 frames are invincible, the rest of the 13 are not invincible and she can be hit out of the move. Difficult to stuff due to the small window of non-invincibility.
- If blocked: -20, could be punished by the moon.
- Notes: some specials that cause the opponent to have an extremely how hit box (Harley on the ground, Flash's running man) can cause Soul Crush to miss. Unlike Singularity (normal) or Event Horizon (demon), Soul Crush's hitbox does not go all the way to the floor.
Dark Transmission (teleport)
- Start-up: all 18 frames are fully invincible.
- If baited: Raven is vulnerable during all 19 recovery frames, i.e. from the moment she reappears.
- Notes: not an actual attack. Does have the longest invincibility frames of all specials but puts her at great risk.
- Start-up: approx first 16 frames are invincible (seems to have the same punish window as Singularity), the rest of the 22 are not invincible and she can be hit out of the move. Needs further testing.
- If blocked: -6, safe against pretty much everything.
- Start-up: none of the 23 start-up frames are invincible
- If blocked: neutral, 100% safe.
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