Summary in text:
(sorry port formatting on phone)
Buffs that's been talked about so far since mileena release.
Making thunder roll grant a D2 before possible to break away
(I suggest thunder roll so random rolls from a distance still be breakawayable and to add more value to the ability, I talk on my opinion on the value of mileenas abilitys at end, like ideas for better value to air sai on three different levels or simple things like removing low sai / straight Sai conflict)
Thunder roll resets the kb throw timer so you won't be getting unbreakable combo into a KB throw
You can OS breakaway from roll currently to where mileena will always use the Bar, 2nd rollback will whiff and you will be reset some good distance away
Comparing spawn and scorpion break away damage to mileenas (these two chars seen most complained about people breaking away from there stuff.
Scorpion
B14launcher - 155
F42 - 155
11 - 145
F3 - 155
4 - 171
Spawn
34launcher - 160
11 - 151
F21 - 181
B1 - 157
Mileena
F1 - 67
11 - 84
B11 - 122
F43 - 146
34 - 142
Mileena has has less damage then the two most complained about sufferers of this issue
As mentioned in another thread here, she was tied 5th least used character in pro League so far, for a million souls crying for her return you think this would not be the case
@Tweedy @REO @Tom Brady @M2Dave
Just because I was mentioning stuff you guys said podcasts/twitter