Hey guys, do we have any tech for corner wake up input reversals? Im trying to use HTB's ALOT less now.
I have found that when knocking someone in the corner with F2-bomb set up. Then I get alot of people by doing either a B2 full on overhead (it catches jump outs if timed right even though it may not refreeze you get the pop up to combo into another f2 set up) or B2-slide. So turns it into a gimmick 50/50, of course with slide its minimal damage but from that point you can still pressure.
B2 has been my new go to for trip guarding jump-ins and punishing wake up throws/normals/short-range specials.
Attaching a video (of course this Kano player wasn't that good though or had no MU knowledge lol)
Let me know what you guys think, and also my original question about corner wake up reversals lol.