STB Sgt Reed
Online Warrior
Hence nerfing his corner damage. And I think allowing projectiles to pass through the clone would give characters options that wouldn't have many b/c of the clone now freezing like it should. But, like I said, that's just what I would do.His damage isn't good midscreen, sure...but has top 3 corner carry.
How much does he do meterless? I'm gonna guess 28%...that takes them halfway across the stage...right into the corner game.
Who knows what NRS will do?